So I have researched this problem for a while, I have tested by editing the server files left and right, and still haven't found a solution. I didn't really want to post this question until I have exhausted every single option I had, because I know I would get answers like "use the search button," or "google is your friend," etc. I HAVE googled it, I HAVE searched it, but haven't stumbled upon a solution. So if you don't have a significant answer for me and your best advice is to google and search, please do not bother posting here.
So as I have found, the maximum attack rate that the cabal game accepts is 214926. Once you add another attribute that gives attack rate, the rate goes straight down to 1.
So I figured the two solutions would be:
1. Make a script that doesn't allow the attack rate to go any higher than 214926, meaning that any time the attack rate goes higher than that value, the script sets it to 21496 right away. I have no clue how to make a script like that, so I would need your help to do this.
2. Edit how much attack rate each attribute gives, then decrease that value based on the maximum attributes the players can get in your server. It would take away advantages of classes, but it's another option.
Is there any other solution? Please let me know. This would be a major help not only to me, but I think to everyone!






