Vindictus gm tools

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  1. #1
    Cya nerds PunkS7yle is offline
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    Vindictus gm tools

    Okay in it's current state this project can barely call itself a gm tool, it only allows editing of char data and inventory/item data so far. There is no error handling and the code is messy and weird because I learned how stuff works as I was writing it, kinda. If I started over i'd do it differently a bit.

    Github link : https://github.com/PunkS7yle/Vindictus-char-tools
    Github download page : https://github.com/PunkS7yle/Vindict...tools/releases

    Credits : Me,myself and I.

    Read the github page for some instructions, post bugs and suggestions on the issue page there. I'll work on it when I have time.
    How to edit the combination part :
    Each of those values represents 1 of the craft items inside the combined item, each craft item has stats right ? Well that's what's represented there, statType:statValue; anotherStatType:anotherStatValue.
    You can't increase these numbers too much, see the server table VariableStatInfo for the limits.

    Screenshots :





  2. #2
    Banned GODSKIN is offline
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    Re: Vindictus gm tools

    Great Work !!

  3. #3
    Proficient Member WAMVN is offline
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    Re: Vindictus gm tools

    Nice work, reading and studying the code now.

  4. #4
    Account Upgraded | Title Enabled! Patchouli is offline
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    Re: Vindictus gm tools

    Good work.

    The other day, I found a way to alter character proportions beyond the limits.
    Once I get around to documenting how it works, could I give you the values to implement into your tool?

  5. #5
    Member Anvis is offline
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    Re: Vindictus gm tools

    Quote Originally Posted by Patchouli View Post
    Good work.

    The other day, I found a way to alter character proportions beyond the limits.
    Once I get around to documenting how it works, could I give you the values to implement into your tool?
    that would be nice, even if edited manually it woud be really appreciated, wanna try some crazy setups i've been thinking about for quite some time (ie what would it be to have a giant/tiny/thin/fat/etc. character) as you may know height affects anim speed and range, wondering if the other values might affect something like say hitbox, even if not still would be great to experiment with looks xD

    ps: great tool, would make the whole management part of the pserver a lot easier, cleaner and quicker!

  6. #6
    Cya nerds PunkS7yle is offline
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    Re: Vindictus gm tools

    Quote Originally Posted by Patchouli View Post
    Good work.

    The other day, I found a way to alter character proportions beyond the limits.
    Once I get around to documenting how it works, could I give you the values to implement into your tool?
    Ya.
    I'm also interested in finding out how item Ids are calculated so we can add items directly instead of editing an item to another.

  7. #7
    Account Upgraded | Title Enabled! Patchouli is offline
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    Re: Vindictus gm tools

    No idea about the item IDs.
    I think I noticed that characters created with the same name tend to have the same last few digits, but not entirely sure.

    Here's the proportion stuff.

    Explanation of why this works:
    The game uses the same base female and male model for several characters.
    It just adjusts their default size and proportions. These happen to be saved into the database.
    So, by editing the database, we can reshape the characters into other characters' proportions.
    We can also ignore the in-game slider limits.


    List of proportion-related database values:
    The changes will update when you enter/exit the character select screen, and maybe the Avatar Shop.
    You won't see some changes in Avatar Shop unless you go to the Dye Shop first, and then go back.


    In the "Costume" table. Type, Key, CostumeSN (replace x with new values):
    0, 3, x (default hairstyle, corresponds to player_costume.txt hair values)
    1, 0, x (default eyebrows), c1 (eyebrow color)
    0, 1, x (default innerwear, corresponds to player_costume.txt innerwear values)
    0, 2, null, c1 (skin main), c2 (skin shadow), c3 (eye color)
    2, 1, x (height, usually around 70-106, there's an in-game limit despite char select looking tiny/huge)
    2, 2, x (breast size, 70 to 120 is normal, high values look blocky, elongated, clipping through clothes)
    3, 15, x (more muscle, normal values are 0-1000)
    3, 16, x (thinner body, normal values are 0-1000)
    3, 17, x (fatter body, normal values are 0-1000)
    3, 18, x (thinner waist, normal values are 0-1000)
    3, 19, x (fatter waist, normal values are 0-1000
    3, 20, x (thinner arms, normal values are 0-1000)
    3, 22, x (thinner legs, normal values are 0-1000)
    3, 23, x (fatter legs, normal values are 0-1000)
    3, 24, x (thinner shoulders, normal values are 0-1000)
    3, 25, x (wider shoulders, normal values are 0-1000)
    3, 40, x (fatter arms, normal values are 0-1000)

    Note that you can go over 1000. I haven't done much testing with negative values.


    Character shape: (you can add several of these to influence character overall shape)
    3, 101, 1000 (Kai's body shape: wider shoulders, etc)
    3, 102, 1000 (Vella's body shape: thinner calves, wider hips, etc)
    3, 103, 1000 (Lynn's body shape: wider calves, less curves, etc)
    3, 104, 1000 (Arisha's body shape: larger breasts, thinner waist, thinner calves, etc)

    As far as I know, there isn't a way to only make the hips wider without affecting other stuff.


    Unknown (either no noticeable difference or I haven't tested yet):
    2, 3, 0
    2, 4, 0
    2, 5, 0
    2, 6, 0
    2, 8, 10
    2, 9, 10
    2, 10, 10
    2, 12, 3
    2, 13, 3
    2, 14, 1
    3, 31, 0
    3, 36, 0
    3, 37, 0
    3, 41, 0

    There may be other values for males, but I haven't experimented with male characters much.


    Example 1, giving Lynn a more womanly/curvy body:
    She already has 3, 103, 1000 by default. That defines her Lynn body shape.
    Change that to 3, 103, 0. That should revert to Fiona's body shape.
    You can also remove 3, 103 or simply change it to 3, 102 or 3, 104.
    Then I 'd add a new row for either 3, 102, 1400 or 3, 104, 1000, or a mix of those.
    Those should make her chest larger, waist thinner, hips wider, calves thinner.
    Then I'd change 3, 23 to 400 (3, 23, 400). That would make the legs fatter.
    Combined with 3, 102 and 3, 104 the legs should now look more womanly.
    2, 2, 100 to make the chest more prominent.

    Example 2, making Arisha look younger (ie. Lynn's body):
    She already has 3, 104, 1000 by default. That defines her Arisha body shape.
    You can remove 3, 104 or simply change it to 3, 103.
    If you didn't change 3, 104 to 3, 103, add a new row for 3, 103, 1000.
    Change 2, 2 to a low value, around 55 (Lynn's default chest size).
    Change 2,1 to around 89 (Lynn's default height).


    Screenshots:



    Last edited by Patchouli; 24-07-16 at 05:21 AM.

  8. #8
    Cya nerds PunkS7yle is offline
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    Re: Vindictus gm tools

    Created issue for character proportions, will work on it little by little.

  9. #9
    Apprentice eksik12345 is offline
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    Re: Vindictus gm tools

    Quote Originally Posted by Patchouli View Post
    Screenshots:



    How you add the bunny outfit? 0.0
    Last edited by eksik12345; 24-07-16 at 12:23 PM.

  10. #10
    Cya nerds PunkS7yle is offline
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    Re: Vindictus gm tools

    Dude, don't quote full posts what the hell..

  11. #11
    Account Upgraded | Title Enabled! Patchouli is offline
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    Re: Vindictus gm tools

    Thanks, Punk.

    @eksik12345
    I downloaded the Korean version, took out the bunny suit files, edited bunny hood in player_costume.txt to use the bunny suit files. I also attached the bunny suit tail to the onepiece model, using Crowbar and Milkshape. I got the original colors from the bunny csf file.

  12. #12
    Apprentice eksik12345 is offline
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    Re: Vindictus gm tools

    Do you unpack hfs files or just add it to hfs folder?

  13. #13
    Member nultar is offline
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    Re: Vindictus gm tools

    @Patchouli I feel like you have to share your database/client again soon or make an in-depth tutorial :P

  14. #14
    Account Upgraded | Title Enabled! Patchouli is offline
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    Re: Vindictus gm tools

    Add it to data/ using GSL to load modded files.
    HFS cannot be repacked right now.

    Seems like we can't add new items unless we can update the clientside heroes.db3.
    Only replace models, textures, animations and sounds.

  15. #15
    Cya nerds PunkS7yle is offline
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    Re: Vindictus gm tools

    Discuss that in the release thread plox, stay on topic here c:



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