:) Not really,until maxim resets PVE is ballanced,after that when you reach maxim resets PVP will be ballanced automatically(Some SQL SP),and in this way the PVP/PVE is ballanced :P
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:) Not really,until maxim resets PVE is ballanced,after that when you reach maxim resets PVP will be ballanced automatically(Some SQL SP),and in this way the PVP/PVE is ballanced :P
Ok can share more info?
No,because i don't know how this work,i payd some one to do that for me,if you wish i can give you his contact ID , just PM me,maybe he will do it for free for you,but i wanted to help you here because i don't like the way to pay some one who learned from somewhere.
Really now,i really don't know how he do it,but he do it.
Dont need it at the moment.I want to make an identic test server on mi pc ussing virtualbox and use the tool that Alpha showed to me in post nr 6 to se what happens in the database.I am shure that tool will help me alot.
Like i sed before i will update once i have something good to share.
EDIT: Your inbox of PM is full.Noone can send PM`s to you atm.Empty it.
Uhmm,well maybe if you need me to look into my server for some changes,i can help you with that i guess...
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After strugeling for 1 day to setup the test server( in never thought that making the srv on windows is so hard) i made it and used DataSql Profiler to se if there is an SP trigerd when leveling up and unfortunately there is not :|
Mi gues is that this is defined by the game engine.
Now lets se what else can we find out with the sql profiler :D
Going to make more test with it. ;)
S37uP!Update check your usercp setting because you have disabled the option to recive PM`s that is why noone can send you pms.
Give a try now.
Ok i have tried it all,purify epaulet,potion,everything that give extra maxHP but no SP runned in the database.
How is this defined in the game.What triggers when you get more maxHP to a char?
Well i looked into my db's and all trigers are only for features like,Premium update,maps code,reputation,this kind of options,nothing with max hp.
But you sed your is fixed.Can you give more details on how its working ingame,i mean what stats has a max resets user(attr,defr,at,def...)
Ok,i will ask a some one from my staff to make a list,i'm a litte busy with solveing the LAG ISSUE,that stress me out...i will reply here the list when is done.
i think its impossible
cuz no one official game not have reset abilyties
also cabal not have vitality stat like on mu as example
i suggest you up hp per class rank, but for balanse make more strong mobs for class rank 12-18
can make sp with something like this set hp=hp+(hp*0,3)
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Nothing is imposible,mu online official doesn't have reset system,but the reset system was added in some files like :
http://forum.ragezone.com/f197/igcn-...de-3-a-821792/ :
Character Resets displayed on Character Selection List - HOT
Character Resets displayed in 'C' window - HOT
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Well , nothing is imposible,is hard but not imposible :tongue:
With a little help from Speedy we have a idea how to make this.
We made a new skill based on the vitality mastery except the user of this skill will be to give at every new lvl 30000 extra maxHP points.
Now the problem is to make the skill to be leveled up only at our desired resets,we know that to make the skills have an upgrade limited based on resets from in game its very hard(almost impossible)because that will mean changing the server binary.
BUT
If i manage to make a web interface that manages the skills (like BalQ`s cabal toolz),well... That will resolve our issue and will offer the players the way of getting that skill and update it when available.
Got your attention ha? :8:
Here is how the skills are stored in the database.
(BIG THANKS TO SPEEDY FOR HELPING FIGURE IT OUT)
The skills are saved in binary data in the GAMEDB.dbo.cabal_skilllist_table
This is the data of the skills of an character
Now if we take this data separate the first 0x and the rest will make them into groups of 8 we will get the Skill-Level-SlotCode:0x4D01014654010148550101497C01014E7D01014F7E0101507F0101519001014BCF011452A5010166A6010167
Lets take the first oneQuote:
0x 4D010146 54010148 55010149 7C01014E 7D01014F 7E010150 7F010151 9001014B CF011452 A5010166 A6010167
In the code above first 4 reprezents the skillCode:4D010146
4D01 = in dec data is 333 SKILL
NOTE: when converting the skill from hex to dec you must swap the data from 4D01 to 014D
01 = in dec data is 1 LEVEL
46 = in dec data is 70 SLOT USED
If someone is interested in working with me on this contact me.
Regards.
Does anyone know how to change skill level based on resets through the site or something of that sort?