
Originally Posted by
lifestream
It wont get into performance problemsi f population should go into 300+ for example (does cabal even have that large fanbase in private sector).
Performance aside - how "easy" it is to actually add stuff, models, edit quests, stats etc?
Coming from RF Online... which was heavy hex editing, reverse engineering and cryptic editign for basic stuff... how does cabal compare to it?
Available toolset or simple to read scripts?
Also is the server leaked real fiels or compiled off leaked source.. or rather a kind of custom made emulation?
And how encrypted the client would be?