Again,have patience lol.
Again,have patience lol.
Original package Build 774 server fw with maps![]()
QGame or SGame No client source code!If you have, can you share it.
I've been waiting for you to share online!
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yes! sgame is Heroes of Three Kingdoms
It's a pity,Fyyre ,The client source code has not been shared yet
Do you like this game?
this post pretty much sums up my opinion on the matter:
https://forum.ragezone.com/f751/sour...9/#post8951999
I disagree with this sentiment, the fact that people are currently exploiting homecoming using awakening client source is exactly why people need homecoming client source, it's so people and servers can fix and protect themselves against such exploits, otherwise the alternative is to upgrade the awakening source which can take a lot of time. It's better to expose problems so they can be solved, than hide them away only for them to be discovered when you least expect them to.
As I see it having client sources for homecoming shared publicly is a double-edged sword.
Will live servers' teams be able to fix the client exploit before exploiters destroy the economy of their server and force them to close it?
With some luck maybe some people will be tempted to open live servers should some of them die.
I feel like opening public servers for Forsaken World isn't attractive at all.
I'm just worried that there would be no people in the future trying to open public servers.
Although, I know that some people like me will keep developing and playing the game for fun.
I hope that I'm 100% wrong.
Last edited by Mistigri; 21-05-21 at 11:29 PM.
waxyyfe123,
As for clients, this is all I can find on my system. It's old.. but better than nothing. This is sgame, I think.
https://anonfiles.com/HfRb00xau0/chi...ent_server_rar
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Yes, people can be annoying using developer clients, trying to get into lines that a regular client obeys the hidden flag, or such. Most exploitation of FW occurs via the task system: they share these traits for the most part:
In short, if its a quest triggered by the user interface (scripts/interfaces) that is auto completed/cleared when the player receives it, awarding a random gift rollette wheel or buffId, its probably exploitable.Code:task: m_bUIButtonTask = 1 m_bFinishTask = 1 m_bClearAcquired = 1 (sometimes will be lua task, e.g. battlefield point abuse) task award: int m_iRandomGift > 0 // rollette task abuse int m_iBuffId > 0 // e.g. heal bot
If people are interested in having a community based project, I think setting up a Git (semi private to avoid DMCA), where people can commit and exchange ideas in this fashion makes sense, or could even be cool. There's so much of the game that is not even explored, such as the 3d asset side... and I have a lot of that laying around begging for some 3d artist types... my dreams of slutty kindred vampire fashions are still alive (!) ... ; )
Yet given all pservers are at heart a monitary thing, probably will not happen. Is a cool idea though.
-Fyyre
You don't have to become a musician just because you are learning to use a musical instrument.
Some activities remain as a hobby to enlighten your life.
Hence, it's not required to open a live server to work seriously on the game and to contribute to the community.
I would love it that the community would be more united.I love the idea of a community-based project.
Unfortunately,it might be unfeasible.Most of people,prefer to work alone in this community.
The gods are gone!