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About costume

Initiate Mage
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I read all about costumes etcetc
what im looking for is where did they get the Display code on EPAULET(CLOCK)
As i understand the costumes files (Item.enc)
i understand the Avatar type 7 + Item Id(Target Epaulet) in Cabal dec(I.E 2571)
then the second Declares Avatar Type 7 + Item Id on Costume (2572)
how does they know the display code is it using TemplatesECH(Woman/Man) or in Cabalmain to be honest i dont have idea this is the missing part DISPLAY CODE thankyou

FIX : I know where they get it thankyou rz
 
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You should post or share where did you get it or fix it so the thread won't get bumping if someone wants to know how to.
 
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Initiate Mage
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You should post or share where did you get it or fix it so the thread won't get bumping if someone wants to know how to.

Sure Display code is like Row # open any woman/man ech Using 010 Editor Ctrl + G search for coat(S T U V W X Y Z) And follow godskin post about Display code you S T U V Numbering the last number is 64 so it will be coat.w0 = 65 66 67 and on the problem is i dont know how to add/load more ech on cabalmain
 
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L20nmRx - About costume - RaGEZONE Forums


https://forum.ragezone.com/f460/edit-cabalmain-exe-xors-echs-1068489/
http://forum.ragezone.com/f459/source-costume-limit-extender-1163045/
 

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Initiate Mage
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thanks for sharing this information but the thing is i try to open cabalmain using 010 editor i only found is ech15 i didnt found the rest ???? is it allowed to load more ech ? about to 1-20 ech etcetc

Source: https://forum.ragezone.com/f460/edit-cabalmain-exe-xors-echs-1068489/
Code:
CMP EAX,0A = 10
CMP EAX,0B = 11
CMP EAX,0C = 12
CMP EAX,0D = 13
CMP EAX,0E = 14
CMP EAX,0F = 15
CMP EAX,10 = 16

Credit oOSpikeOo for this

you need to change just the 2x adress and your cabalmain will load 15 ech , if u wannt more change 0F with 14=20 ech load ;)
 
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