i band a player but he stay comming back with new acc how do bann his ip ?
THX ragezone to let me place the questions
i band a player but he stay comming back with new acc how do bann his ip ?
THX ragezone to let me place the questions
using centos ip tables,google around about it
can you give me some hints i wil figure it out
i use chumpy 2.81 atm it works fine onlie hacker uses the cheat engine
to use the commands and more i wand him ip band
>.<" Removed.
Last edited by TanGzkie; 08-08-10 at 06:41 PM.
I think there's a tut around here somewhere, but it's kinda in gunz section.
Last edited by wesley2811; 08-08-10 at 08:00 PM.
You mean Cabal Online doesn't use MySQL? If so, someone should be able to code a rejection in the sources based on if they are "banned" in MySQL. Have 1 = banned, 0 = not banned.
Check your ban methods. If you have a banned column, there has to be a method for it in your source. If so, make it tie to the IP of the person being banned. Or you could make it check upon login, if the IP is banned, don't allow login.
I'm sorry, I was under the assumption that all private servers meant you have a source rather than redirecting an IP. I mean.. how else does everything record to your database? You have to have some form of a source code for it to know what actions are recorded where.
@OnTopic: Why not use PeerGuardian? You can block IPs from accessing anything you control i.e. website, game access, etc etc.
It's more effective to block connection attempts before they traversed your router.
And I don't like Peerguardian at all. It fails quite often (i.e. the downtime of their blocklist download page, configurability, event logging, blocked IPs can still connect, et al.). Use a personal firewall, or even better, an hardware firewall (e. g. an additional router) instead.
Last edited by Alphakilo23; 08-08-10 at 11:42 PM. Reason: Formatting
example to block ip in CentOS using iptables:
@ShawnCode:iptables -I INPUT -s IP_here -j DROP
you are alien? on which world you live? :p
I know what source code is. I deal with it for a few different games. Cabal isn't one of them, so like I said... I was under the assumption every private server was similar. I know you don't need the source code to run, but without it, you are basically limited to what you can/can't do with your server.
lolwut?
Yes,in fact we are quite limited.