-
Account Upgraded | Title Enabled!
Custom Source MDL not rendering correctly
Hey everyone! I'm working on an inner armor mod and I'm having difficulty getting the object to render properly in game.
The problem is-- if I export the model from 3DSMax with normals that look normal, the object appears with flipped normals in game (looks inside out), but has appropriate lighting.
If I export the model from 3DSMax with flipped normals, the object is flipped right side out, however the lighting is inverted:

I'm using 3DSMax 2018 with these plugins:
https://gamebanana.com/tools/6098
I've tried various qc commands like illumposition to no avail. Does anyone have experience with this error?
-
-
Account Upgraded | Title Enabled!
Re: Custom Source MDL not rendering correctly
Now if I use Wunderboy's SMD exporter, I get these results--

Something is up with the way I have normals set up or something, but everything looks peachy in 3DSMax.
-
Account Upgraded | Title Enabled!
Re: Custom Source MDL not rendering correctly
Solved!
If anyone else runs into this problem in the future, here's what my mesh stack looked like in 3DS Max:
Skin
Edit Normals
Edit Poly
I had to go into the Edit Poly and select all the faces. Then, I used the "Flip" button. The faces then became hard edged. I then added the "Edit Normals" modifier, at which point the model's faces inverted and turned black. Then, I selected all of the normals and unified with the option to "Unify/Break to Average" selected (<--- IMPORTANT IF THAT IS NOT CHECKED, LIGHTING WILL BE INVERTED). I then exported using import/export plugins.
Hope this helps someone else in the future!
Last edited by Tetraspore; 30-10-22 at 04:10 AM.