Change Nation

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  1. #1
    Nothing Personal xFly is offline
    MemberRank
    Jan 2014 Join Date
    448Posts

    Question Change Nation

    As we know to change tittle use alz in inventory. 1234561 cap and 1234562 proc.
    the question is, how to adjust this value in cabalmain or database?


  2. #2
    Member unclfuker is offline
    MemberRank
    Jun 2013 Join Date
    UkraineLocation
    96Posts

    Re: Change Nation

    database - dbo.set_cabal_character

    IF(@SETFLAGS = 0)
    BEGIN
    RETURN @@ERROR
    END
    IF @Nation=0)
    BEGIN
    IF(@ALZ=1234561)
    BEGIN
    SET @Nation=1
    END
    ELSE IF(@ALZ=1234562)
    BEGIN
    SET @Nation=2
    END
    END

  3. #3
    Nothing Personal xFly is offline
    MemberRank
    Jan 2014 Join Date
    448Posts

    Re: Change Nation

    i cant find that things.

    USE [Server01]GO
    /****** Object: StoredProcedure [dbo].[set_cabal_character] Script Date: 01/09/2016 18:32:41 ******/
    SET ANSI_NULLS ON
    GO
    SET QUOTED_IDENTIFIER ON
    GO
    ALTER procedure [dbo].[set_cabal_character]
    (
    @SETFLAGS INT,
    @WORLDIDX INT, @POSITION INT,
    @LEV INT, @EXP BIGINT, @STR INT,
    @DEX INT, @INT INT, @PNT INT,
    @RANK INT, @ALZ BIGINT, @STYLE INT,
    @FLAGS INT, @HP INT, @MP INT, @SP INT, @DP INT, @LastDpGetTime INT,
    @SWDPNT INT, @MAGPNT INT, @RANKEXP INT,
    @PENALTYEXP INT, @RP INT, @REPUTATION INT,
    @WARPBFIELD INT, @MAPSBFIELD INT, @PKPENALTY INT, @NATION TINYINT,
    @EQUIP_DATA VARBINARY(512),
    @EQUIP_LOCK_DATA VARBINARY(128),
    @INVENTORY_DATA VARBINARY(8000),
    @SOLDITEM_DATA VARBINARY(512),
    @SKILLIST_DATA VARBINARY(1024),
    @QUICKSLOT_DATA VARBINARY(512),


    @ABILITY_POINT INT,
    @ABILITY_EXP_POINT INT,
    @ABILITY_POINT_TOTAL INT,
    @PASSIVE_ABILITY_DATA VARBINARY(512),
    @BLENDED_ABILITY_DATA VARBINARY(256),


    @ASSISTANT_DATA VARBINARY(512),


    @BBEAD_DATA VARBINARY(512),
    @QUEST_DATA VARBINARY(128),
    @QUEST_DATAFLAGS VARBINARY(512),
    @DEL_QUEST_DATAFLAGS VARBINARY(512),
    @DailyQuest VARBINARY(2048),
    @LastDailyQuestResetTime BIGINT,
    @QDUN_DATA VARBINARY(128),
    @MDUN_DATA VARBINARY(128),


    @EMS_DATA VARBINARY(1024),


    @CHARACTERIDX INT,
    @CRAFTLEVEL0 INT,
    @CRAFTLEVEL1 INT,
    @CRAFTLEVEL2 INT,
    @CRAFTLEVEL3 INT,
    @CRAFTLEVEL4 INT,
    @CRAFTEXP0 INT,
    @CRAFTEXP1 INT,
    @CRAFTEXP2 INT,
    @CRAFTEXP3 INT,
    @CRAFTEXP4 INT,
    @CRAFTFLAGS VARBINARY(16),
    @WAREHOUSE_DATA VARBINARY(8000),
    @WAREHOUSE_DATA_EX VARBINARY(8000),
    @WAREHOUSE_DATA_EX2 VARBINARY(8000),
    @USERNUM INT,
    @WAREHOUSEALZ BIGINT,
    @RESERVED1 BIGINT,
    @RESERVED2 BIGINT,
    @WAREXP BIGINT,
    @WAREXPEARN BIGINT,
    @WAREXPUSED BIGINT,
    @GUILDAXPPOINT INT,


    @SkillBuff VARBINARY(320),
    @SkillBuffNonFixed VARBINARY(240),
    @MultiPotionBuff VARBINARY(320),
    @MultiPotionBuffNonFixed VARBINARY(240),
    @GMBuff VARBINARY(320),
    @GMBuffNonFixed VARBINARY(240),
    @ForceCaliburBuff VARBINARY(320),
    @ForceCaliburBuffNonFixed VARBINARY(240),
    @RemainedSP INT,
    @BattleModeType TINYINT,
    @BattleOverCharge TINYINT,
    @BattleMasteryLevel TINYINT,
    @AuraModeType TINYINT,
    @AuraOverCharge TINYINT,
    @AuraMasteryLevel TINYINT,
    @RidingStatus INT


    , @ShapeChangeEquip VARBINARY(300)
    , @ShapeChangeInven VARBINARY(3000)
    , @ShowTitleIdx INT
    , @ApplyTitleIdx INT
    , @AchievementPoint VARBINARY(64)
    , @DailyOpenTime BIGINT
    , @LinkOpenTime BIGINT
    , @LinkOpenCount int
    , @AchievementData VARBINARY(4800)
    , @TitleData VARBINARY(3600)
    , @PartialAchievement VARBINARY(4000)
    , @AchievementHistory VARBINARY(8000)
    , @SharedAchievementData VARBINARY(8000)
    , @SharedTitleData VARBINARY(8000)
    , @AchievementOpen VARBINARY(8000)
    )
    AS
    BEGIN
    SET NOCOUNT ON


    DECLARE @SETFLAGEQUIPMENT INT SET @SETFLAGEQUIPMENT = 0X00000001
    DECLARE @SETFLAGINVENTORY INT SET @SETFLAGINVENTORY = 0X00000002
    DECLARE @SETFLAGSKILLLIST INT SET @SETFLAGSKILLLIST = 0X00000004
    DECLARE @SETFLAGQUICKSLOT INT SET @SETFLAGQUICKSLOT = 0X00000008
    DECLARE @SETFLAGQUEST INT SET @SETFLAGQUEST = 0X00000010
    DECLARE @SETFLAGQUESTDUNGEON INT SET @SETFLAGQUESTDUNGEON = 0X00000020
    DECLARE @SETFLAGWAREHOUSE INT SET @SETFLAGWAREHOUSE = 0X00000040
    DECLARE @SETFLAGBLESSINGBEAD INT SET @SETFLAGBLESSINGBEAD = 0X00000080
    DECLARE @SETFLAGCRAFT INT SET @SETFLAGCRAFT = 0X00000100
    DECLARE @SETFLAGALZ INT SET @SETFLAGALZ = 0X00000200
    DECLARE @SETFLAGSOULABILITY INT SET @SETFLAGSOULABILITY = 0X00000400
    DECLARE @SETFLAGEMSUSERSTATE INT SET @SETFLAGEMSUSERSTATE = 0X00000800
    DECLARE @SETFLAGASSISTANT INT SET @SETFLAGASSISTANT = 0X00001000


    -- 로그아웃시 로그아웃 시간 설정
    DECLARE @UPDATETIME AS DATETIME
    SET @UPDATETIME = GETDATE()


    SET XACT_ABORT ON
    BEGIN TRAN
    -- CHARACTER
    UPDATE CABAL_CHARACTER_TABLE SET
    LEV = @LEV,
    EXP = @EXP,
    STR = @STR,
    DEX = @DEX,
    INT = @INT,
    PNT = @PNT,
    RANK = @RANK,
    ALZ = CASE
    WHEN ((@SETFLAGS & @SETFLAGALZ) <> 0) THEN @ALZ
    ELSE ALZ
    END,
    WORLDIDX = @WORLDIDX,
    POSITION = @POSITION,
    STYLE = @STYLE,
    FLAGS = @FLAGS,
    HP = @HP,
    MP = @MP,
    SP = @SP,
    SWDPNT = @SWDPNT,
    MAGPNT = @MAGPNT,
    RANKEXP = @RANKEXP,
    PENALTYEXP = @PENALTYEXP,
    RP = @RP,
    REPUTATION = @REPUTATION,
    WARPBFIELD = @WARPBFIELD,
    MAPSBFIELD = @MAPSBFIELD,
    PKPENALTY = @PKPENALTY,
    NATION = @NATION,
    LOGOUTTIME = @UPDATETIME,
    PLAYTIME = PLAYTIME + DATEDIFF(MINUTE, LOGOUTTIME, @UPDATETIME),
    RESERVED1 = CASE
    WHEN ((@SETFLAGS & @SETFLAGALZ) <> 0) THEN @RESERVED1
    ELSE RESERVED1
    END
    WHERE CHARACTERIDX = @CHARACTERIDX


    --------------------------------------------------------------
    -- DP
    IF((@SETFLAGS & @SETFLAGEQUIPMENT) <> 0)
    BEGIN
    UPDATE CABAL_DUNGEONPOINT_TABLE SET DP = @DP, DPLastGetTime = @LastDPGetTime WHERE CHARACTERIDX = @CHARACTERIDX
    END


    --------------------------------------------------------------
    -- EQUIPMENT
    IF((@SETFLAGS & @SETFLAGEQUIPMENT) <> 0)
    BEGIN
    UPDATE CABAL_EQUIPMENT_TABLE SET DATA = @EQUIP_DATA WHERE CHARACTERIDX = @CHARACTERIDX
    END
    --------------------------------------------------------------
    -- EQUIPMENT LOCK
    IF((@SETFLAGS & @SETFLAGEQUIPMENT) <> 0)
    BEGIN
    UPDATE CABAL_EQUIPMENT_LOCK_TABLE SET DATA = @EQUIP_LOCK_DATA WHERE CHARACTERIDX = @CHARACTERIDX
    END
    ----------------------------------------------------------------
    -- INVENTORY
    IF((@SETFLAGS & @SETFLAGINVENTORY) <> 0)
    BEGIN
    UPDATE CABAL_INVENTORY_TABLE SET DATA = @INVENTORY_DATA WHERE CHARACTERIDX = @CHARACTERIDX
    END
    ----------------------------------------------------------------
    --인벤가 동일하게 저장.
    IF((@SETFLAGS & @SETFLAGINVENTORY) <> 0)
    BEGIN
    UPDATE CABAL_SOLD_ITEM_TABLE SET DATA = @SOLDITEM_DATA WHERE CHARACTERIDX = @CHARACTERIDX
    END


    -- SKILLLIST
    IF((@SETFLAGS & @SETFLAGSKILLLIST) <> 0)
    BEGIN
    UPDATE CABAL_SKILLLIST_TABLE SET DATA = @SKILLIST_DATA WHERE CHARACTERIDX = @CHARACTERIDX
    END


    -------------------------------------------------------------------
    IF((@SETFLAGS & @SETFLAGSOULABILITY) <> 0)
    BEGIN
    UPDATE CABAL_SOUL_ABILITY_TABLE SET ABILITYPOINT = @ABILITY_POINT, ABILITYEXP = @ABILITY_EXP_POINT,
    PASSIVEABILITYDATA = @PASSIVE_ABILITY_DATA, BLENDEDABILITYDATA = @BLENDED_ABILITY_DATA,
    POINTTOTAL = @ABILITY_POINT_TOTAL
    WHERE CHARACTERIDX = @CHARACTERIDX
    END
    -------------------------------------------------------------------
    ---------------------------------------------------------------
    -- QUICKSLOT
    IF((@SETFLAGS & @SETFLAGQUICKSLOT) <> 0)
    BEGIN
    UPDATE CABAL_QUICKSLOT_TABLE SET DATA = @QUICKSLOT_DATA WHERE CHARACTERIDX = @CHARACTERIDX
    END
    ----------------------------------------------------------------
    -- QUEST (기본적으로 존재하기 때문에 언제나 업데이트)
    IF((@SETFLAGS & @SETFLAGQUEST) <> 0)
    BEGIN
    UPDATE CABAL_QUESTDATA_TABLE
    SET DATA = @QUEST_DATA, FLAGS = @QUEST_DATAFLAGS, DEL_FLAGS = @DEL_QUEST_DATAFLAGS,
    DailyQuest = @DailyQuest, LastDailyQuestResetTime = @LastDailyQuestResetTime
    WHERE CHARACTERIDX = @CHARACTERIDX
    END
    ----------------------------------------------------------------
    -- QUESTDUNGEON (기본적으로 존재하기 때문에 언제나 업데이트)
    IF((@SETFLAGS & @SETFLAGQUESTDUNGEON) <> 0)
    BEGIN
    UPDATE CABAL_QDDATA_TABLE
    SET FLAGS = @QDUN_DATA,
    MDFLAGS = @MDUN_DATA
    WHERE CHARACTERIDX = @CHARACTERIDX
    END
    ----------------------------------------------------------------
    -- EMS USERSTATE
    IF((@SETFLAGS & @SETFLAGEMSUSERSTATE) <> 0)
    BEGIN
    UPDATE CABAL_EMS_USERSTATE_TABLE SET DATA = @EMS_DATA WHERE CHARACTERIDX = @CHARACTERIDX
    END
    ----------------------------------------------------------------
    -- WAREHOUSE
    IF((@SETFLAGS & @SETFLAGWAREHOUSE) <> 0)
    BEGIN
    IF @USERNUM <> 0 BEGIN
    UPDATE CABAL_WAREHOUSE_TABLE SET DATA = @WAREHOUSE_DATA, ALZ = @WAREHOUSEALZ, RESERVED1 = @RESERVED2 WHERE USERNUM = @USERNUM


    DELETE FROM CABAL_WAREHOUSE_EXT_TABLE WHERE USERNUM = @USERNUM
    IF DATALENGTH(@WAREHOUSE_DATA_EX) <> 0
    BEGIN
    INSERT INTO CABAL_WAREHOUSE_EXT_TABLE VALUES (@USERNUM, @WAREHOUSE_DATA_EX)
    END

    DELETE FROM CABAL_WAREHOUSE_EXT2_TABLE WHERE USERNUM = @USERNUM
    IF DATALENGTH(@WAREHOUSE_DATA_EX2) <> 0
    BEGIN
    INSERT INTO CABAL_WAREHOUSE_EXT2_TABLE VALUES (@USERNUM, @WAREHOUSE_DATA_EX2)
    END
    END
    END
    ----------------------------------------------------------------
    -- ASSISTANT
    IF((@SETFLAGS & @SETFLAGASSISTANT) <> 0)
    BEGIN
    IF @CHARACTERIDX <> 0 BEGIN
    UPDATE cabal_Assistant_table SET DATA = @ASSISTANT_DATA WHERE CHARACTERIDX = @CHARACTERIDX
    END
    END
    ----------------------------------------------------------------
    ----------------------------------------------------------------
    -- BLESSINGBEAD
    IF((@SETFLAGS & @SETFLAGBLESSINGBEAD) <> 0)
    BEGIN
    IF @CHARACTERIDX <> 0 BEGIN
    UPDATE CABAL_BBEAD_TABLE SET DATA = @BBEAD_DATA WHERE CHARACTERIDX = @CHARACTERIDX
    END
    END
    ----------------------------------------------------------------
    -- CRAFT (기본적으로 존재하기 때문에 언제나 업데이트)
    IF((@SETFLAGS & @SETFLAGCRAFT) <> 0)
    BEGIN
    UPDATE CABAL_CRAFT_TABLE SET LEVEL0 = @CRAFTLEVEL0,
    LEVEL1 = @CRAFTLEVEL1, LEVEL2 = @CRAFTLEVEL2,
    LEVEL3 = @CRAFTLEVEL3, LEVEL4 = @CRAFTLEVEL4,
    EXP0 = @CRAFTEXP0, EXP1 = @CRAFTEXP1,
    EXP2 = @CRAFTEXP2, EXP3 = @CRAFTEXP3,
    EXP4 = @CRAFTEXP4, FLAGS = @CRAFTFLAGS
    WHERE CHARACTERIDX = @CHARACTERIDX
    END




    ------------------------------------------------------
    -- 길드 랭킹 게시판 용
    exec dbo.[guild_add_WarExpRank] @characterIdx, @warExpEarn
    ------------------------------------------------------


    UPDATE CABAL_WAREXP_TABLE
    SET WAREXP = @WAREXP, WAREXPEARN = @WAREXPEARN, WAREXPUSED = @WAREXPUSED, MODIFIEDDATETIME = GETDATE()
    WHERE CHARACTERIDX = @CHARACTERIDX
    IF(@@ROWCOUNT = 0)
    BEGIN
    INSERT INTO CABAL_WAREXP_TABLE VALUES(@CHARACTERIDX, @WAREXP, @WAREXPEARN, @WAREXPUSED, GETDATE())
    END


    ----------------------------------------------------------------


    UPDATE GUILDMEMBER
    SET GUILDAXPPOINT = @GUILDAXPPOINT
    WHERE CHARACTERINDEX = @CHARACTERIDX




    ----------------------------------------------------------------
    -- Saved Buff
    UPDATE cabal_saved_buff_table
    SET
    SkillBuff = @SkillBuff,
    SkillBuffNonFixed = @SkillBuffNonFixed,
    MultiPotionBuff = @MultiPotionBuff,
    MultiPotionBuffNonFixed = @MultiPotionBuffNonFixed,
    GMBuff = @GMBuff,
    GMBuffNonFixed = @GMBuffNonFixed,
    ForceCaliburBuff = @ForceCaliburBuff,
    ForceCaliburBuffNonFixed = @ForceCaliburBuffNonFixed,
    RemainedSP = @RemainedSP,
    BattleModeType = @BattleModeType,
    BattleOverCharge = @BattleOverCharge,
    BattleMasteryLevel = @BattleMasteryLevel,
    AuraModeType = @AuraModeType,
    AuraOverCharge = @AuraOverCharge,
    AuraMasteryLevel = @AuraMasteryLevel,
    RidingStatus = @RidingStatus
    WHERE CharacterIdx = @CHARACTERIDX


    -- 아이템 외형 변경
    UPDATE cabal_item_extend_table
    SET
    ShapeChangeEquip = @ShapeChangeEquip,
    ShapeChangeInven = @ShapeChangeInven
    WHERE CharacterIdx = @CHARACTERIDX





    UPDATE [cabal_achievement_title]
    SET
    ShowTitleIdx = @ShowTitleIdx,
    ApplyTitleIdx = @ApplyTitleIdx,
    AchievementPoint = @AchievementPoint,
    DailyOpenTime = @DailyOpenTime,
    LinkOpenTime = @LinkOpenTime,
    LinkOpenCount = @LinkOpenCount,
    AchievementData = @AchievementData,
    TitleData = @TitleData,
    PartialAchievement = @PartialAchievement
    WHERE CharacterIdx = @CHARACTERIDX


    UPDATE [cabal_achievement_history]
    SET AchievementHistory = @AchievementHistory
    WHERE CharacterIdx = @CHARACTERIDX


    UPDATE [cabal_achievement_title_shared]
    SET
    SharedAchievementData = @SharedAchievementData,
    SharedTitleData = @SharedTitleData
    WHERE UserNum = (@CHARACTERIDX / 8)


    UPDATE [cabal_achievement_open]
    SET AchievementOpen = @AchievementOpen
    WHERE CharacterIdx = @CHARACTERIDX
    COMMIT


    END


  4. #4
    Trying to be developer ^^ Dens666 is offline
    MemberRank
    Jul 2010 Join Date
    PolandLocation
    1,080Posts



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