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#ifdef _SKILL_SERVER
bool StateAttack(Skill* skill) const{
StateFilter2706 *filter1 = new StateFilter2706(skill->GetVictim()->GetObject(), 0);
if(filter1->GetStub(0))
filter1->GetStub(0)->SetData(skill->GetPlayer()->GetMaxhp()*0.3);
if(filter1->GetStub(1))
filter1->GetStub(1)->SetData(skill->GetPlayer()->GetMaxmp()*0.3);
filter1->SetTimeParam((int)(5000));
filter1->SetSucceedParam((int)(100));
skill->GetVictim()->AddFilter(filter1);
return true;
}
float GetEffectdistance(Skill* skill) const{return (float)(525);}
#endif