I never messed around with events much but I can tell you how to add some simple items. These are four Attack Speed accessories I made to test with.
Client heroes.db3:
EquipItemInfo:
Code:
epaulet_attackspeed_70, ACCESSORY, 0, 0, 0, 0, NULL, NULL, NULL, 0, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.0, NULL, ACCESSORY_LVL_6, 0, 0, 0, NULL
epaulet_attackspeed_50, ACCESSORY, 0, 0, 0, 0, NULL, NULL, NULL, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.0, NULL, ACCESSORY_LVL_6, 0, 0, 0, NULL
epaulet_attackspeed_25, ACCESSORY, 0, 0, 0, 0, NULL, NULL, NULL, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.0, NULL, ACCESSORY_LVL_6, 0, 0, 0, NULL
epaulet_attackspeed_10, ACCESSORY, 0, 0, 0, 0, NULL, NULL, NULL, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.0, NULL, ACCESSORY_LVL_6, 0, 0, 0, NULL
ItemClassInfo:
Code:
epaulet_attackspeed_70, epaulet_forsythia_semester, NULL, EPAULET, ACCESSORY, JEWELLERY, EQUIPMENT, cloth, 170.01, 2, 1, 0, 0, 0, 0, NULL, 2, 1, 1, 0, NULL, 0, 2047, 0, 0, 1, 3, 0, 0, Disable, Disable, EVENT, NULL, *EMPTY*, 0, 0, NULL
epaulet_attackspeed_50, epaulet_forsythia_semester, NULL, EPAULET, ACCESSORY, JEWELLERY, EQUIPMENT, cloth, 170.01, 2, 1, 0, 0, 0, 0, NULL, 2, 1, 1, 0, NULL, 0, 2047, 0, 0, 1, 3, 0, 0, Disable, Disable, EVENT, NULL, *EMPTY*, 0, 0, NULL
epaulet_attackspeed_25, epaulet_forsythia_semester, NULL, EPAULET, ACCESSORY, JEWELLERY, EQUIPMENT, cloth, 170.01, 2, 1, 0, 0, 0, 0, NULL, 2, 1, 1, 0, NULL, 0, 2047, 0, 0, 1, 3, 0, 0, Disable, Disable, EVENT, NULL, *EMPTY*, 0, 0, NULL
epaulet_attackspeed_10, epaulet_forsythia_semester, NULL, EPAULET, ACCESSORY, JEWELLERY, EQUIPMENT, cloth, 170.01, 2, 1, 0, 0, 0, 0, NULL, 2, 1, 1, 0, NULL, 0, 2047, 0, 0, 1, 3, 0, 0, Disable, Disable, EVENT, NULL, *EMPTY*, 0, 0, NULL
VindictusEU\en-EU\data\resource\localized_text\english\heroes_text_english.txt
Requires editing the heroes_text_english.txt file otherwise your new items won't have names or descriptions
Code:
"HEROES_ITEM_NAME_EPAULET_ATTACKSPEED_70" "Attack Speed (+70)"
"HEROES_ITEM_DESC_EPAULET_ATTACKSPEED_70" "Boosts your attack speed by +70. \nFor use with slower classes like Delia."
"HEROES_ITEM_NAME_EPAULET_ATTACKSPEED_50" "Attack Speed (+50)"
"HEROES_ITEM_DESC_EPAULET_ATTACKSPEED_50" "Boosts your attack speed by +50. \nFor use with slower classes like Lynn or Hammer Fiona."
"HEROES_ITEM_NAME_EPAULET_ATTACKSPEED_25" "Attack Speed (+25)"
"HEROES_ITEM_DESC_EPAULET_ATTACKSPEED_25" "Boosts your attack speed by +25. \nFor use with slower classes like Scythe Evie."
"HEROES_ITEM_NAME_EPAULET_ATTACKSPEED_10" "Attack Speed (+10)"
"HEROES_ITEM_DESC_EPAULET_ATTACKSPEED_10" "Boosts your attack speed by +10. \nFor use with all other classes."
Server heroes.db3:
EquipItemInfo (Identical to Client):
Code:
epaulet_attackspeed_70, ACCESSORY, 0, 0, 0, 0, NULL, NULL, NULL, 0, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.0, NULL, ACCESSORY_LVL_6, 0, 0, 0, NULL
epaulet_attackspeed_50, ACCESSORY, 0, 0, 0, 0, NULL, NULL, NULL, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.0, NULL, ACCESSORY_LVL_6, 0, 0, 0, NULL
epaulet_attackspeed_25, ACCESSORY, 0, 0, 0, 0, NULL, NULL, NULL, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.0, NULL, ACCESSORY_LVL_6, 0, 0, 0, NULL
epaulet_attackspeed_10, ACCESSORY, 0, 0, 0, 0, NULL, NULL, NULL, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.0, NULL, ACCESSORY_LVL_6, 0, 0, 0, NULL
ItemClassInfo (Identical to Client):
Code:
epaulet_attackspeed_70, epaulet_forsythia_semester, NULL, EPAULET, ACCESSORY, JEWELLERY, EQUIPMENT, cloth, 170.01, 2, 1, 0, 0, 0, 0, NULL, 2, 1, 1, 0, NULL, 0, 2047, 0, 0, 1, 3, 0, 0, Disable, Disable, EVENT, NULL, *EMPTY*, 0, 0, NULL
epaulet_attackspeed_50, epaulet_forsythia_semester, NULL, EPAULET, ACCESSORY, JEWELLERY, EQUIPMENT, cloth, 170.01, 2, 1, 0, 0, 0, 0, NULL, 2, 1, 1, 0, NULL, 0, 2047, 0, 0, 1, 3, 0, 0, Disable, Disable, EVENT, NULL, *EMPTY*, 0, 0, NULL
epaulet_attackspeed_25, epaulet_forsythia_semester, NULL, EPAULET, ACCESSORY, JEWELLERY, EQUIPMENT, cloth, 170.01, 2, 1, 0, 0, 0, 0, NULL, 2, 1, 1, 0, NULL, 0, 2047, 0, 0, 1, 3, 0, 0, Disable, Disable, EVENT, NULL, *EMPTY*, 0, 0, NULL
epaulet_attackspeed_10, epaulet_forsythia_semester, NULL, EPAULET, ACCESSORY, JEWELLERY, EQUIPMENT, cloth, 170.01, 2, 1, 0, 0, 0, 0, NULL, 2, 1, 1, 0, NULL, 0, 2047, 0, 0, 1, 3, 0, 0, Disable, Disable, EVENT, NULL, *EMPTY*, 0, 0, NULL
As an extra thing you can make items automatically get created on new characters in the Server DB3:
DefaultItemInfo:
Code:
106, 255, pet_create_gnoll_jr_red_rare, 1, NULL
107, 255, pet_create_bear_panda_rare, 1, NULL
108, 255, pet_create_wolf_shining_rare, 1, NULL
109, 255, pet_create_gremlin_Halloween, 1, NULL
110, 255, warehouse_ticket_free, 6, NULL
111, 255, sharedinventory_ticket_unlimited, 4, NULL
112, 255, cash_free_hair_1900, 1, NULL
113, 255, cash_lookchange_item, 10, NULL
114, 255, cash_free_facepainting_free, 1, NULL
115, 255, cash_free_inner_forever_enus, 1, NULL
116, 255, cash_free_makeup_unlimited_gift_zhtw, 1, NULL
117, 255, cash_free_bodypainting, 1, NULL
118, 255, coupon_changing_character_name, 1, NULL
119, 10, epaulet_attackspeed_70, 1, NULL
That will cause any newly created character to start with items you create except the epaulet_attackspeed_70 in this case which will only spawn on Class 10.