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This is for the EN-US client, but it should work with some other versions.
There are two types of fonts used in Vindictus. One is for the GUI (Scaleform, uses SWF/Flash).
The other seems to be used in stuff like the map, your character name, location text, etc, etc.
Important:
You need to set up your client to be able to read files outside of the HFS files.
First, rename/delete/move uptodateinfo.dat
You then need to find every HFS file that refers to a specific folder, and rename/delete/move them.
If you don't do this, Vindictus won't read that folder's files outside of the HFS.
For this tutorial, you'll need to find the HFS files that define what's inside Scaleform/Font and Font/
I've listed the EN-US files below, but other language versions will have other HFS with more languages.
Here are the contents of fontconfig.txt found in the EN-US version.
Some versions have other files inside them.
The EN-US version contains JP and TH files. Notice that TH isn't even in fontconfig.txt
Non-Scaleform Fonts:
Extract the fonts from 311A228E7F66FF2C1BC7BCABC1DC2F618C21C51F.hfs and place them in Vindictus/Font (not Vindictus/Scaleform/Font).
You can then delete/rename/move 311A228E7F66FF2C1BC7BCABC1DC2F618C21C51F.hfs
If you don't remove that HFS, the game may not read fonts from the Font folder.
If you do not put these fonts into the Font folder, the game will be missing some text.
You can swap these extracted fonts with other fonts (ie. rename other fonts and place them in Font/)
For other versions, refer to the contents of fontconfig.txt and then do a search through all HFS files for every font listed in that file, and then delete/rename/move those HFS files.
Note that EN-US and EN-EU use the same fonts and SWFs.
Scaleform Fonts:
Delete/move/rename these HFS files:
6A172DB3A38CE24FD9A360CC3653996D3D772932 (contains font_en.swf)
74B96DDD1EAC6758197CD4FC6D92E1651786C4B1 (contains some other font stuff)
A90179D9C06E69D4AA064119E3DD35C074706637 (contains some other font stuff)
E7C053C28A49FC40DF21DEF50FDB156AD3F1953B (contains some other font stuff)
For other languages, you'll need to search through all the HFS files for "fonts" and then open each file to see if there's an SWF inside.
Alternatively, refer to the contents of fontconfig.txt and do a search for the fonts_whatever.swf listed there.
For example, fonts_en.swf, fonts_tw.swf, etc. Some versions will have other languages inside them.
Once you remove all the fonts_language.swf, the game will revert to its default font.
The default font is here:
C36BE4543267761296B4BD887760C0F5EC71A44A (gfxfontlib.swf)
gfxfontlib.swf goes in Scaleform/Font/ but you don't need to unpack it if you're not going to edit it.
The other font SWFs also go in Scaleform/Font/ (eg. Vindictus/Scaleform/Font/Font_en.swf)
This is what the default font looks like:
Font SWFs can be decompressed using swfdecompress, and probably swfzip.
RABCDAsm can't disassemble them (because they're just Font libraries).
Note that the game DOES load decompresed font SWFs.
To edit the fonts, it looks like you'll need Autodesk Scaleform.
Here's
According to that link, fonts are named inside the library, with a prefix of $
In gfxfontlib.swf the two visible fonts are named $normalfont and $italicfont
Fontconfig.txt tells the game which of these to replace with other language fonts. For example:
[FontConfig "English"]
fontlib "font\fonts_en.swf"
map "$NormalFont" = "ITC Goudy Sans Std Medium" Bold
map "$ItalicFont" = "ITC Goudy Sans Std Medium" Italic
Simply replacing gfxfontlib.swf with fonts_en.swf results in text being replaced by invalid characters (boxes):
So you can't just swap stuff with gfxfontlib.swf because the game is looking for $normalfont and $italicfont.
There are two types of fonts used in Vindictus. One is for the GUI (Scaleform, uses SWF/Flash).
The other seems to be used in stuff like the map, your character name, location text, etc, etc.
Important:
You need to set up your client to be able to read files outside of the HFS files.
First, rename/delete/move uptodateinfo.dat
You then need to find every HFS file that refers to a specific folder, and rename/delete/move them.
If you don't do this, Vindictus won't read that folder's files outside of the HFS.
For this tutorial, you'll need to find the HFS files that define what's inside Scaleform/Font and Font/
I've listed the EN-US files below, but other language versions will have other HFS with more languages.
Here are the contents of fontconfig.txt found in the EN-US version.
Code:
[FontConfig "English"]
fontlib "font\fonts_en.swf"
map "$NormalFont" = "ITC Goudy Sans Std Medium" Bold
map "$ItalicFont" = "ITC Goudy Sans Std Medium" Italic
[FontConfig "DEUTSCH"]
fontlib "font\fonts_en.swf"
map "$NormalFont" = "ITC Goudy Sans Std Medium" Bold
map "$ItalicFont" = "ITC Goudy Sans Std Medium" Italic
[FontConfig "Koreana"]
fontlib "font\fonts_kr.swf"
map "$NormalFont" = "나눔고딕 Bold" Normal
map "$ItalicFont" = "조선일보명조" Italic
[FontConfig "Chinese"]
fontlib "font\fonts_ch.swf"
map "$NormalFont" = "FZLanTingHei-B_GB Scaleform" Normal
map "$ItalicFont" = "FZLanTingHei-B_GB Scaleform" Normal
[FontConfig "Chinese_GM"]
fontlib "font\fonts_ch_gm.swf"
map "$NormalFont" = "FZLanTingHei-B_GB Scaleform KOR" Normal
map "$ItalicFont" = "FZLanTingHei-B_GB Scaleform KOR" Normal
[FontConfig "English_eu"]
fontlib "font\fonts_en.swf"
map "$NormalFont" = "ITC Goudy Sans Std Medium" Bold
map "$ItalicFont" = "ITC Goudy Sans Std Medium" Italic
[FontConfig "Japanese"]
fontlib "font\fonts_jp.swf"
map "$NormalFont" = "Kozuka Gothic Pro B" Normal
map "$ItalicFont" = "Kozuka Gothic Pro B" Italic
[FontConfig "Japanese_GM"]
fontlib "font\fonts_jp_gm.swf"
map "$NormalFont" = "MS PGothic" Normal
map "$ItalicFont" = "MS PGothic" Italic
[FontConfig "Taiwan"]
fontlib "font\fonts_tw.swf"
map "$NormalFont" = "DFPHeiBold-B5" Normal
map "$ItalicFont" = "DFPHeiBold-B5" Italic
[FontConfig "Taiwan_GM"]
fontlib "font\fonts_tw_gm.swf"
map "$NormalFont" = "DFPHeiBold-B5" Normal
map "$ItalicFont" = "DFPHeiBold-B5" Italic
Some versions have other files inside them.
The EN-US version contains JP and TH files. Notice that TH isn't even in fontconfig.txt
Non-Scaleform Fonts:
Extract the fonts from 311A228E7F66FF2C1BC7BCABC1DC2F618C21C51F.hfs and place them in Vindictus/Font (not Vindictus/Scaleform/Font).
You can then delete/rename/move 311A228E7F66FF2C1BC7BCABC1DC2F618C21C51F.hfs
If you don't remove that HFS, the game may not read fonts from the Font folder.
If you do not put these fonts into the Font folder, the game will be missing some text.
You can swap these extracted fonts with other fonts (ie. rename other fonts and place them in Font/)
For other versions, refer to the contents of fontconfig.txt and then do a search through all HFS files for every font listed in that file, and then delete/rename/move those HFS files.
Note that EN-US and EN-EU use the same fonts and SWFs.
Scaleform Fonts:
Delete/move/rename these HFS files:
6A172DB3A38CE24FD9A360CC3653996D3D772932 (contains font_en.swf)
74B96DDD1EAC6758197CD4FC6D92E1651786C4B1 (contains some other font stuff)
A90179D9C06E69D4AA064119E3DD35C074706637 (contains some other font stuff)
E7C053C28A49FC40DF21DEF50FDB156AD3F1953B (contains some other font stuff)
For other languages, you'll need to search through all the HFS files for "fonts" and then open each file to see if there's an SWF inside.
Alternatively, refer to the contents of fontconfig.txt and do a search for the fonts_whatever.swf listed there.
For example, fonts_en.swf, fonts_tw.swf, etc. Some versions will have other languages inside them.
Once you remove all the fonts_language.swf, the game will revert to its default font.
The default font is here:
C36BE4543267761296B4BD887760C0F5EC71A44A (gfxfontlib.swf)
gfxfontlib.swf goes in Scaleform/Font/ but you don't need to unpack it if you're not going to edit it.
The other font SWFs also go in Scaleform/Font/ (eg. Vindictus/Scaleform/Font/Font_en.swf)
This is what the default font looks like:
Font SWFs can be decompressed using swfdecompress, and probably swfzip.
RABCDAsm can't disassemble them (because they're just Font libraries).
Note that the game DOES load decompresed font SWFs.
To edit the fonts, it looks like you'll need Autodesk Scaleform.
Here's
You must be registered to see links
.According to that link, fonts are named inside the library, with a prefix of $
In gfxfontlib.swf the two visible fonts are named $normalfont and $italicfont
Fontconfig.txt tells the game which of these to replace with other language fonts. For example:
[FontConfig "English"]
fontlib "font\fonts_en.swf"
map "$NormalFont" = "ITC Goudy Sans Std Medium" Bold
map "$ItalicFont" = "ITC Goudy Sans Std Medium" Italic
Simply replacing gfxfontlib.swf with fonts_en.swf results in text being replaced by invalid characters (boxes):
So you can't just swap stuff with gfxfontlib.swf because the game is looking for $normalfont and $italicfont.
Last edited: