It ran until it got to this point (see attachment) about exception, not sure what to do from there.
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and this is the thread window (see full of errors about the command ending in 57?)
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It ran until it got to this point (see attachment) about exception, not sure what to do from there.
- - - Updated - - -
and this is the thread window (see full of errors about the command ending in 57?)
As i mention before it is a ram issue. Your application uses more as 1.2GB ram cause of field/monsters. You can use the 4gb patcher but it will not support SQL and clan.dll. Otherwise you just need to remove the objects in your field model data to reduce the size of it.
You also can google the ERROR_NOT_ENOUGH_MEMORY
hades do you know which files are and which are not required in the field folder?
I had removed the bmp files when i first populated it.
and if I force it to use the odbc (removing the dll's) I wont be able to utilise the clan system right?
Your field folder only require SMD/ASE files. All the texture you can remove. But this wont reduce the RAM usage. Open the fields in Autodesk and remove the objects to reduce the size. By this way the ramusage will reduce.
so i need to actually remove sections from the maps essentially?
how do the bigger servers handle the newer maps?