US 1.69 Updated DB + New Stuff

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  1. #16
    Account Upgraded | Title Enabled! jonnybravo is offline
    MemberRank
    Sep 2006 Join Date
    773Posts

    Re: US 1.69 Updated DB + New Stuff

    Delia works for me but to lazy to add her skills the th quests and stuff..

    some bugs but never have enough time to finish vindictus

    Code:
    static SkillEffect()
            {
                HashSet<string> strs = new HashSet<string>();
                strs.Add("skill_cloth_mastery");
                strs.Add("skill_light_armor_mastery");
                strs.Add("skill_heavy_armor_mastery");
                strs.Add("skill_plate_armor_mastery");
                strs.Add("skill_weight_mastery");
                strs.Add("skill_fiona_longsword_mastery");
                strs.Add("skill_fiona_shield_mastery");
                strs.Add("skill_fiona_largeshield_mastery");
                strs.Add("skill_fiona_longhammer_mastery");
                strs.Add("skill_lethita_dualsword_mastery");
                strs.Add("skill_lethita_dualspear_mastery");
                strs.Add("skill_evy_staff_mastery");
                strs.Add("skill_evy_scythe_mastery");
                strs.Add("skill_kalok_battlepillar_mastery");
                strs.Add("skill_kalok_blaster_mastery");
                strs.Add("skill_kay_bow_mastery");
                strs.Add("skill_kay_crossgun_mastery");
                strs.Add("skill_vella_dualblade_mastery");
                strs.Add("skill_hurk_greatsword_mastery");
                strs.Add("skill_lynn_battleglaive_mastery");
                strs.Add("skill_arisha_longblade_mastery");
                strs.Add("skill_arisha_castlet_mastery");
                strs.Add("skill_lethita_critical_damage");
                strs.Add("skill_hagie_phantomdagger_mastery");
                strs.Add("skill_delia_bastard_mastery");
    
                SkillEffect.itemSkills = strs;
                HashSet<string> strs1 = new HashSet<string>();
                strs1.Add("skill_defence_mastery");
                strs1.Add("skill_stamina_mastery");
                strs1.Add("skill_hp_mastery");
                strs1.Add("skill_str_mastery");
                strs1.Add("skill_dex_mastery");
                strs1.Add("skill_int_mastery");
                strs1.Add("skill_will_mastery");
                strs1.Add("skill_evy_magic_mastery");
                strs1.Add("skill_stone_skin");
                strs1.Add("skill_critical_hit");
                strs1.Add("skill_critical_limit_up");
                strs1.Add("skill_evy_magic_critical");
                SkillEffect.statSkills = strs1;
                HashSet<int> nums = new HashSet<int>();
                nums.Add(4);
                nums.Add(5);
                nums.Add(6);
                nums.Add(7);
                nums.Add(8);
                SkillEffect.stoneSkinPart = nums;
            }
    Code:
    case "CLOTH":
                                {
                                    characterStats[Stats.DEF] = characterStats[Stats.DEF] + this.Arg("skill_cloth_mastery", "def_bonus");
                                    weight = weight - (double)this.Arg("skill_cloth_mastery", "weight_reduction_bonus");
                                    armorHP = armorHP.Linear(this.Arg("skill_cloth_mastery", "durability_bonus"));
                                    break;
                                }
                                case "LIGHT_ARMOR":
                                {
                                    characterStats[Stats.DEF] = characterStats[Stats.DEF] + this.Arg("skill_light_armor_mastery", "def_bonus");
                                    weight = weight - (double)this.Arg("skill_light_armor_mastery", "weight_reduction_bonus");
                                    armorHP = armorHP.Linear(this.Arg("skill_light_armor_mastery", "durability_bonus"));
                                    break;
                                }
                                case "HEAVY_ARMOR":
                                {
                                    characterStats[Stats.DEF] = characterStats[Stats.DEF] + this.Arg("skill_heavy_armor_mastery", "def_bonus");
                                    weight = weight - (double)this.Arg("skill_heavy_armor_mastery", "weight_reduction_bonus");
                                    armorHP = armorHP.Linear(this.Arg("skill_heavy_armor_mastery", "durability_bonus"));
                                    break;
                                }
                                case "PLATE_ARMOR":
                                {
                                    characterStats[Stats.DEF] = characterStats[Stats.DEF] + this.Arg("skill_plate_armor_mastery", "def_bonus");
                                    weight = weight - (double)this.Arg("skill_plate_armor_mastery", "weight_reduction_bonus");
                                    armorHP = armorHP.Linear(this.Arg("skill_plate_armor_mastery", "durability_bonus"));
                                    break;
                                }
                                case "LONGSWORD":
                                {
                                    weight = weight - (double)this.Arg("skill_fiona_longsword_mastery", "weight_reduction_bonus");
                                    break;
                                }
                                case "DUALSWORD":
                                {
                                    weight = weight - (double)this.Arg("skill_lethita_dualsword_mastery", "weight_reduction_bonus");
                                    characterStats[Stats.CritFactor] = this.Arg("skill_lethita_critical_damage", "dmg_bonus");
                                    break;
                                }
                                case "HAMMER":
                                {
                                    weight = weight - (double)this.Arg("skill_fiona_longhammer_mastery", "weight_reduction_bonus");
                                    break;
                                }
                                case "DUALSPEAR":
                                {
                                    weight = weight - (double)this.Arg("skill_lethita_dualspear_mastery", "weight_reduction_bonus");
                                    break;
                                }
                                case "STAFF":
                                {
                                    weight = weight - (double)this.Arg("skill_evy_staff_mastery", "weight_reduction_bonus");
                                    break;
                                }
                                case "SHIELD":
                                {
                                    weight = weight - (double)this.Arg("skill_fiona_shield_mastery", "weight_reduction_bonus");
                                    armorHP = armorHP.Linear(this.Arg("skill_fiona_shield_mastery", "durability_bonus"));
                                    break;
                                }
                                case "LARGESHIELD":
                                {
                                    weight = weight - (double)this.Arg("skill_fiona_largeshield_mastery", "weight_reduction_bonus");
                                    armorHP = armorHP.Linear(this.Arg("skill_fiona_largeshield_mastery", "durability_bonus"));
                                    break;
                                }
                                case "SCYTHE":
                                {
                                    weight = weight - (double)this.Arg("skill_evy_scythe_mastery", "weight_reduction_bonus");
                                    break;
                                }
                                case "PILLAR":
                                {
                                    weight = weight - (double)this.Arg("skill_kalok_battlepillar_mastery", "weight_reduction_bonus");
                                    break;
                                }
                                case "BLASTER":
                                {
                                    weight = weight - (double)this.Arg("skill_kalok_blaster_mastery", "weight_reduction_bonus");
                                    break;
                                }
                                case "BOW":
                                {
                                    weight = weight - (double)this.Arg("skill_kay_bow_mastery", "weight_reduction_bonus");
                                    break;
                                }
                                case "CROSSGUN":
                                {
                                    weight = weight - (double)this.Arg("skill_kay_crossgun_mastery", "weight_reduction_bonus");
                                    break;
                                }
                                case "DUALBLADE":
                                {
                                    weight = weight - (double)this.Arg("skill_vella_dualblade_mastery", "weight_reduction_bonus");
                                    break;
                                }
                                case "GREATSWORD":
                                {
                                    weight = weight - (double)this.Arg("skill_hurk_greatsword_mastery", "weight_reduction_bonus");
                                    break;
                                }
                                case "BATTLEGLAIVE":
                                {
                                    weight = weight - (double)this.Arg("skill_lynn_battleglaive_mastery", "weight_reduction_bonus");
                                    break;
                                }
                                case "LONGBLADE":
                                {
                                    weight = weight - (double)this.Arg("skill_arisha_longblade_mastery", "weight_reduction_bonus");
                                    break;
                                }
                                case "CASTLET":
                                {
                                    weight = weight - (double)this.Arg("skill_arisha_castlet_mastery", "weight_reduction_bonus");
                                    break;
                                }
                                case "PHANTOMDAGGER":
                                {
                                    weight = weight - (double)this.Arg("skill_hagie_phantomdagger_mastery", "weight_reduction_bonus");
                                    break;
                                }
                                case "BASTARDSWORD":
                                {
                                    weight = weight - (double)this.Arg("skill_delia_bastard_mastery", "weight_reduction_bonus");
                                    break;
                                }

  2. #17
    Alpha Member john007 is offline
    MemberRank
    Dec 2005 Join Date
    In MarsLocation
    2,341Posts

    Re: US 1.69 Updated DB + New Stuff

    Oh? Bravo got his solution to make Delia playable? Or he just trolling like he did?

  3. #18
    Account Upgraded | Title Enabled! Fur Zi is online now
    MemberRank
    Feb 2012 Join Date
    HellLocation
    271Posts

    Re: US 1.69 Updated DB + New Stuff

    Who wants mirrors for download?

  4. #19
    Member Delteros is offline
    MemberRank
    Mar 2009 Join Date
    302Posts

    Re: US 1.69 Updated DB + New Stuff

    Quote Originally Posted by Fur Zi View Post
    Who wants mirrors for download?
    If anyone wants to download this, its at their own risk.
    There are way too many bugs and hidden changes in this copy so it would need a lot of work to get everything right.

  5. #20
    Apprentice Schetille is offline
    MemberRank
    Mar 2017 Join Date
    9Posts

    Re: US 1.69 Updated DB + New Stuff

    Quote Originally Posted by Delteros View Post
    If anyone wants to download this, its at their own risk.
    There are way too many bugs and hidden changes in this copy so it would need a lot of work to get everything right.
    Spreading bullshit as always

  6. #21
    Member Delteros is offline
    MemberRank
    Mar 2009 Join Date
    302Posts

    Re: US 1.69 Updated DB + New Stuff

    Quote Originally Posted by Schetille View Post
    Spreading bullshit as always
    This DB has
    -Missing/Incomplete Lugh Fixes
    -Incomplete/Invalid Recipes in CraftShopInfo, ManufactureMaterialInfo, ManufactureRecipeInfo
    -CombineCraftInfo, CombineCraftPartsInfo has broken entries for New Belts
    -Extra Unused/Useless Items in RandomItem/RandomItemRecipeClass, some unused itemclasses in ItemClassInfo
    -Invalid item classes in DropItemInfo, duplicate 5_1 weapon essences in Lugh's drop tables
    -Broken Whisper System, Guild Storage also not working
    -Many unusable Airtight items due to missing entries in RandomItem,RandomItemRecipeClass
    -This version or older one may have bug that breaks Character creation completely or results in enhancement/quality coupons crashing game
    -For Lugh drops, the hero mode table is used for all modes. This made oranges between 10 to 50 times more common
    -Eochaid's Essence drop rate is also 10x higher than standard orange drops
    -Gathering is limited to 50 instead of the proper 99 so players are stuck
    -Random Dice dropping in battles endlessly, may have to disable in 2 or 3 places to get rid of it
    -Random Attendance Event running until 2020, Broken Valentine's Event is still running
    -Junior Chieftain story quest reused for a different quest/battle. These are broken and in Korean.
    -Evie's Mana Amber Skill has abnormal values (maxed at 100) in SkillArgumentInfo
    -HeroesExcept.USPSnapShot_Ins() still enabled, causing server side errors
    Last edited by Delteros; 18-06-17 at 12:38 PM.

  7. #22
    Enthusiast jasdev is offline
    MemberRank
    Jun 2014 Join Date
    42Posts

    Re: US 1.69 Updated DB + New Stuff

    Well i don't care for private servers. Private servers still have progress to powerful characters and i'm too lazy for progress specially if i know it can so easily be cheated. If anyone can upload the mirror, it'd be cool to run it on my local network / PC. Bugs are no problems cuz we hunt bugs like mobs in da game ^_^

  8. #23
    Valued Member Tesu is offline
    MemberRank
    Jun 2015 Join Date
    JapanLocation
    100Posts

    Re: US 1.69 Updated DB + New Stuff

    I'll take a look at the DB if it's still roaming around in a mirror link? ^_^



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