Mobs Porta Inferno

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  1. #1
    Proficient Member nzamkdh is offline
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    Mobs Porta Inferno

    Hello.. someone have file mobs porta inferno?

    Cerberus Biholdeo

    Fallen Steed Gargoyle

    Dark Archer Dark Shielder

    Dark Spirits Hell Hound

    Succubus Incubus

    Demonic mayota Demonic Alice

    Jason Demonic Manticore

    Dark kimzark Keshapone minisha

    can someone give ebm file?
    i am try put mobs with PL2 file but is not PI mobs..


  2. #2
    Serenity GamerZ Owner LocaSimon is offline
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    Re: Mobs Porta Inferno

    i Might release them soon... ;) So Wait Little Bit xD

  3. #3
    Proficient Member nzamkdh is offline
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    Re: Mobs Porta Inferno

    Quote Originally Posted by LocaSimon View Post
    i Might release them soon... ;) So Wait Little Bit xD
    thx bro...

  4. #4
    Valued Member KeelzYou is offline
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    Re: Mobs Porta Inferno

    They should be in the Official Cabal client, just take it from the Korean, NA or EU one. (*Cabal NA/EU/KR*\Data\Monster)

  5. #5
    Proficient Member nzamkdh is offline
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    Re: Mobs Porta Inferno

    yes i try find at \Data\monster\pl2

    already change mobs.enc with the pl2...but is not work :(
    Last edited by nzamkdh; 29-07-11 at 09:17 AM.

  6. #6
    Serenity GamerZ Owner LocaSimon is offline
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    Re: Mobs Porta Inferno

    BTW i have them with those names :-
    <msg id="monster1500" cont="Beholder" />
    <msg id="monster1501" cont="Kerberos" />
    <msg id="monster1502" cont="Servant Gargoyle" />
    <msg id="monster1503" cont="Fallen Steed" />
    <msg id="monster1504" cont="Hellhound" />
    <msg id="monster1505" cont="Dark Archer" />
    <msg id="monster1506" cont="Dark Shielder" />
    <msg id="monster1507" cont="Dark Spirit" />
    <msg id="monster1508" cont="Incubus" />
    <msg id="monster1509" cont="Succubus" />
    <msg id="monster1510" cont="Demonic Jason" />
    <msg id="monster1511" cont="Demonic Alis" />
    <msg id="monster1512" cont="Demonic Mayota" />

  7. #7
    Proficient Member nzamkdh is offline
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    Re: Mobs Porta Inferno

    i wait you release that... :)

  8. #8
    Account Upgraded | Title Enabled! xender16 is offline
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    Re: Mobs Porta Inferno

    You my study how to make it your own cuz i think is faster then wait :)

  9. #9
    Proficient Member nzamkdh is offline
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    Re: Mobs Porta Inferno

    yes i study for this..
    but i don't know how to put mobs attack sound and put porta inferno BGM music...

    can someone help me?

  10. #10
    Account Upgraded | Title Enabled! xender16 is offline
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    Re: Mobs Porta Inferno

    We can do tis easyer if we can deblock cabal main to use 11mcl :) cuz u can use all bgm sound etc cuz thats is his original state world_11.mcl :D

  11. #11
    ┌П┐(•_•)┌П┐ allocen is offline
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    Re: Mobs Porta Inferno

    No, even that it will not work anyway, it is something much complex, i asked Yamachi few days ago to search a little about adding new sounds on other worldidx.What he found is that they are using a indexer and it seems cabal doesn`t play the OGG files, it uses vorbisfile to convert the OGG data to raw PCM data and then is plays this PCM data.
    Last edited by allocen; 29-07-11 at 06:58 PM.

  12. #12
    Banned Yamachi is offline
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    Re: Mobs Porta Inferno

    What allocen's trying to say is that adding new BGM's is a 2-part process. You first need to codecave at the LoadBGM method and force it to read another entry from bgm.ini and assign the loaded file an ID.
    You then need to find where it decides what ID to use when playing the BGM for a map, and insert a case for the map you added the BGM for.

  13. #13
    Account Upgraded | Title Enabled! xender16 is offline
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    Re: Mobs Porta Inferno

    okay but i think is unsles to think to put bgm and stufs like that if we put it in 20 mcl .. when will be 100% original state of porta inferno thats when you must try putting bgm and other stuff...

  14. #14
    ┌П┐(•_•)┌П┐ allocen is offline
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    Re: Mobs Porta Inferno

    I`m still study adding new sounds, this it is seems to be much complex then i tought.

  15. #15
    Serenity GamerZ Owner LocaSimon is offline
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    Re: Mobs Porta Inferno

    Uhmm i Want to Say That for osme reasons i wont Release Mobs ! Maybe later time ... anyway i will try making a guide of how to add mobs ! just do it lsame like you add an item :) but with Mob.enc /dec and mob.scp xD ;) !!!



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