about mob.enc

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  1. #1
    Apprentice Mihai Alexandru is offline
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    smile about mob.enc

    hello guys hmm lets explain what problem i got soo..
    i try to add mob.enc from ep8 but didnt work... i know why

    in ep8 mob.enc mobs got another structure is not like ep2 one the

    but the question is how i can convert..... to ep2 one :D somebody got some ideas ?


  2. #2
    Valued Member Liper is offline
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    Re: about mob.enc

    mob.enc the use of celestial requiem ep.7 until this mob.enc and compatible with the server Ep.2

  3. #3
    Apprentice Mihai Alexandru is offline
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    Re: about mob.enc

    explain better pls xD

  4. #4
    Member xDefused is offline
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    Re: about mob.enc

    ..First, your "Bracket" is wrong, ur using [Development] Bracket, not [Help]

    Quote Originally Posted by Mihai Alexandru View Post
    explain better pls xD
    ..try sending me your Mob Enc, Mob Efx.

  5. #5
    Serenity GamerZ Owner LocaSimon is offline
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    Re: about mob.enc

    Quote Originally Posted by xDefused View Post
    ..First, your "Bracket" is wrong, ur using [Development] Bracket, not [Help]



    ..try sending me your Mob Enc, Mob Efx.
    he is using EP8 Like i have... i already fixed his problem so topic can be closed ... well atleast i told him how to xD its just that EP8 ENC'S have extra 00 01's lines like this before of every mob .. he need to delete manually 1907 mobs and i doubt he will do it without a problem xD

  6. #6
    Member xDefused is offline
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    Re: about mob.enc

    ..ok hehehe, :) i was about to help him also hahaha nevermind xD by the way LocaSimon you got any files for the New bloody ice look? I was thinking about to update my server :D

  7. #7
    Apprentice Mihai Alexandru is offline
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    Re: about mob.enc

    [QUOTE=xDefused;7308316]..First, your "Bracket" is wrong, ur using [Development] Bracket, not [Help]


    no bro i make it development bcz not only me got this problem , i wanna find a solution and make it public lolz..... btw Loca ur point didnt work ... sorry another ideas...?

  8. #8
    Serenity GamerZ Owner LocaSimon is offline
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    Re: about mob.enc

    didnt work cause you did it wrong ^^ you are deleting only 00 01 of every line thats all but i told you its not like that only , well its not my problem anymore and its only you who got this problem actuly :\ there is only you and me who are doing this and uhmmmmmm i dont see problem in my files so its only you bro ^^! well just good luck :\ i explained to you before how to do it

  9. #9
    .:[5kR1p7 k1dd13]:. x30unlimited is offline
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    Re: about mob.enc

    new file structure has changed to

    typedef struct {
    char VisualID[60];
    char ItemID[34];
    int Scale;
    float unk1;
    float MoveSpeed_Stance2;
    float unk3;
    float ChasSpeed;
    float unk5;
    int unk6;
    int unk7;
    int unk8;
    int unk9;
    int unkA;
    float unkB;
    int unkC;
    int unkD;
    int Property;
    float unkF;
    short Level;
    int unk11;
    short Type;
    } MOB;

    FSeek(0);

    MOB Monsters[FileSize() / 166] <optimize=false>;
    to make it work on ep2 client you need to eliminate the new "Type" variable from the structure :D

  10. #10
    Apprentice Mihai Alexandru is offline
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    Re: about mob.enc

    hmm i dont understand what try to say :-s i mena i need to delete the new Type structure only from mob.enc or from cabalmain and server too?
    Last edited by Mihai Alexandru; 01-11-12 at 02:37 PM.

  11. #11
    Serenity GamerZ Owner LocaSimon is offline
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    Re: about mob.enc

    Quote Originally Posted by x30unlimited View Post
    new file structure has changed to



    to make it work on ep2 client you need to eliminate the new "Type" variable from the structure :D
    why you people dont listen?! Seriously?! i already said the Soultion!
    all you have to do is Deleting the EXTRA 00 01 at the begining and Some other numbers in front of every mob!

  12. #12
    Proficient Member walkernight88 is offline
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    Re: about mob.enc

    MOB.enc (delete that and in server delete the last column) ...

    EDIT: That 00 01 or what ever is actually the new struct of every mob... We do it in a more stylish way LocaSimon :P

  13. #13
    .:[5kR1p7 k1dd13]:. x30unlimited is offline
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    Re: about mob.enc

    here's some code that converts it :D

    $f1=FileOpen("mob.dec",16)
    $fs=FileGetSize("mob.dec")
    $x=FileRead($f1,$fs)
    FileClose($f1)
    $f2=FileOpen("mob.new.dec",18)
    For $z=1 To $fs Step 166
    $tmp=BinaryMid($x,$z,164)
    FileWrite($f2,$tmp)
    Next
    FileClose($f2)
    lang: AutoIT

  14. #14
    Apprentice Mihai Alexandru is offline
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    Re: about mob.enc

    typedef struct {
    char VisualID[60];
    char ItemID[34];
    int Scale;
    float unk1;
    float MoveSpeed_Stance2;
    float unk3;
    float ChasSpeed;
    float unk5;
    int unk6;
    int unk7;
    int unk8;
    int unk9;
    int unkA;
    float unkB;
    int unkC;
    int unkD;
    int Property;
    float unkF;
    short Type; i see here is the problem !!!!!
    short Level;
    int unk11;
    } MOB;

    //--------------------------------------

    FSeek(0);

    MOB Monsters[FileSize() / 166] <optimize=false>; i edit the file size from 144 to 166


    the question is how i can delete the Type from all mob ? in one time... do u got a script or sth like that ?

    oke problem solved ty so much x30 xD



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