RO not working on LAN!

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  1. #1
    Newbie Special is offline
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    Aug 2015 Join Date
    2Posts

    RO not working on LAN!

    Hello everybody.
    I'm quite new in creating servers and so on. I've setted up an offline server that works perfectly from my PC, but now I can't play it on LAN! It's about 4 or 5 days that I'm searching how to set up properly, can someone hep me??

    I'm in LAN via ethernet crossed cable, the server is on a win7 and I want to play it on a win8.1, but everytime I tried to log in, it says "Failed to connect to server", as if the server is not working!
    This is my char_athena:
    Code:
    // Athena Character configuration file.
    
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    
    
    // Server Communication username and password.
    userid: s1
    passwd: p1
    
    
    // Server name, use alternative character such as ASCII 160 for spaces.
    // NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
    server_name: eAthena
    
    
    // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
    wisp_server_name: Server
    
    
    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    login_ip: 192.168.1.2
    
    
    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    
    
    // Login Server Port
    login_port: 6900
    
    
    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    char_ip: NOIP
    
    
    // Character Server Port
    char_port: 6121
    
    
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    
    
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    
    
    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    
    
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    
    
    // Option to force a player to create an e-mail.
    // If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
    // - Create at least 1 character
    // - Select 1 character
    // - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
    // - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
    // - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
    // - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
    // Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
    //         the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
    // So, default is 0, because administrator must explain to their players before to activate this option.
    email_creation: 0
    
    
    // Type of server.
    // No functional side effects at the moment.
    // Displayed next to the server name in the client.
    // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
    char_maintenance: 0
    
    
    // Enable or disable creation of new characters.
    // Now it is actually supported [Kevin]
    char_new: 1
    
    
    // Display (New) in the server list.
    char_new_display: 0
    
    
    // Maximum users able to connect to the server. Set to 0 for unlimited.
    max_connect_user: 0
    
    
    // Minimum GM level that is allowed to bypass the server limit of users.
    gm_allow_level: 99
    
    
    // How often should the server save all files? (In seconds)
    // Note: Applies to all data files on TXT servers.
    // On SQL servers, it applies to guilds (character save interval is defined on the map config)
    autosave_time: 60
    
    
    // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? 
    save_log: yes
    
    
    // Character server flatfile database
    char_txt: save/athena.txt
    
    
    // Friends list flatfile database
    friends_txt: save/friends.txt
    
    
    // Start point, Map name followed by coordinates (x,y)
    start_point: new_1-1,53,111
    
    
    // Starting weapon for new characters
    start_weapon: 1201
    
    
    // Starting armor for new characters
    start_armor: 2301
    
    
    // Starting zeny for new characters
    start_zeny: 0
    
    
    // Size for the fame-lists
    fame_list_alchemist: 10
    fame_list_blacksmith: 10
    fame_list_taekwon: 10
    
    
    // Guild earned exp modifier.
    // Adjusts taxed exp before adding it to the guild's exp. For example, if set 
    // to 200, the guild receives double the player's taxed exp.
    guild_exp_rate: 100
    
    
    // Name used for unknown characters
    unknown_char_name: Unknown
    
    
    // To log the character server?
    log_char: 1
    
    
    // Log Filename
    char_log_filename: log/char.log
    
    
    // Allow or not identical name for characters but with a different case (upper/lower):
    // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
    name_ignoring_case: no
    
    
    // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
    // NOTE: Applies to character, party and guild names.
    // 0: no restriction (default)
    // 1: only letters/symbols in 'char_name_letters' option.
    // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
    char_name_option: 1
    
    
    // Set the letters/symbols that you want use with the 'char_name_option' option.
    // Note: Don't add spaces unless you mean to add 'space' to the list.
    char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
    
    
    // How many Characters are allowed per Account ? (0 = disabled) [SQL Only!]
    chars_per_account: 0
    
    
    // Restrict character deletion by BaseLevel
    // 0: no restriction (players can delete characters of any level)
    // -X: you can't delete chars with BaseLevel <= X
    // Y: you can't delete chars with BaseLevel >= Y
    // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
    char_del_level: 0
    
    
    // What folder the DB files are in (item_db.txt, etc.)
    db_path: db
    
    
    //NOTE: The following online listing options are only for TXT servers.
    
    
    // Filename of the file which receives the online players list in text
    online_txt_filename: online.txt
    
    
    // Filename of the file which receives the online players list, but in html version
    online_html_filename: online.html
    
    
    // Choose how to display online players.
    // (sorting operation with a lot of online players can take time on a slow computer)
    // 0: no sorting (default)
    // 1: by alphabetical order of their name
    // 2: by number of their zenys
    // 3: by their base level
    // 4: by their job (and job level inside the same job)
    // 5: by alphabetical order of their actual map location
    online_sorting_option: 0
    
    
    // Choose which columns that you want display in the online files. Do the addition of these values:
    // (if value is 0, no file is done)
    // 1: name (just the name, no function like 'GM')
    // 2: job
    // 4: levels
    // 8: map name
    // 16: mapname and coordonates
    // 32: zenys
    // 64: name (with 'GM' if the player is a GM)
    // default value: 1 (only name)
    online_display_option: 1
    
    
    // minimum GM level to display 'GM' when we want to display it (default: 1)
    online_gm_display_min_level: 20
    
    
    // refresh time (in sec) of the html file in the explorer (default 20)
    online_refresh_html: 20
    
    
    import: conf/import/char_conf.txt
    login_athena:
    Code:
    // Athena Login Server configuration file.
    // Translated by Peter Kieser <pfak@telus.net>
    
    
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    
    
    // The login server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
     
    // Login Server Port
    login_port: 6900
    
    
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    
    
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    
    
    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    
    
    // Whether remote administration is enabled or disabled
    admin_state: no
    
    
    // Administrative password, used by ladmin to connect remotely to server.
    // NOTICE: you should change this value for security if you use ladmin.
    admin_pass: admin
    
    
    // Indicate the IP/host that the server accepts for remote administration.
    admin_allowed_host: 127.0.0.1
    
    
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    
    
    // Can you use _M/_F to make new accounts on the server?
    new_account: yes
    
    
    // Account registration flood protection system
    // allowed_regs is the number of registrations allowed in time_allowed (in seconds)
    allowed_regs: 1
    time_allowed: 10
    
    
    // Log Filename. All operations received by the server are logged in this file. 
    login_log_filename: log/login.log
    
    
    // To log the login server?
    // NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.
    log_login: yes
    
    
    // Indicate how to display date in logs, to players, etc.
    date_format: %Y-%m-%d %H:%M:%S
    
    
    // Indicate the minimum GM level of player that the server accepts to connection.
    // 0: all players (normal player are 0. it's default), 1-99: GM level at least with level x
    min_level_to_connect: 0
    
    
    // Starting additional sec from now for the limited time at creation of account
    // -1: new account are created with UNlimited time (default value)
    // 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set 
    
    
    first limited time)
    start_limited_time: -1
    
    
    // Check The clientversion set in the clientinfo ?
    check_client_version: no
    
    
    // What version we would allow to connect? (if the options above is enabled..)
    client_version_to_connect: 20
    
    
    // Store passwords as MD5 hashes instead of plaintext ?
    // NOTE: Will not work with clients that use <passwordencrypt>
    use_MD5_passwords: no
    
    
    // Ipban features (SQL only)
    ipban.enable: yes
    //ipban.sql.db_hostname: 127.0.0.1
    //ipban.sql.db_port: 3306
    //ipban.sql.db_username: ragnarok
    //ipban.sql.db_password: ragnarok
    //ipban.sql.db_database: ragnarok
    //ipban.sql.codepage: 
    //ipban.sql.ipban_table: ipbanlist
    // Dynamic password failure ipban system
    ipban.dynamic_pass_failure_ban: yes
    ipban.dynamic_pass_failure_ban_interval: 5
    ipban.dynamic_pass_failure_ban_limit: 7
    ipban.dynamic_pass_failure_ban_duration: 5
    
    
    // Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.
    // NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.
    // Players will still be able to login if an ipban entry exists but the expiration time has already 
    
    
    passed.
    ipban_cleanup_interval: 60
    
    
    // Interval (in minutes) to execute a DNS/IP update. Disabled by default.
    // Enable it if your server uses a dynamic IP which changes with time.
    //ip_sync_interval: 10
    
    
    // DNS Blacklist Blocking
    // If enabled, each incoming connection will be tested against the blacklists
    // on the specified dnsbl_servers (comma-separated list)
    use_dnsbl: no
    dnsbl_servers: dnsbl.deltaanime.net
    
    
    // Which account engine to use.
    // 'auto' selects the first engine available (txt, sql, then others)
    // (defaults to auto)
    account.engine: auto
    
    
    // Account data storage configuration
    // TXT
    account.txt.account_db: save/account.txt
    account.txt.case_sensitive: no
    // SQL
    //account.sql.db_hostname: 127.0.0.1
    //account.sql.db_port: 3306
    //account.sql.db_username: ragnarok
    //account.sql.db_password: ragnarok
    //account.sql.db_database: ragnarok
    //account.sql.codepage: 
    //account.sql.case_sensitive: no
    //account.sql.account_db: login
    //account.sql.accreg_db: global_reg_value
    
    
    import: conf/inter_athena.conf
    import: conf/import/login_conf.txt
    map_athena:
    Code:
    //      ______  __    __                                 
    //     /\  _  \/\ \__/\ \                                
    //   __\ \ \L\ \ \ ,_\ \ \___      __    ___      __     
    // /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\   
    ///\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \L\.\_ 
    //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
    // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
    //  _   _   _   _   _   _   _     _   _   _   _   _   _
    // / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \ 
    //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
    // \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/
    //
    //--------------------------------------------------------------
    //eAthena Map-Server Configuration File
    //--------------------------------------------------------------
    
    
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    
    
    //--------------------------------------------------------------
    //			Configuration Info			
    //--------------------------------------------------------------
    // Interserver communication passwords, set in account.txt (or equiv.)
    userid: s1
    passwd: p1
    
    
    // Character Server IP
    // The map server connects to the character server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    char_ip: 192.168.1.2
    
    
    // The map server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    // Character Server Port
    char_port: 6121
    
    
    // Map Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    map_ip: 192.168.1.2
    
    
    // Map Server Port
    map_port: 5121
    
    
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    
    
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    
    
    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    
    
    //Where should the map data be read from?
    map_cache_file: db/map_cache.dat
    
    
    //Where should all database data be read from?
    db_path: db
    
    
    // Enable the @GuiLdspy and @Partyspy at commands?
    // Note that enabling them decreases packet sending performance.
    enable_spy: no
    
    
    // Read map data from GATs and RSWs in GRF files or a data directory
    // as referenced by grf-files.txt rather than from the mapcache?
    use_grf: no
    
    
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    
    
    // Database autosave time
    // All characters are saved on this time in seconds (example:
    // autosave of 60 secs with 60 characters online -> one char is saved every 
    // second)
    autosave_time: 300
    
    
    // Min database save intervals (in ms)
    // Prevent saving characters faster than at this rate (prevents char-server 
    // save-load getting too high as character-count increases)
    minsave_time: 100
    
    
    // Apart from the autosave_time, players will also get saved when involved
    // in the following (add as needed):
    // 1: after every successful trade
    // 2: after every vending transaction
    // 4: after closing storage/guild storage.
    // 8: After hatching/returning to egg a pet.
    // 16: After successfully sending a mail with attachment
    // 32: After successfully submitting an item for auction
    // 64: After successfully get/delete/complete a quest
    // NOTE: These settings decrease the chance of dupes/lost items when there's a
    // server crash at the expense of increasing the map/char server lag. If your 
    // server rarely crashes, but experiences interserver lag, you may want to set
    // these off.
    save_settings: 127
    
    
    // Message of the day file, when a character logs on, this message is displayed.
    motd_txt: conf/motd.txt
    
    
    // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm 
    
    
    commands.
    help_txt: conf/help.txt
    help2_txt: conf/help2.txt
    charhelp_txt: conf/charhelp.txt
    
    
    // Scripts
    import: npc/scripts_main.conf
    
    
    // Maps:
    import: conf/maps_athena.conf
    
    
    import: conf/import/map_conf.txt
    clientinfo.xml:
    Code:
    <?xml version="1.0" encoding="euc-kr" ?>
    <clientinfo>
    	<desc>Ragnarok Client Information</desc>
    	<servicetype>korea</servicetype>
    	<servertype>sakray</servertype>
    	<hideaccountlist />
    	<passwordencrypt />
    	<passwordencrypt2 />
    	<extendedslot />
    	<readfolder />
    	<connection>
    		<display>Beginner eAthena V4</display>
    		<desc>Ragnarok Online</desc>
    		<balloon>this is a tool tip</balloon>
    		<address>127.0.0.1</address>
    		<port>6900</port>
    		<version>23</version>
    		<langtype>1</langtype>
    		<registrationweb></registrationweb>
    		<yellow>
    			<admin>2000001</admin>
    			<admin>2000002</admin>
    		</yellow>
    		<loading>
    		</loading>
    	</connection>
    </clientinfo>
    (192.168.1.2 is the LAN IP of the host)

    Please someone help me!


  2. #2
    Registered Akkar1in is offline
    MemberRank
    Aug 2012 Join Date
    United KingdomLocation
    14Posts

    Re: RO not working on LAN!

    Set <address>127.0.0.1</address> to the host's IP. So change it to <address>192.168.1.2</address>

  3. #3
    Newbie Special is offline
    MemberRank
    Aug 2015 Join Date
    2Posts

    Re: RO not working on LAN!

    Quote Originally Posted by Akkar1in View Post
    Set <address>127.0.0.1</address> to the host's IP. So change it to <address>192.168.1.2</address>
    Thank you but still not working!

  4. #4
    Registered Akkar1in is offline
    MemberRank
    Aug 2012 Join Date
    United KingdomLocation
    14Posts

    Re: RO not working on LAN!

    Are the ports open on your firewall? <_<

  5. #5
    Newbie LegionHavoc is offline
    MemberRank
    May 2016 Join Date
    1Posts

    Re: RO not working on LAN!

    Quote Originally Posted by Akkar1in View Post
    Are the ports open on your firewall? <_<
    hey how to allow ports on firewall? :))

  6. #6
    Ultimate Member cambio28 is offline
    MemberRank
    May 2012 Join Date
    LorenciaLocation
    170Posts

    Re: RO not working on LAN!

    Quote Originally Posted by LegionHavoc View Post
    hey how to allow ports on firewall? :))
    you can check this guide if it works for you
    Opening Ports for Ragnarok Online Server on the Microsoft WindowsXPFirewallFirewall Firewall



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