Add/Fix Warp

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  1. #1
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    sad Add/Fix Warp

    I tried 2nd warp for those 3 first map which is BI, DS, and GD but it will disconnects me, mind helping or put here the correct line from cabal.dec and warp.scp also world_npc.scp?

    I follow the guide from here but I can't make it work.

    http://forum.ragezone.com/f949/warp-...8/#post8444958


  2. #2
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    Re: Add/Fix Warp

    Please help me, I can't find the correct coordinates of the UG center.

    Code:
    [Wed Aug 12 2020 20:01:02.573740 3725065024]: [##ERROR##] PrepareForWarpToStartingPoint(): IrremovalSpot. CharIdx:13, World(Type:0,Idx:18,0), PosBgn(134,48), PosCur(134,48), PosEnd(134,48)
    - - - Updated - - -

    This is my Warp.scp

    Code:
    175	7	0	83	189	83	189	83	189	80	0
    176	7	0	164	194	164	194	164	194	80	0
    177	7	0	231	101	231	101	231	101	80	0
    178	7	0	239	29	239	29	239	29	80	0
    179	7	0	162	58	162	58	162	58	80	0
    180	7	0	238	238	238	238	238	238	80	0
    181	7	0	69	15	69	15	69	15	80	0
    182	7	0	32	41	32	41	32	41	80	0
    183	7	0	101	164	101	164	101	164	80	0
    184	7	0	84	127	84	127	84	127	80	0
    185	7	0	111	130	111	130	111	130	80	0
    186	7	0	242	61	242	61	242	61	80	0
    And my cabal.dec

    Code:
    <warp_index	x="83"	y="189"	nation1x="83"	nation1y="189"	nation2x="83"	nation2y="189"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="164"	y="194"	nation1x="164"	nation1y="194"	nation2x="164"	nation2y="194"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="231"	y="101"	nation1x="231"	nation1y="101"	nation2x="231"	nation2y="101"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="239"	y="29"	nation1x="239"	nation1y="29"	nation2x="239"	nation2y="29"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="162"	y="58"	nation1x="162"	nation1y="58"	nation2x="162"	nation2y="58"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="238"	y="238"	nation1x="238"	nation1y="238"	nation2x="238"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="69"	y="15"	nation1x="69"	nation1y="15"	nation2x="69"	nation2y="15"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="32"	y="41"	nation1x="32"	nation1y="41"	nation2x="32"	nation2y="41"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="101"	y="164"	nation1x="101"	nation1y="164"	nation2x="101"	nation2y="164"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="84"	y="127"	nation1x="84"	nation1y="127"	nation2x="84"	nation2y="127"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="111"	y="130"	nation1x="111"	nation1y="130"	nation2x="111"	nation2y="130"	w_code="2"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="242"	y="61"	nation1x="242"	nation1y="61"	nation2x="242"	nation2y="61"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>

  3. #3
    Proficient Member HariSeldon is offline
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    Re: Add/Fix Warp

    111 130 (row 185)
    I didn't understand what the problem is. Can't open the map and see the coordinates? What exactly are you trying to do?

  4. #4
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    Re: Add/Fix Warp

    Quote Originally Posted by HariSeldon View Post
    111 130 (row 185)
    I didn't understand what the problem is. Can't open the map and see the coordinates? What exactly are you trying to do?
    When I want to warp on undead ground (center) it will force me to go to this coordinates which will cause stuck of the character.
    (134,48)

  5. #5
    Proficient Member HariSeldon is offline
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    Re: Add/Fix Warp

    Quote Originally Posted by Tryout View Post
    When I want to warp on undead ground (center) it will force me to go to this coordinates which will cause stuck of the character.
    (134,48)
    First, check warp scp for spaces - they shouldn't be there. Only tabs as a separator.Also, you need to count the number of lines in the client side - it must match the server side and be consistent.
    Unfortunately, in the client part of the warp, line numbers are not written, which can lead to errors (you indicate the number 185, focusing on the server value, and in the client you have different coordinates under the number 185 - probably 134 48).

  6. #6
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    Re: Add/Fix Warp

    I found this coordinate where my character forced to go.

    The UG Center (Which I wanted to teleport)

    untitled.png

    The warp which I am forcing to teleport.

    untitled1.png

  7. #7
    Proficient Member HariSeldon is offline
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    Re: Add/Fix Warp

    Quote Originally Posted by Tryout View Post
    I found this coordinate where my character forced to go.

    The UG Center (Which I wanted to teleport)

    untitled.png

    The warp which I am forcing to teleport.

    untitled1.png
    Are you having trouble exiting a dungeon or teleporting to a point on the map?

  8. #8
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    Re: Add/Fix Warp

    Quote Originally Posted by HariSeldon View Post
    Are you having trouble exiting a dungeon or teleporting to a point on the map?
    My dungeons are fine. Just that and some other 2nd warp in normal maps.

  9. #9
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    Re: Add/Fix Warp

    How can I remove that warp instead?

  10. #10
    Apprentice morgt222 is offline
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    Re: Add/Fix Warp

    W_code =2 , those are the one you looking for , change it to 1 :) , works fine for me
    Edit: i did not change anything in world.scp except for Port lux 3rd teleport .



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