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FB Sword Buff feature = not stacking not working

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So I had this idea where Sword Buff Fire/Ice/Ligh... will not be stackable anymore.

So I made them groupeidx:1 (Like Soul Blade / Aure Blade etc for WA / BL)

in game it seems to work i cannot stack these 3 buff I can only use one of these but,
in server side it does not work.

here nothing was edited :
  1. <s_act id="256" type="3" name="sact227" desc="sact_desc227" icon_id="J_icn_social_256" cont="sact_cont227" anicode="0" precode="0" postcode="0" loop="0" area="0" />
  2. <s_act id="257" type="3" name="sact228" desc="sact_desc228" icon_id="J_icn_social_257" cont="sact_cont228" anicode="0" precode="0" postcode="0" loop="0" area="0" />
  3. <s_act id="258" type="3" name="sact229" desc="sact_desc229" icon_id="J_icn_social_258" cont="sact_cont229" anicode="0" precode="0" postcode="0" loop="0" area="0" />
Here I edited the red spot :

  1. <keep_flag buff_list="47" skill_id="256" keep_fx="351" visual_type="50" series_type="2" resist_type="-1" buff_group="1" />
  2. <keep_flag buff_list="48" skill_id="258" keep_fx="353" visual_type="25" series_type="2" resist_type="-1" buff_group="1" />
  3. <keep_flag buff_list="49" skill_id="259" keep_fx="352" visual_type="25" series_type="2" resist_type="-1" buff_group="1" />

  1. <skill_main id="256" name="skill0256" type="2" multi="0" group="24" dur="0,1300000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="4" desc="skill_desc0256" icon_id="J_icn_skill256" > <attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" > <code grip_calc="0" anicode="189" fxcode_on="344" fxcode_keep="351" /> <frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="12" local_f="0" /> <effect visual_type="0" movemethod="-1" /> <condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" /> </attribute> <skill_param exp1="10" exp2="11" > <power atk="10,90" ar="" critrate="" critdmg="" /> <cost ctime="-223,4243" mp="10,90" mpadd="" sp="-1" /> <mission_cost upkeepctime="0" mission_ctime="-223,4243" /> </skill_param> </skill_main>
  2. <skill_main id="258" name="skill0258" type="2" multi="0" group="24" dur="0,1300000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="6" desc="skill_desc0258" icon_id="J_icn_skill258" > <attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" > <code grip_calc="0" anicode="189" fxcode_on="346" fxcode_keep="353" /> <frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="12" local_f="0" /> <effect visual_type="0" movemethod="-1" /> <condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" /> </attribute> <skill_param exp1="10" exp2="11" > <power atk="10,290" ar="" critrate="" critdmg="" /> <cost ctime="-223,4243" mp="23,207" mpadd="" sp="-1" /> <mission_cost upkeepctime="0" mission_ctime="-223,4243" /> </skill_param> </skill_main>
  3. <skill_main id="259" name="skill0259" type="2" multi="0" group="24" dur="0,1300000" bfx_dur="0" value_ref="1" bfx_ref="0" intensity="0" element="5" desc="skill_desc0259" icon_id="J_icn_skill259" > <attribute target="4" max_target="1" reach="0" mreach="-1" range="1" range_type="-1" > <code grip_calc="0" anicode="189" fxcode_on="345" fxcode_keep="352" /> <frame term="30" blendlimit="-1" hit_frame="15" firing_frame="15" ani_f="12" local_f="0" /> <effect visual_type="0" movemethod="-1" /> <condition twohand="0" dual="0" onehand="1" bracer="0" exclusive="6" usecase="23552" /> </attribute> <skill_param exp1="10" exp2="11" > <power atk="10,190" ar="" critrate="" critdmg="" /> <cost ctime="-223,4243" mp="16,144" mpadd="" sp="-1" /> <mission_cost upkeepctime="0" mission_ctime="-223,4243" /> </skill_param>

These buff delete each other when I use them so its not stackable in client side,
but when I relog and come back in game all 3 buff are displayed like it was stacking in server side.

Here is in the server side :

  1. [SKill_Value] SkillIdx Group Order BForce_ID Value Power Dur Value_type
  2. 112 256 1 0 3 10,90,0 <null> 0,1300000 1
  3. 113 256 1 1 9 0,100,0 <null> 0,1300000 2
  4. 114 257 0 0 7 -150,0,0 <null> 1000,9000 1
  5. 115 258 1 0 3 10,290,0 <null> 0,1300000 1
  6. 116 258 1 1 9 0,150,0 <null> 0,1300000 2
  7. 117 258 1 2 8 0,100,0 <null> 0,1300000 2
  8. 118 259 1 0 3 10,190,0 <null> 0,1300000 1
  9. 119 259 1 1 9 0,100,0 <null> 0,1300000 2
  10. 120 259 1 2 8 0,50,0 <null> 0,1300000 2


in red is what I edited.
 
Last edited:
Newbie Spellweaver
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FIxed, Thanks W3rnis for the help.

Here is the fix =

client side : Cabal.dec
  1. <keep_flag buff_list="47" skill_id="256" keep_fx="351" visual_type="50" series_type="2" resist_type="-1" buff_group="1" />
  2. <keep_flag buff_list="48" skill_id="258" keep_fx="353" visual_type="25" series_type="2" resist_type="-1" buff_group="1" />
  3. <keep_flag buff_list="49" skill_id="259" keep_fx="352" visual_type="25" series_type="2" resist_type="-1" buff_group="1" />
You only need to change this fron client side

and server side : Const.scp

  • [BuffDummySkill] BuffList SkillIdx SeriesType ResistType Buff_Group
  • 46 47 256 2 -1 1
  • 47 48 258 2 -1 1
  • 48 49 259 2 -1 1
 
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Another solution to fix it , here is my idea. Play with the cabal stored procedure.

First make a separator in cabal_character_table, you should make a column which to verify every character
ex.
Kotoro - FB Sword Buff feature = not stacking not working - RaGEZONE Forums


Now in Server01, modify SP get_cabal_character

SET @SkillBuff = 0x where @class = 6

Remember
<msg id="class6" cont="Force Blader" />
 
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Another solution to fix it , here is my idea. Play with the cabal stored procedure.

First make a separator in cabal_character_table, you should make a column which to verify every character
ex.
Kotoro - FB Sword Buff feature = not stacking not working - RaGEZONE Forums


Now in Server01, modify SP get_cabal_character

SET @SkillBuff = 0x where @class = 6

Remember
<msg id="class6" cont="Force Blader" />

The goal is wasn't that.. Btw, i would highly recommend to turn off every stacking poop :D Damage hack too easy with them..
 
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The goal is wasn't that.. Btw, i would highly recommend to turn off every stacking poop :D Damage hack too easy with them..

That was the main goal of it, making FB buff not stackable anymore now it work perfectly as how I was thinking.

But Dex from your experience its still possible to make DMG hack from it ?

Didnt tryed yet to smg hack with it on my test serv.
 
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The goal is wasn't that.. Btw, i would highly recommend to turn off every stacking poop :D Damage hack too easy with them..

Nah that is....but in different method, you know what, theres too many dmg hack in cabal using skill data manipulation, all class. You just have to patch the common one =D
 
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Nah that is....but in different method, you know what, theres too many dmg hack in cabal using skill data manipulation, all class. You just have to patch the common one =D

you very stupid
try protection FB BM 1 AND bUFF dmg Hack ( Mshield can't Protection )
 
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Its not so hard, FB buff that does affect BM1 stacking stats have Element 1 to 6 in client/serveur side.

There is also enchant system attached to it in cabal.enc (didnt check where in server side yet)

1 to 6. you delete them instead you increase the BM1 for FB and I think voila. didnt tested yet.

Also with the anti stack feature could be even better will test when I am free.
 
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Its not so hard, FB buff that does affect BM1 stacking stats have Element 1 to 6 in client/serveur side.

There is also enchant system attached to it in cabal.enc (didnt check where in server side yet)

1 to 6. you delete them instead you increase the BM1 for FB and I think voila. didnt tested yet.

Also with the anti stack feature could be even better will test when I am free.

you stupid too
my friend Trainer maker For cabal
him have other way for dmg Hack
- not hack from Bm 1 only
- not hack from Fb buff only
- can hack debug all skill from other cLASS fa wi wa bl wa for Use FB Hack DMG

that way i say cant protection
 
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BM1 for FB and I think voila
was talking for BM1

but we not supposed to fix completely somthing EU/KR didnt manage to fix in EP25 yet.

But we can increase the fixe on our side how :
improve the number of buff that cannot be stacking (compile most of multiple buff all in one exemple = BL double buff amp+add dmg make only one).

That way most of DMG hack will come mostly from skills attack and not from buff anymore I assume.

btw what the point of hacking on most p server since there is logs + GM that easly ban you and track all the item you loot / transfert.
 
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you stupid too
my friend Trainer maker For cabal
him have other way for dmg Hack
- not hack from Bm 1 only
- not hack from Fb buff only
- can hack debug all skill from other cLASS fa wi wa bl wa for Use FB Hack DMG

that way i say cant protection
By telling me as a stupid you too a stupid! -- you just making summary what i said on this thread...

theres too many dmg hack in cabal using skill data manipulation, all class. You just have to patch the common one

Every character has a damage hack, believe me or not. @ZiiZii = HARD TIME TO UNDERSTAND ENGLISH telling people stupid lol



you stupid too
my friend Trainer maker For cabal
him have other way for dmg Hack
- not hack from Bm 1 only
- not hack from Fb buff only
- can hack debug all skill from other cLASS fa wi wa bl wa for Use FB Hack DMG

that way i say cant protection
You stupid...

Make some specific buffs to passive buff to avoid dmg hack.

Especially in FB.
 
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How to repair and prevent dmg hack? Now I'm under attack.
 
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How to repair and prevent dmg hack? Now I'm under attack.

decrease the number of skills / buff that is stackable on server side.
Delete all ALL attack Up / All Amp. Up from Buff/items that make those stackable stats possible in server side.
 
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decrease the number of skills / buff that is stackable on server side.
Delete all ALL attack Up / All Amp. Up from Buff/items that make those stackable stats possible in server side.

thank youI tried to fix it
 
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decrease the number of skills / buff that is stackable on server side.
Delete all ALL attack Up / All Amp. Up from Buff/items that make those stackable stats possible in server side.

hi sorry for bumping this thread i would like to ask where do i edit the skills ex. the ultimate buffs has 10% cdi and 10% amp i would like to change it but i dont see it on cabal.dec under the skill_main id i dont understand where to change those attributes
 
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