Code:
item = 21000248
{
// Àû¿ë ´ë»ó
target
{
level
//Lv items
{
0 ~ 39
}
// You could at costumes
// sword, axe, dagger, bow, staff, mace
// robe, light_armor, heavy_armor
// shoes, helmet, shield, armor, helmet, gloves
// ring, necklace, earring, belt, band, wing, glasses, mask
// costume_body, costume_foot, costume_hand, costume_head
type
{
sword( all )
axe( all )
mace( all )
dagger( all )
bow( all )
staff( all )
armor( all )
helmet( all )
gloves( all )
shoes( all )
ring
necklace
earring
}
}
option
{
size
{
//stack rates
1 = 70%
2 = 20%
3 = 7.5%
4 = 2%
5 = 0.5%
}
type
{
plus_strength ( 7.00% ) = 1 ~ 4
plus_intelligence ( 7.00% ) = 1 ~ 4
plus_dexterity ( 7.00% ) = 1 ~ 4
plus_wisdom ( 7.00% ) = 1 ~ 4
plus_vitality ( 7.00% ) = 1 ~ 4
plus_physic_attack ( 5.00% ) = 0.5 ~ 1.5
plus_physic_defense ( 5.00% ) = 0.5 ~ 1.5
plus_magic_attack ( 5.00% ) = 0.5 ~ 2.5
plus_magic_defense ( 5.00% ) = 0.5 ~ 2
plus_critical_rate ( 5.00% ) = 1 ~ 10
plus_critical_damage ( 0.00% ) = 0 ~ 0
plus_accuracy ( 5.00% ) = 1 ~ 5
plus_evade ( 5.00% ) = 1 ~ 4
plus_move_speed ( 2.00% ) = 1 ~ 15
plus_life ( 10.75% ) = 1 ~ 50
plus_mana ( 10.75% ) = 1 ~ 50
plus_recovery_life ( 2.00% ) = 1 ~ 3
plus_recovery_mana ( 2.00% ) = 1 ~ 3
percent_strength ( 0.00% ) = 0 ~ 0
percent_intelligence ( 0.00% ) = 0 ~ 0
percent_dexterity ( 0.00% ) = 0 ~ 0
percent_wisdom ( 0.00% ) = 0 ~ 0
percent_vitality ( 0.00% ) = 0 ~ 0
percent_physic_attack ( 0.00% ) = 0 ~ 0
percent_physic_defense ( 0.00% ) = 0 ~ 0
percent_magic_attack ( 0.00% ) = 0 ~ 0
percent_magic_defense ( 0.00% ) = 0 ~ 0
percent_critical_rate ( 0.00% ) = 0 ~ 0
percent_critical_damage ( 1.50% ) = 0.5% ~ 1.5%
percent_accuracy ( 0.00% ) = 0 ~ 0
percent_evade ( 0.00% ) = 0 ~ 0
percent_move_speed ( 1.00% ) = 1% ~ 3%
percent_life ( 0.00% ) = 0 ~ 0
percent_mana ( 0.00% ) = 0 ~ 0
percent_recovery_life ( 0.00% ) = 0 ~ 0
percent_recovery_mana ( 0.00% ) = 0 ~ 0
}
}
}