
Originally Posted by
Reaguee
You didn't understand my post.
For chaturanga portal: If you want to change "where the portal window will spawn", you need to change the record of the portal on the file in charge of assets in the map/zone.
to avoid the "unable to move" the NPCGener must have the portal declaration with the same coords.
And let me explain to you another thing: you said that "by changing the portal on NPCGener.txt you expected the portal to spawn in the new coords", NPCGener is only server side, it is not Client side, and for your knowledge: every thing rendered on CLIENT, is Client Side xD.
NPCGener portal declarations, is for Server (Zone) be able to check if the position of the char is near the portal location. so lets say that you just chance NPCGener portal, and put coords 300,300, but you didn't change the portal on the Client side, it's location is 700,700, so when Server checks your char position (700,700) againts the location Server have for the portal (300,300) your Client gets a response of "unable to move", because the locations don't match or are not enough near each other (Server gives a range, I don't remember how much is that range).
about Karya portal: if you read again my first post, you will find that I said: there are 2 kind of portals (MOBS and ASSETS). You was successful, because Karya Portal is a MOB, it is not an ASSET on the map as Chaturanga portal is. So because is a mob, it have a mobID, so you can even summon it with the /summon command, thing that you cannot do with assets.
BTW, I'm using wrong the word asset, because asset include everything inside a game, but i'm used to call asset things like:Environments, UI, scripts, audio.. and not the characters, mobs, npcs, even they are assets too xD.