I'm trying to add Agent Lady with this code:
Code:
<extra_stuff ID="2" filename="Character\w1agent.ebm" min="-170.873, -25.3112 -244.727" max="215.379, 650, 172.775" />
<extra_entity type="0" pos="2300, 0, 1800" rotate="0, 180, 0, 0" scale="1, 1, 1" disable_cell_radius="1" stuff_id="2" name="extra_npc_002" npc_id="32" npc_tag="0" npc_type="7" />
And here is the result :

---
Note that :
With "rotate" attribute, when I passed 3 values, I got crash on start. (Please tell ESTsoft about this proiblem.)
Here is this :
Code:
<cabal>
<version index="1" />
<extra_object world_id="1">
<!-- X'Mas Tree -->
<extra_stuff id="0" filename="object\object_fx\x-mas\x-mastree05.efx" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775"/>
<extra_entity type="0" pos="2252,-31,3068" rotate="0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="0"/>
<extra_stuff id="1" filename="object\snow\f_snow_guidace.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775"/>
<extra_entity type="1" pos="1115,0,3022" rotate="0.707107,0,0.707107" scale="1,1,1" disable_cell_radius="1" stuff_id="1" name="extra_npc_000" npc_id="31" npc_tag="0" npc_type="7" />
</extra_object>
</cabal>
But when I added one more zero (0) into "rotate" attribute, everything is ok.
Like this :
Code:
<cabal>
<version index="1" />
<extra_object world_id="1">
<!-- X'Mas Tree -->
<extra_stuff id="0" filename="object\object_fx\x-mas\x-mastree05.efx" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775"/>
<extra_entity type="0" pos="2252,-31,3068" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="0"/>
<extra_stuff id="1" filename="object\snow\f_snow_guidace.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775"/>
<extra_entity type="1" pos="1115,0,3022" rotate="0.707107,0,0.707107,0" scale="1,1,1" disable_cell_radius="1" stuff_id="1" name="extra_npc_000" npc_id="31" npc_tag="0" npc_type="7" />
</extra_object>
</cabal>
It means "rotate" with 4 value is not a bug ?