[Release] Vindictus

Page 50 of 65 FirstFirst ... 40424344454647484950515253545556575860 ... LastLast
Results 736 to 750 of 971
  1. #736
    Member impunity is offline
    MemberRank
    Jul 2016 Join Date
    69Posts

    Re: [Release] Vindictus

    A hagie dressed up and acting as Delia (cough) hmmm this might surprisingly fulfill some few people's fantasies (cough cough)

  2. #737
    Member Anvis is offline
    MemberRank
    Jul 2016 Join Date
    63Posts

    Re: [Release] Vindictus

    For those struggling with MEGA bandwidth restriction, i found this program just copy the links(should detect automatically) and start the download, you can chose how many simultaneous downlaods etc.
    link: RE-DIRECCIONA.ME - Anonimizador de enlaces
    the magnet link is in the page
    edit-
    don't worry, it's safe just the page is in spanish
    Last edited by Anvis; 20-08-16 at 09:07 PM.

  3. #738
    Account Upgraded | Title Enabled! Patchouli is offline
    MemberRank
    Jul 2009 Join Date
    300Posts

    Re: [Release] Vindictus

    I'm wondering where character gender is defined. Can't seem to find it anywhere.

    @AzumaR2
    A bunch of files refer to each other's folder location, and some of the locations are in engine, server and client dlls. Run a search through the script files or those dlls for anything that sounds like it might be what you want, and you'll usually find it.

    If you can't figure it out, you can try guessing. I figured a few out that way.

  4. #739
    Member Gvygvxvx is offline
    MemberRank
    Nov 2013 Join Date
    74Posts

    Re: [Release] Vindictus

    About avatar shop
    Just set to null for CashShop in FeatureMatrix
    Price 0 work for me, tir coin they may also work
    Successfully bought hair, inner, makeup, avatarset 30 days and perm

    Quote Originally Posted by john007 View Post
    @Gvy, how it is the process of making Delia going? It will possible?
    No, because all her parameters are in newer dlls
    I also tried to change only the model, but with it changing animation
    Quote Originally Posted by AzumaR2 View Post
    Sector ID is an id of dungeon ? With it we can fix the rest of raids ? Where did you found these ids for lughlamhfada ?
    I think any, but we need the right BSP
    If you need, I uploaded bsp here
    Last edited by Gvygvxvx; 19-08-16 at 08:39 PM.

  5. #740
    Alpha Member john007 is offline
    MemberRank
    Dec 2005 Join Date
    In MarsLocation
    2,341Posts

    Re: [Release] Vindictus

    @Gvy, how it is the process of making Delia going? It will possible?

  6. #741
    Account Upgraded | Title Enabled! AzumaR2 is offline
    MemberRank
    Feb 2014 Join Date
    214Posts

    Re: [Release] Vindictus

    @Gvygvxvx .bsp what is that format ? What is it ? Model , map ?

  7. #742
    Account Upgraded | Title Enabled! Patchouli is offline
    MemberRank
    Jul 2009 Join Date
    300Posts

    Re: [Release] Vindictus

    BSP is map format. If you know how to edit BSPs you can edit the map a lot, adding NPCs and props and stuff like that.

  8. #743
    Member Anvis is offline
    MemberRank
    Jul 2016 Join Date
    63Posts

    Re: [Release] Vindictus

    ok, i have The last EU client previous to the "Screenshot mode" and Ein mode, tried using the files (exes and bins) from patchouli's post and well, the client works but i have no idea to what degree, i can't launch boats due some UI iverlap of some sort, can't even chose the boats, are there any extra files/changes needed? don't worry, just let me know which ones and i'll do the rest, that's the last i can try to do xD

  9. #744
    Alpha Member john007 is offline
    MemberRank
    Dec 2005 Join Date
    In MarsLocation
    2,341Posts

    Re: [Release] Vindictus

    I think yours is EU 1.69 which can launch the client properly. Today I finally updated to 1.70 but didn't work with Gvy's new bin.
    Have you try nultar's database and XML folder? It works fine for 1.69 EU client.

  10. #745
    Enthusiast chongtianlong is offline
    MemberRank
    Dec 2013 Join Date
    42Posts

    Re: [Release] Vindictus

    Quote Originally Posted by AzumaR2 View Post
    Done ...
    Hi,Did you resovled the hfs file repack problem?

  11. #746
    Account Upgraded | Title Enabled! Patchouli is offline
    MemberRank
    Jul 2009 Join Date
    300Posts

    Re: [Release] Vindictus

    @Anvis
    To fix boat you need to use an older bin folder and make sure your server is forwarding the boat related ports properly. To fix the GUI you need to use my chat window fix, and also in the database change AdvancedUI to 0 or null (I forget which) found by Gvy.
    Last edited by Patchouli; 20-08-16 at 07:19 AM.

  12. #747
    Valued Member yjbytyx is offline
    MemberRank
    Jul 2013 Join Date
    138Posts

    Re: [Release] Vindictus

    wrong message~~
    Last edited by yjbytyx; 20-08-16 at 07:10 PM. Reason: wrong message~~

  13. #748
    Member Anvis is offline
    MemberRank
    Jul 2016 Join Date
    63Posts

    Re: [Release] Vindictus

    Quote Originally Posted by Patchouli View Post
    @Anvis
    To fix boat you need to use an older bin folder and make sure your server is forwarding the boat related ports properly. To fix the GUI you need to use my chat window fix, and also in the database change AdvancedUI to 0 or null (I forget which) found by Gvy.
    thank you very much, my boats work on the EU and tw version so i don't think porting is the problem, it was mainly the UI overlaping, i'll try your fix and the database you uploaded. Hopefully it will get rid of it i'll let you know when i test it :) damn you guys know a damn lot of all this stuff xD

  14. #749
    Account Upgraded | Title Enabled! Patchouli is offline
    MemberRank
    Jul 2009 Join Date
    300Posts

    Re: [Release] Vindictus

    It's all about experimentation, trial and error. If you want to do something, try everything that looks like it's related, and you'll usually find it.

    For example, I wanted to remove Kalok's fist weapon because bare fists looks better to me.
    But I found out that even if you remove the fist weapon model, Kalok's right hand shrinks.
    There wasn't a figure/bodyshape file to define that. So I figured it may be in the dll files.
    I did a search in engine, server and client dlls, for r_hand, and I found two right hand bone names in client.dll, right next to weapon_blaster.
    So I changed the names to X_hand, and now it doesn't shrink Kalok's right hand anymore.

  15. #750
    Member Anvis is offline
    MemberRank
    Jul 2016 Join Date
    63Posts

    Re: [Release] Vindictus

    yeah, i did some trial/error mainly with the db when i got my first server working, sadly atm i'm very busy with rl stuff, like school and what nots. honestly i havn't played a damn thing since my pc got all fkdup and i had to reinstall windows xD all those gameplay hours lost really hurt... but seems like it was for the better, now i have a clean db and stuff can be added from what everyone here discovers :) thanks for everything n.n

    - - - Updated - - -

    ok everything seems to be working xept for one thing, the cash shop, all prices are set to 0 in CustomizePriceInfo and all CashShop set to null in FeatureMatrix, am i missing something? or does it need an extra step?



Advertisement