[Help]New bike position

Results 1 to 6 of 6
  1. #1
    wWw.F403.OrG S37uP!Update is online now
    MemberRank
    Oct 2008 Join Date
    F403.ORGLocation
    1,304Posts

    [Help]New bike position

    Hello guys, so i managed to add a new (BIKE) Dragon, but the problem is that he's using a wrong position.
    How can i fix that?
    Attached Thumbnails Attached Thumbnails cabal-200525-0435-ver374-0000-a  


  2. #2
    Proficient Member HariSeldon is offline
    MemberRank
    Oct 2019 Join Date
    188Posts

    Re: [Help]New bike position

    Change the animation for the type of bike you are using in man/woman.ech (find the numbers yourself)
    For example: ride__3_** - board, ride__HL** - harley, etc.
    As far as I remember, in the files released here, along with the texture of the dragon, there is already animation. I think that you just copied the entire ebm/efx/ech files to your client. In this case, you just need not to change the texture numbers of the ebm/efx and use the bike numbers offered by the release author.

  3. #3
    Alpha Member sasuke is offline
    MemberRank
    Oct 2007 Join Date
    In your houseLocation
    1,664Posts

    Re: [Help]New bike position

    Quote Originally Posted by S37uP!Update View Post
    Hello guys, so i managed to add a new (BIKE) Dragon, but the problem is that he's using a wrong position.
    How can i fix that?
    how did you increase the HP as in the screen?

  4. #4
    wWw.F403.OrG S37uP!Update is online now
    MemberRank
    Oct 2008 Join Date
    F403.ORGLocation
    1,304Posts

    Re: [Help]New bike position

    Quote Originally Posted by HariSeldon View Post
    Change the animation for the type of bike you are using in man/woman.ech (find the numbers yourself)
    For example: ride__3_** - board, ride__HL** - harley, etc.
    As far as I remember, in the files released here, along with the texture of the dragon, there is already animation. I think that you just copied the entire ebm/efx/ech files to your client. In this case, you just need not to change the texture numbers of the ebm/efx and use the bike numbers offered by the release author.
    I can't seem to find that, can you point me to that thread?

  5. #5
    Proficient Member HariSeldon is offline
    MemberRank
    Oct 2019 Join Date
    188Posts

    Re: [Help]New bike position

    Quote Originally Posted by S37uP!Update View Post
    I can't seem to find that, can you point me to that thread?
    man*.ech -> 010 editor -> ebm or ech template -> animation

  6. #6
    Proficient Member HariSeldon is offline
    MemberRank
    Oct 2019 Join Date
    188Posts

    Re: [Help]New bike position




Advertisement