How can i change the texture from the chip's war?

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  1. #1
    Sorcerer Supreme rapido15 is offline
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    smile How can i change the texture from the chip's war?

    How can i change the texture from the chip's war? i tried using hexeditor for the Character.dat (client side) and nothing i couldnt find. And i was looking in the forum and i couldnt fine a solid answer, thanks in advance.


  2. #2
    Too Pro To Handle Marnkx is offline
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    Re: How can i change the texture from the chip's war?

    yes its in the character.edf, use strs.

  3. #3
    Sorcerer Supreme rapido15 is offline
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    Re: How can i change the texture from the chip's war?

    Quote Originally Posted by Marnkx View Post
    yes its in the character.edf, use strs.
    I havent found one yet =/, do you have one to share Marnkx? thanks in advance.

  4. #4
    no failure, no greget! dodojimbun is offline
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    Re: How can i change the texture from the chip's war?

    =) actually nobody want tell the truth, but u can reedit the skin from resource.edf

  5. #5
    Sorcerer Supreme rapido15 is offline
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    Re: How can i change the texture from the chip's war?

    Quote Originally Posted by dodojimbun View Post
    =) actually nobody want tell the truth, but u can reedit the skin from resource.edf
    dodojimbun do you have any strs for resource.dat? or should i use hex editor? and which offset i need to find? thanks in advance.

  6. #6
    Bored Killerwoody is offline
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    Re: How can i change the texture from the chip's war?

    USE SEARCH HAHA These same people posting nonsense is getting a bit redundant! You can change it in monstercharacter.dat its so easy! Search for STRS there's a few sets on RZ learn to read would be another suggestion!

  7. #7
    no failure, no greget! dodojimbun is offline
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    Re: How can i change the texture from the chip's war?

    changing monstercharacter.dat without editing character.edf, resource.edf, and itemlooting.dat it will mess ur mobs i think

  8. #8
    Newbie BolicDev is offline
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    Re: How can i change the texture from the chip's war?

    Quote Originally Posted by rapido15 View Post
    How can i change the texture from the chip's war? i tried using hexeditor for the Character.dat (client side) and nothing i couldnt find. And i was looking in the forum and i couldnt fine a solid answer, thanks in advance.
    use this strs
    [filemask="Character.dat"]


    struct CharacterFile
    {
    u32 ClassBlocks;
    u32 ClassColumns;
    seek (ClassBlocks*ClassColumns+8);
    u32 RankBlocks;
    u32 RankColumns;
    seek (ClassBlocks*ClassColumns+RankBlocks*RankColumns+16);
    u32 MobBlocks;
    u32 MobColumns;
    seek (ClassBlocks*ClassColumns+RankBlocks*RankColumns+MobBlocks*MobColumns+24);
    u32 ExpBlocks;
    u32 ExpColumns;
    seek (ClassBlocks*ClassColumns+RankBlocks*RankColumns+MobBlocks*MobColumns+ExpBlocks*ExpColumns+32);
    u32 PTBlocks;
    u32 PTColumns;
    seek (ClassBlocks*ClassColumns+RankBlocks*RankColumns+MobBlocks*MobColumns+ExpBlocks*ExpColumns+PTBlocks*PTColumns+40);
    u32 EmoteBlocks;
    u32 EmoteColumns;
    seek (ClassBlocks*ClassColumns+RankBlocks*RankColumns+MobBlocks*MobColumns+ExpBlocks*ExpColumns+PTBlocks*PTColumns+EmoteBlocks*EmoteColumns+48);
    u32 AnimusBlocks;
    u32 AnimusColumns;
    child Class [group="Class", offset=8, count=ClassBlocks];
    child Rank [group="Rank", offset=(ClassBlocks*ClassColumns+16), count=RankBlocks];
    child Mob [group="Monsters", offset=(ClassBlocks*ClassColumns+RankBlocks*RankColumns+24), count=MobBlocks];
    child Exp [group="Exp", offset=(ClassBlocks*ClassColumns+RankBlocks*RankColumns+MobBlocks*MobColumns+32), count=ExpBlocks];
    child PT [group="PT", offset=(ClassBlocks*ClassColumns+RankBlocks*RankColumns+MobBlocks*MobColumns+ExpBlocks*ExpColumns+40), count=PTBlocks];
    child Emote [group="Emotes", offset=(ClassBlocks*ClassColumns+RankBlocks*RankColumns+MobBlocks*MobColumns+ExpBlocks*ExpColumns+PTBlocks*PTColumns+48), count=EmoteBlocks];
    child Animus [group="Animus", offset=(ClassBlocks*ClassColumns+RankBlocks*RankColumns+MobBlocks*MobColumns+ExpBlocks*ExpColumns+PTBlocks*PTColumns+EmoteBlocks*EmoteColumns+56), count=AnimusBlocks];
    }

    struct Class [preload=1]
    {
    u32 [tag="????"] DWORD;
    u32 nCount;
    u32 [tag="????"] DWORD;
    cstr [len=32] ClassCode;
    i32 [tag="????"] DWORD;
    i32 [tag="????"] DWORD;
    i32 [tag="????"] DWORD;
    i32 [tag="????"] DWORD;
    i32 [tag="????"] DWORD;
    i32 [tag="????"] DWORD;
    i32 [tag="????"] DWORD;
    i32 [tag="????"] DWORD;
    i32 [tag="????"] DWORD;
    cstr [len=32] TypeName;
    cstr [len=32] ClassName;
    cstr [len=32] ClassName;
    u32 [tag="Race Code"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    cstr [len=1024] TypeName;
    }

    struct Rank [preload=1]
    {
    u8 DWORD;
    cstr [len=32] BellRank;
    cstr [len=32] CoraRank;
    cstr [len=32] AccretianRank;
    u8 DWORD;
    u16 DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    u32 [tag="????"] DWORD;
    }

    struct Mob [preload=1]
    {
    i32 nCount;
    i32 SpawnCode;
    cstr [len=32] Name;
    u8 DWORD;
    u8 DWORD;
    i16 Level;
    i32 Health;
    i32 Atk_Speed;
    i32 Atk_Range;
    float DWORD;
    float DWORD;
    u32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 MobRace;
    i32 KillPoint;
    }

    struct Exp [preload=1]
    {
    u32 DWORD;
    u32 DWORD;
    u32 DWORD;
    u32 DWORD;
    u32 DWORD;
    u32 DWORD;
    }

    struct PT [preload=1]
    {
    u8 Level;
    u8 Melee;
    u8 Range;
    u8 RaceSpecial;
    u8 Force;
    u8 Shield;
    u8 Defense;
    u8 Wep/ShieldCraft;
    u8 ArmorCraft;
    u8 AmmoCraft;
    u8 BasicMelee;
    u8 ExpertMelee;
    u8 EliteMelee;
    u8 MasterMelee;
    u8 BasicRange;
    u8 ExpertRange;
    u8 EliteRange;
    u8 MasterRange;
    u8 BasicDark;
    u8 ExpertDark;
    u8 EliteDark;
    u8 MasterDark;
    u8 BasicHoly;
    u8 ExpertHoly;
    u8 EliteHoly;
    u8 MasterHoly;
    u8 BasicFire;
    u8 ExpertFire;
    u8 EliteFire;
    u8 MasterFire;
    u8 BasicAqua;
    u8 ExpertAqua;
    u8 EliteAqua;
    u8 MasterAqua;
    u8 BasicTerra;
    u8 ExpertTerra;
    u8 EliteTerra;
    u8 MasterTerra;
    u8 BasicWind;
    u8 ExpertWind;
    u8 EliteWind;
    u8 MasterWind;
    u8 DWORD;
    u8 DWORD;
    u8 DWORD;
    u8 DWORD;
    }

    struct Emote [preload=1]
    {
    u32 DWORD;
    u32 DWORD;
    u32 DWORD;
    cstr [len=32] Name;
    u32 DWORD;
    }

    struct Animus [preload=1]
    {
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    i8 DWORD;
    i8 DWORD;
    i8 DWORD;
    i8 DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    float DWORD;
    float DWORD;
    i32 DWORD;
    i32 DWORD;
    i32 DWORD;
    }

  9. #9
    Sorcerer Supreme rapido15 is offline
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    Re: How can i change the texture from the chip's war?

    Quote Originally Posted by BolicDev View Post
    use this strs
    Thanks, but i cant find the chip, since some table left to this strs if i am right.

    I wish you can help me with this, i really need this, and thanks in advance :)

  10. #10
    Newbie Ram4ik is offline
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    May 2013 Join Date
    7Posts

    Re: How can i change the texture from the chip's war?

    you want to change the texture of the chip?
    I have a file where the chip is changed



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