Custom Source MDL not rendering correctly

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  1. #1
    Account Upgraded | Title Enabled! Tetraspore is offline
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    Custom Source MDL not rendering correctly

    Hey everyone! I'm working on an inner armor mod and I'm having difficulty getting the object to render properly in game.

    The problem is-- if I export the model from 3DSMax with normals that look normal, the object appears with flipped normals in game (looks inside out), but has appropriate lighting.

    If I export the model from 3DSMax with flipped normals, the object is flipped right side out, however the lighting is inverted:



    I'm using 3DSMax 2018 with these plugins:

    https://gamebanana.com/tools/6098

    I've tried various qc commands like illumposition to no avail. Does anyone have experience with this error?


  2. #2
    Account Upgraded | Title Enabled! Tetraspore is offline
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    Re: Custom Source MDL not rendering correctly

    Now if I use Wunderboy's SMD exporter, I get these results--



    Something is up with the way I have normals set up or something, but everything looks peachy in 3DSMax.

  3. #3
    Account Upgraded | Title Enabled! Tetraspore is offline
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    Re: Custom Source MDL not rendering correctly

    Solved!

    If anyone else runs into this problem in the future, here's what my mesh stack looked like in 3DS Max:

    Skin
    Edit Normals
    Edit Poly

    I had to go into the Edit Poly and select all the faces. Then, I used the "Flip" button. The faces then became hard edged. I then added the "Edit Normals" modifier, at which point the model's faces inverted and turned black. Then, I selected all of the normals and unified with the option to "Unify/Break to Average" selected (<--- IMPORTANT IF THAT IS NOT CHECKED, LIGHTING WILL BE INVERTED). I then exported using import/export plugins.

    Hope this helps someone else in the future!
    Last edited by Tetraspore; 30-10-22 at 04:10 AM.



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