some question again...

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  1. #1
    Apprentice crawlingchaos is offline
    MemberRank
    Jan 2014 Join Date
    14Posts

    some question again...

    can i ask something? i want to know where to edit the reinforcement, enchanting and using philoshoper's stone chances? for testing purposes.....

    for example... i just want to make it sure that the enchanting will go to +15 w/ 100% success... also reinforcing up to max stats with 100% success and able to get max stats on philo'ing....

    since.... i wasn't able to find it myself... so i hope you guys got any idea on where to find those?..


    that's all to it....


  2. #2
    I play it straight up, yo pokchop1 is offline
    MemberRank
    May 2012 Join Date
    Emporia, KSLocation
    933Posts

    Re: some question again...

    Could you upload your itemlist.bin? I want to get the item code for the Philos, so that we can find it in some of the other bin files.

    I would just use mine, but not all item codes are the same for everyone's server configuration.

  3. #3
    Member brightluna is offline
    MemberRank
    Mar 2013 Join Date
    55Posts

    Re: some question again...

    ItemApplyOption.bin
    philoshoper setting
    Spoiler:

    Code:
                                                
    item = 21000248                                            
    {                                            
        // Àû¿ë ´ë»ó                                        
        target                                        
        {                                        
            level                                    
    //Lv items
            {                                    
                0 ~ 39                                
            }                                    
    // You could at costumes
    // 	sword, axe, dagger, bow, staff, mace										
    // 	robe, light_armor, heavy_armor										
    // 	shoes, helmet, shield, armor, helmet, gloves										
    // 	ring, necklace, earring, belt, band, wing, glasses, mask										
    // 	costume_body, costume_foot, costume_hand, costume_head										
    
    
                                              
            type                                    
            {                                    
                sword( all )                                
                axe( all )                                
                mace( all )                                
                dagger( all )                                
                bow( all )                                
                staff( all )                                
                armor( all )                                
                helmet( all )                                
                gloves( all )                                
                shoes( all )                                
                ring                                
                necklace                                
                earring                                
            }                                    
        }                                        
                                                
        option                                        
        {                                        
            size                                    
            {       
    //stack rates
                1 = 70%                                
                2 = 20%                                
                3 = 7.5%                                
                4 = 2%                                
                5 = 0.5%                                
            }                                    
                                                
            type                                    
            {                                    
                plus_strength    (    7.00%    )    =    1 ~ 4            
                plus_intelligence    (    7.00%    )    =    1 ~ 4            
                plus_dexterity    (    7.00%    )    =    1 ~ 4            
                plus_wisdom    (    7.00%    )    =    1 ~ 4            
                plus_vitality    (    7.00%    )    =    1 ~ 4            
                plus_physic_attack    (    5.00%    )    =    0.5 ~ 1.5            
                plus_physic_defense    (    5.00%    )    =    0.5 ~ 1.5            
                plus_magic_attack    (    5.00%    )    =    0.5 ~ 2.5            
                plus_magic_defense    (    5.00%    )    =    0.5 ~ 2            
                plus_critical_rate    (    5.00%    )    =    1 ~ 10            
                plus_critical_damage    (    0.00%    )    =    0 ~ 0            
                plus_accuracy    (    5.00%    )    =    1 ~ 5            
                plus_evade    (    5.00%    )    =    1 ~ 4            
                plus_move_speed    (    2.00%    )    =    1 ~ 15            
                plus_life    (    10.75%    )    =    1 ~ 50            
                plus_mana    (    10.75%    )    =    1 ~ 50            
                plus_recovery_life    (    2.00%    )    =    1 ~ 3            
                plus_recovery_mana    (    2.00%    )    =    1 ~ 3            
                percent_strength    (    0.00%    )    =    0 ~ 0            
                percent_intelligence    (    0.00%    )    =    0 ~ 0            
                percent_dexterity    (    0.00%    )    =    0 ~ 0            
                percent_wisdom    (    0.00%    )    =    0 ~ 0            
                percent_vitality    (    0.00%    )    =    0 ~ 0            
                percent_physic_attack    (    0.00%    )    =    0 ~ 0            
                percent_physic_defense    (    0.00%    )    =    0 ~ 0            
                percent_magic_attack    (    0.00%    )    =    0 ~ 0            
                percent_magic_defense    (    0.00%    )    =    0 ~ 0            
                percent_critical_rate    (    0.00%    )    =    0 ~ 0            
                percent_critical_damage    (    1.50%    )    =    0.5% ~ 1.5%            
                percent_accuracy    (    0.00%    )    =    0 ~ 0            
                percent_evade    (    0.00%    )    =    0 ~ 0            
                percent_move_speed    (    1.00%    )    =    1% ~ 3%            
                percent_life    (    0.00%    )    =    0 ~ 0            
                percent_mana    (    0.00%    )    =    0 ~ 0            
                percent_recovery_life    (    0.00%    )    =    0 ~ 0            
                percent_recovery_mana    (    0.00%    )    =    0 ~ 0            
            }                                    
        }                                        
    }



    enchant

    ItemEnchant.bin

    Code:
    60000101	12~14	0~200	0	100.00%
    item - enchant range - item level - a space - enchant rate every enchant lv

    or you could doing something like this
    Code:
    30000844	0~14	0~200	0	0.00%	-1: 20%
    there a change fail is 20% (so enchant success is 80%) and decrease -1
    [/code]30000576 0~14 0~200 0 0.00% -1: 100%[/code]
    this using normal rates , if fail enchant lv will drecrease 1 , youe could change decrease more


    normal enchant rates for plus
    Spoiler:

    0 100.00%
    1 99.90%
    2 86.30%
    3 77.80%
    4 69.30%
    5 59.50%
    6 44.70%
    7 34.60%
    8 28.20%
    9 23.70%
    10 19.70%
    11 16.20%
    12 14.20%
    13 13.50%
    14 12.80%
    15 10.00%
    16 8.80%
    17 7.20%
    18 6.50%
    19 5.80%

    classic are
    Spoiler:

    +0 ~> +1 : 100.00%
    +1 ~> +2 : 85.00%
    +2 ~> +3 : 72.25%
    +3 ~> +4 : 61.41%
    +4 ~> +5 : 52.20%
    +5 ~> +6 : 44.37%
    +6 ~> +7 : 37.71%
    +7 ~> +8 : 32.06%
    +8 ~> +9 : 27.25%
    +9 ~> +10 : 23.16%
    +10 ~> +11 : 19.69%
    +11 ~> +12 : 16.73%
    +12 ~> +13 : 14.22%
    +13 ~> +14 : 12.09%
    +14 ~> +15 : 10.28%


    crafing

    mix_setting.bin

    just read no explain


    itemreinforce.bin
    reinforcing

    explain later dont have enough time.. nid to go.. will explain next 6 hours.



  4. #4
    Apprentice crawlingchaos is offline
    MemberRank
    Jan 2014 Join Date
    14Posts

    Re: some question again...

    thanks for info guys..... sorry for late reply and i'm kind of busy in the past few weeks....



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