Newbie Spellweaver
- Joined
- Dec 22, 2018
- Messages
- 60
- Reaction score
- 6
So I had this idea where Sword Buff Fire/Ice/Ligh... will not be stackable anymore.
So I made them groupeidx:1 (Like Soul Blade / Aure Blade etc for WA / BL)
in game it seems to work i cannot stack these 3 buff I can only use one of these but,
in server side it does not work.
here nothing was edited :
These buff delete each other when I use them so its not stackable in client side,
but when I relog and come back in game all 3 buff are displayed like it was stacking in server side.
Here is in the server side :
So I made them groupeidx:1 (Like Soul Blade / Aure Blade etc for WA / BL)
in game it seems to work i cannot stack these 3 buff I can only use one of these but,
in server side it does not work.
here nothing was edited :
Here I edited the red spot :
- <s_act id="256" type="3" name="sact227" desc="sact_desc227" icon_id="J_icn_social_256" cont="sact_cont227" anicode="0" precode="0" postcode="0" loop="0" area="0" />
- <s_act id="257" type="3" name="sact228" desc="sact_desc228" icon_id="J_icn_social_257" cont="sact_cont228" anicode="0" precode="0" postcode="0" loop="0" area="0" />
- <s_act id="258" type="3" name="sact229" desc="sact_desc229" icon_id="J_icn_social_258" cont="sact_cont229" anicode="0" precode="0" postcode="0" loop="0" area="0" />
- <keep_flag buff_list="47" skill_id="256" keep_fx="351" visual_type="50" series_type="2" resist_type="-1" buff_group="1" />
- <keep_flag buff_list="48" skill_id="258" keep_fx="353" visual_type="25" series_type="2" resist_type="-1" buff_group="1" />
- <keep_flag buff_list="49" skill_id="259" keep_fx="352" visual_type="25" series_type="2" resist_type="-1" buff_group="1" />
- <skill_main id="256" name="skill0256" type="2" multi="0" group="24" dur="0,1300000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="4" desc="skill_desc0256" icon_id="J_icn_skill256" > <attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" > <code grip_calc="0" anicode="189" fxcode_on="344" fxcode_keep="351" /> <frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="12" local_f="0" /> <effect visual_type="0" movemethod="-1" /> <condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" /> </attribute> <skill_param exp1="10" exp2="11" > <power atk="10,90" ar="" critrate="" critdmg="" /> <cost ctime="-223,4243" mp="10,90" mpadd="" sp="-1" /> <mission_cost upkeepctime="0" mission_ctime="-223,4243" /> </skill_param> </skill_main>
- <skill_main id="258" name="skill0258" type="2" multi="0" group="24" dur="0,1300000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="6" desc="skill_desc0258" icon_id="J_icn_skill258" > <attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" > <code grip_calc="0" anicode="189" fxcode_on="346" fxcode_keep="353" /> <frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="12" local_f="0" /> <effect visual_type="0" movemethod="-1" /> <condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" /> </attribute> <skill_param exp1="10" exp2="11" > <power atk="10,290" ar="" critrate="" critdmg="" /> <cost ctime="-223,4243" mp="23,207" mpadd="" sp="-1" /> <mission_cost upkeepctime="0" mission_ctime="-223,4243" /> </skill_param> </skill_main>
- <skill_main id="259" name="skill0259" type="2" multi="0" group="24" dur="0,1300000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="5" desc="skill_desc0259" icon_id="J_icn_skill259" > <attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" > <code grip_calc="0" anicode="189" fxcode_on="345" fxcode_keep="352" /> <frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="12" local_f="0" /> <effect visual_type="0" movemethod="-1" /> <condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" /> </attribute> <skill_param exp1="10" exp2="11" > <power atk="10,190" ar="" critrate="" critdmg="" /> <cost ctime="-223,4243" mp="16,144" mpadd="" sp="-1" /> <mission_cost upkeepctime="0" mission_ctime="-223,4243" /> </skill_param>
These buff delete each other when I use them so its not stackable in client side,
but when I relog and come back in game all 3 buff are displayed like it was stacking in server side.
Here is in the server side :
- [SKill_Value] SkillIdx Group Order BForce_ID Value Power Dur Value_type
- 112 256 1 0 3 10,90,0 <null> 0,1300000 1
- 113 256 1 1 9 0,100,0 <null> 0,1300000 2
- 114 257 0 0 7 -150,0,0 <null> 1000,9000 1
- 115 258 1 0 3 10,290,0 <null> 0,1300000 1
- 116 258 1 1 9 0,150,0 <null> 0,1300000 2
- 117 258 1 2 8 0,100,0 <null> 0,1300000 2
- 118 259 1 0 3 10,190,0 <null> 0,1300000 1
- 119 259 1 1 9 0,100,0 <null> 0,1300000 2
- 120 259 1 2 8 0,50,0 <null> 0,1300000 2
in red is what I edited.
Last edited: