Remove Damage Cap -2047

Page 1 of 2 12 LastLast
Results 1 to 15 of 22
  1. #1
    Enthusiast deivares is offline
    MemberRank
    Apr 2013 Join Date
    38Posts

    shout Remove Damage Cap -2047

    Hello people

    I'd like to know if is there a way to remove the 2047 damage of Arcturus Irose server/files using Hex Workshop or any other Hex editor

    Thanks in advance


  2. #2
    OsiRose DEV XxXshidoXxX is offline
    MemberRank
    Sep 2006 Join Date
    eeeLocation
    212Posts

    Re: Remove Damage Cap -2047

    Quote Originally Posted by deivares View Post
    Hello people

    I'd like to know if is there a way to remove the 2047 damage of Arcturus Irose server/files using Hex Workshop or any other Hex editor

    Thanks in advance

    No you can't do that.
    We tried a lot of other ways like sending multiple times the 0x7ff ( max damage packet ) and nothing worked.

    Your only hope is to ASM the client ( and its pretty hard ) or to get your hand on an irose client sources ( then you could change the limit and compile your client ) but iRose client sources are i believe not public yet, some people have it but they sell it for like 1k ( and will make you pay for fixes ).

    IF you want to create new high level monsters i'm afraid your only solution is to give them a huge defense and lower there usual HP so the player can still have a challenge at high level ( but they wont do crazy damage which can be frustrating )

  3. #3
    Enthusiast deivares is offline
    MemberRank
    Apr 2013 Join Date
    38Posts

    Re: Remove Damage Cap -2047

    Alright .. In that case this thread can be closed. Thank you !!

  4. #4
    Proficient Member Kingdom Rose is offline
    MemberRank
    Nov 2013 Join Date
    FetusLocation
    199Posts

    Re: Remove Damage Cap -2047

    Wait for osirose and everything should be possible.

  5. #5
    It's that guy! Raven0123 is offline
    MemberRank
    Aug 2007 Join Date
    USALocation
    340Posts

    Re: Remove Damage Cap -2047

    Quote Originally Posted by Kingdom Rose View Post
    Wait for osirose and everything should be possible.
    Haha well, I didn't think anyone was actually looking forward to the project. :P

  6. #6
    Proficient Member Kingdom Rose is offline
    MemberRank
    Nov 2013 Join Date
    FetusLocation
    199Posts

    Re: Remove Damage Cap -2047

    Why would i not look forward for your work raven you are an inspiration to what i do nowadays your work is outstanding and astonishing is all i can say and that is belittling you I am just happy that a figure like you is actually working something out for people to stop waiting for the IRose source.

    EDIT : Wb to the community btw :)

  7. #7
    Enthusiast deivares is offline
    MemberRank
    Apr 2013 Join Date
    38Posts

    Re: Remove Damage Cap -2047

    The question is, so like the problem is .. I use Arcturus Files .. not osIrose .. osIrose is an outstanding project, but I'm used to Arcturus compatibilities .. but, Raven0123, do you know how to do that ??

  8. #8
    It's that guy! Raven0123 is offline
    MemberRank
    Aug 2007 Join Date
    USALocation
    340Posts

    Re: Remove Damage Cap -2047

    Quote Originally Posted by deivares View Post
    The question is, so like the problem is .. I use Arcturus Files .. not osIrose .. osIrose is an outstanding project, but I'm used to Arcturus compatibilities .. but, Raven0123, do you know how to do that ??
    It is not really possible to remove the damage cap without the source code. The reason for this is because the damage is calculated, cap'd off then it applies bit flags to the value to tell the client if you crit or other effects. The most you can do is almost double the cap to ~4094.

    Also the osirose project is being rewritten to be everything the SHO (arcturus) files are and more. That's why he suggested to wait.

  9. #9
    Apprentice Sdaak is offline
    MemberRank
    Sep 2014 Join Date
    20Posts

    Re: Remove Damage Cap -2047

    Quote Originally Posted by Raven0123 View Post
    It is not really possible to remove the damage cap without the source code. The reason for this is because the damage is calculated, cap'd off then it applies bit flags to the value to tell the client if you crit or other effects. The most you can do is almost double the cap to ~4094.

    Also the osirose project is being rewritten to be everything the SHO (arcturus) files are and more. That's why he suggested to wait.

    Humm but isn't OsIrose II only a server project ?
    I mean as much as you code the unlimited damage into the server the client will still derp since the calculations are done by both the client and the server no ?

  10. #10
    It's that guy! Raven0123 is offline
    MemberRank
    Aug 2007 Join Date
    USALocation
    340Posts

    Re: Remove Damage Cap -2047

    Quote Originally Posted by Sdaak View Post
    Humm but isn't OsIrose II only a server project ?
    I mean as much as you code the unlimited damage into the server the client will still derp since the calculations are done by both the client and the server no ?
    yes and no. I have the source for the irose client so therefore I could fix the issue with the client (which I am planning on doing).

  11. #11
    Apprentice Sdaak is offline
    MemberRank
    Sep 2014 Join Date
    20Posts

    Re: Remove Damage Cap -2047

    Quote Originally Posted by Raven0123 View Post
    yes and no. I have the source for the irose client so therefore I could fix the issue with the client (which I am planning on doing).
    This changes everything :p
    I wouldn't mind having a somewhat more updated "neutral" Irose client like hrose was back in the day.

    Is it easy to import features from iarcturus to osirose ? I mean i had a look at the evo sources and managed to compile them but most of the source were pretty hard to understand for someone who is not a pro-coder ( at least its how i felt)

  12. #12
    It's that guy! Raven0123 is offline
    MemberRank
    Aug 2007 Join Date
    USALocation
    340Posts

    Re: Remove Damage Cap -2047

    Quote Originally Posted by Sdaak View Post
    Is it easy to import features from iarcturus to osirose ?
    It wouldn't be hard. The hard part is making sure that the core of the server is stable under load. That's why right now development has slowed a little. I'm currently trying to make sure I don't have to rewrite the server core later into the project. If I had to rewrite the core later, we might have to rewrite huge amounts of code. As it is right now, I'm really the only active programmer working on it.

  13. #13
    Apprentice Sdaak is offline
    MemberRank
    Sep 2014 Join Date
    20Posts

    Re: Remove Damage Cap -2047

    Quote Originally Posted by Raven0123 View Post
    It wouldn't be hard. The hard part is making sure that the core of the server is stable under load. That's why right now development has slowed a little. I'm currently trying to make sure I don't have to rewrite the server core later into the project. If I had to rewrite the core later, we might have to rewrite huge amounts of code. As it is right now, I'm really the only active programmer working on it.

    That really sounds pretty promising, its kinda like the evo version purpleyouko is working on afaik, both of you are adapting Arturus servers to an os-rose structure.
    That really seems like a huge step in the right direction since the os-structure are really simple to work with and play around.

    Having the client sources must really be awesome, i can remember having literal NIGHTMARES trying to get the HP/MP synch between the client and the server and the atk timings... ( i always hated seeing a char die when the monster didn't even atk him and so on ).
    Now you can just basically copy / paste it directly.



    PS : You are underestimating the people being interested in this project ^^ a lot are lurkers not even registered on rz or os ( at least i know a few people )

  14. #14
    It's that guy! Raven0123 is offline
    MemberRank
    Aug 2007 Join Date
    USALocation
    340Posts

    Re: Remove Damage Cap -2047

    Quote Originally Posted by Sdaak View Post
    Having the client sources must really be awesome, i can remember having literal NIGHTMARES trying to get the HP/MP synch between the client and the server and the atk timings... ( i always hated seeing a char die when the monster didn't even atk him and so on ).
    When I still used asm to add features to the game, my two fav features were:
    1. Getting the chat bar to auto insert a symbol when switching to the tab and after hitting enter.
    2. Getting ride request to work.


    I spent 2 weeks reversing the client to understand how the client inserted the chat symbols automatically and iirc, ride request took about 3-4 weeks.

  15. #15
    Apprentice Sdaak is offline
    MemberRank
    Sep 2014 Join Date
    20Posts

    Re: Remove Damage Cap -2047

    Quote Originally Posted by Raven0123 View Post
    When I still used asm to add features to the game, my two fav features were:
    1. Getting the chat bar to auto insert a symbol when switching to the tab and after hitting enter.
    2. Getting ride request to work.


    I spent 2 weeks reversing the client to understand how the client inserted the chat symbols automatically and iirc, ride request took about 3-4 weeks.
    Glad to know we were all on the same boat :D

    Also glad to know that apparently you don't have to do that anymore.



Page 1 of 2 12 LastLast

Advertisement