[HELP] Production Skill Rates

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  1. #1
    Victus Mortuus Kreeate is offline
    LegendRank
    Aug 2010 Join Date
    2,364Posts

    [HELP] Production Skill Rates

    I would like to increase all the Production rates for example, gathering, harvesting, smelting etc. At the moment it takes ages to level it up. Any clues as to where it can be edited?

    EDIT : I found this in skill_proto.xml

    I know this particular series is for harvesting ( found it in skill_name.xml )

    <Skill id="9000101" type="1" type2="12" type3="2" talent_type="-1" target_type="4" dist_type="0" use_type="1" level="1" moveable="0" action_time="0" op_type="2" op_distance="100" interrupt_move="1" interrupt_skill_ord_rate="10000" interrupt_skill_spec_rate="10000" prepare_time="5000" cooldown="0" dmg_type="0" hit_add="10000" buff1_id="9999999" buff1_trigger="1010000" cost_valicity="3" levelup_type="1" exp="350" max_level="6" max_learn_level="6" need_role_level="1" vocation_limit_learn="33554431" sex_limit="0" career_limit="33554431" weapon_limit="0" target_limit="16384" self_state_limit="13565930" target_state_limit="13631230" inter_combat="0" pos_limit="0" friendly="0" hostile="0" independent="1" buff_effect_mode="0" />

    It must use some kind of formula, but I just can't get my head around it.

    After I synced my server and client ( as per Cain's suggestion ) I get the higher rates, but I would like to know how it works.

    Cain, if you would be so kind as to explain it to me please? That is, if you feel that you can give out the information.
    Last edited by Kreeate; 23-03-11 at 12:24 PM.


  2. #2
    Proficient Member Cain142 is offline
    MemberRank
    Feb 2011 Join Date
    EarthLocation
    190Posts

    Re: [HELP] Production Skill Rates

    you need to edit the exp on each of them. There are no setting on server for boosting the exp gain on that thing. So only way is to manually edit the exp gain in the proto file.

  3. #3
    Victus Mortuus Kreeate is offline
    LegendRank
    Aug 2010 Join Date
    2,364Posts

    Re: [HELP] Production Skill Rates

    Ahh, thanks very much. Lots of work, but hey it's fun so why not. I'll get started on it.



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