Increase CW ? O.O

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  1. #1
    Member xangai2 is offline
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    Jan 2010 Join Date
    95Posts

    happy Increase CW ? O.O

    is to increase from 3 to 5 CW something?

    Thanks =D


  2. #2
    Proficient Member Agungg is offline
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    Feb 2012 Join Date
    160Posts

    Re: Increase CW ? O.O

    did you mean war to 5x/days ?

  3. #3
    Too Pro To Handle Marnkx is offline
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    Apr 2012 Join Date
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    766Posts

    Re: Increase CW ? O.O

    Quote Originally Posted by Agungg View Post
    did you mean war to 5x/days ?
    Cw time should be base on your server time.

  4. #4
    Member xangai2 is offline
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    Jan 2010 Join Date
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    Re: Increase CW ? O.O

    Quote Originally Posted by Agungg View Post
    did you mean war to 5x/days ?
    Yes =]

  5. #5
    Learning + headache=Dev Spikey is offline
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    Aug 2008 Join Date
    Right HereLocation
    307Posts

    Re: Increase CW ? O.O

    We looked at doing this on 223 I assume you would need to edit your Zoneserver.exe

  6. #6
    Proficient Member Agungg is offline
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    Feb 2012 Join Date
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    Re: Increase CW ? O.O

    We looked at doing this on 223 I assume you would need to edit your Zoneserver.exe
    how about it? No clue or you can give

  7. #7
    iam still Noob novanakal is offline
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    Nov 2009 Join Date
    Jaka, IndonesiaLocation
    1,164Posts

    Re: Increase CW ? O.O

    just edit in NewHollySystem.ini in initialize folder

  8. #8
    Proficient Member Agungg is offline
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    Feb 2012 Join Date
    160Posts

    Re: Increase CW ? O.O

    just edit in NewHollySystem.ini in initialize folder
    it's true ? what wrong .
    i has set but cw just 3x


    [total_schedule_count]

    schedule_count = 5

    [Schedule_0]
    HSS_SCENE_CHANGE_TERM = 600000

    HSS_SCENE_BATTLE_TERM = 7200000

    HSS_SCENE_ATTACKABLE_KEEPER_TERM = 1800000


    HSS_SCENE_DESATTACKABLE_KEEPER_TERM = 10800000
    HSS_SCENE_CHAOS_KEEPER_TERM = 3000000
    HSS_SCENE_BASE_MINIE_TERM = 10800000
    HSS_SCENE_TOUCH_DOWN_ADD_TERM = 3600000


    [Schedule_1]
    HSS_SCENE_CHANGE_TERM = 600000

    HSS_SCENE_BATTLE_TERM = 7200000

    HSS_SCENE_ATTACKABLE_KEEPER_TERM = 1800000


    HSS_SCENE_DESATTACKABLE_KEEPER_TERM = 10800000
    HSS_SCENE_CHAOS_KEEPER_TERM = 3000000
    HSS_SCENE_BASE_MINIE_TERM = 10800000
    HSS_SCENE_TOUCH_DOWN_ADD_TERM = 3600000


    [Schedule_2]
    HSS_SCENE_CHANGE_TERM = 600000

    HSS_SCENE_BATTLE_TERM = 7200000

    HSS_SCENE_ATTACKABLE_KEEPER_TERM = 1800000


    HSS_SCENE_DESATTACKABLE_KEEPER_TERM = 10800000
    HSS_SCENE_CHAOS_KEEPER_TERM = 3000000
    HSS_SCENE_BASE_MINIE_TERM = 10800000
    HSS_SCENE_TOUCH_DOWN_ADD_TERM = 3600000


    [Schedule_3]
    HSS_SCENE_CHANGE_TERM = 600000

    HSS_SCENE_BATTLE_TERM = 7200000

    HSS_SCENE_ATTACKABLE_KEEPER_TERM = 1800000


    HSS_SCENE_DESATTACKABLE_KEEPER_TERM = 10800000
    HSS_SCENE_CHAOS_KEEPER_TERM = 3000000
    HSS_SCENE_BASE_MINIE_TERM = 10800000
    HSS_SCENE_TOUCH_DOWN_ADD_TERM = 3600000


    [Schedule_4]
    HSS_SCENE_CHANGE_TERM = 600000

    HSS_SCENE_BATTLE_TERM = 7200000

    HSS_SCENE_ATTACKABLE_KEEPER_TERM = 1800000


    HSS_SCENE_DESATTACKABLE_KEEPER_TERM = 10800000
    HSS_SCENE_CHAOS_KEEPER_TERM = 3000000
    HSS_SCENE_BASE_MINIE_TERM = 10800000
    HSS_SCENE_TOUCH_DOWN_ADD_TERM = 3600000


    [Schedule_5]
    HSS_SCENE_CHANGE_TERM = 600000

    HSS_SCENE_BATTLE_TERM = 7200000

    HSS_SCENE_ATTACKABLE_KEEPER_TERM = 1800000


    HSS_SCENE_DESATTACKABLE_KEEPER_TERM = 10800000
    HSS_SCENE_CHAOS_KEEPER_TERM = 3000000
    HSS_SCENE_BASE_MINIE_TERM = 10800000
    HSS_SCENE_TOUCH_DOWN_ADD_TERM = 3600000





    [HolySystem]
    MentalPass = FALSE
    KeeperCreateMap = resources
    KeeperCreateDummy = dk0001
    KeeperActiveDummy = hskactdum
    KeeperCenterDummy = dk0001
    KeeperMonsterCode = 04903

    FirstKeeperHPRate=5
    KeeperHPRate = 20

    HolyMental = iyhol01
    ;HolyMental = iyyyy01

    StoneNum = 3

    StoneCreateMap0 = resources
    StoneCreateDummy0 = dh001
    StoneMonsterCode0 = 04B00
    StoneMasterRace0 = 0

    StoneCreateMap1 = resources
    StoneCreateDummy1 = dh002
    StoneMonsterCode1 = 04B01
    StoneMasterRace1 = 1

    StoneCreateMap2 = resources
    StoneCreateDummy2 = dh003
    StoneMonsterCode2 = 04B02
    StoneMasterRace2 = 2


    [RaceBuff]
    thCnt = 3
    WinGetScaner0 = AF1F3 1
    WinEmptyScaner0 = AF1F4 1
    Fail0 = AF1F5 1
    Lose0 = AF1F6 1
    WinGetScaner1 = AF1F3 2
    WinEmptyScaner1 = AF1F4 2
    Fail1 = AF1F5 2
    Lose1 = AF1F6 2
    WinGetScaner2 = AF1F3 3
    WinEmptyScaner2 = AF1F4 3
    Fail2 = AF1F5 3
    Lose2 = AF1F6 3


    [RaceBattleRewardItem]
    ItemDropCntOnce = 50
    ItemDropDelay = 500

    FixCnt = 10
    Fix0 = irtal01 1 1
    Fix1 = irtal02 1 1
    Fix2 = irtal03 1 1
    Fix3 = irtal04 1 1
    Fix4 = irtal05 1 1
    Fix5 = irtal06 1 1
    Fix6 = irtal07 1 1
    Fix7 = irtal08 1 1
    Fix8 = irtal09 1 1
    Fix9 = irtal10 1 1
    Fix10 = irtal11 1 1
    Fix11 = irtal12 1 1
    Fix12 = irtal13 1 1
    Fix13 = irtal14 1 1
    Fix14 = iibba65 0 1
    Fix15 = iacca65 0 1
    Fix16 = iaaab43 0 1
    Fix17 = ipacu00 1 40
    Fix18 = ipbcu00 1 40
    Fix19 = ipccu00 1 40
    Fix20 = ipbco01 1 40
    Fix21 = ipcco01 1 40
    Fix22 = ipaco01 1 40
    Fix23 = itttt03 0 40
    Fix24 = iwswb40 0 1
    Fix25 = iwstb40 0 1
    Fix26 = iwflb40 0 1
    Fix27 = iwfib40 0 1
    Fix28 = iwspb40 0 1
    Fix29 = iwswb35 0 1
    Fix30 = iwstb35 0 1
    Fix31 = iwflb35 0 1
    Fix32 = iwfib35 0 1
    Fix33 = iwspb35 0 1
    Fix34 = irgef03 1 1
    Fix35 = irgea03 1 1
    Fix36 = irget03 1 1
    Fix37 = irgew03 1 1
    Fix38 = irgef02 1 2
    Fix39 = irgea02 1 2
    Fix40 = irget02 1 2
    Fix41 = irgew02 1 2
    Fix42 = irgef01 1 4
    Fix43 = irgea01 1 4
    Fix44 = irget01 1 4
    Fix45 = irgew01 1 4
    Fix46 = iyyyy02 99 10
    Fix47 = iyyyy03 99 5
    Fix48 = iyyyy21 99 10
    Fix49 = iyyyy22 99 5

    RateCnt = 1
    Rate0 = ioblu03 9 10000
    Rate1 = iored03 9 2000
    Rate2 = ioyel03 9 2000
    Rate3 = iogre03 9 2000
    Rate4 = iobla03 9 2000


    [PortalDummyName]
    BellaDummyName = dpfrom_bellato_portal
    CoraDummyName = dpfrom_cora_portal
    AccDummyName = dpfrom_accretia_portal


    [RaceBattlePoint]

    ;WinGetScanet = 5000
    WinEmptyScaner = 0
    FailGetScaner = 3000
    FailEmptyScaner = 0
    LoseGetScaner = 1500
    LoseEmptyScaner = 0

    [OreTotalAmount]
    Set = 10
    Minset = 300
    SAT_3 = 25000

  9. #9
    Account Upgraded | Title Enabled! Busman is offline
    MemberRank
    Sep 2009 Join Date
    LondonLocation
    1,385Posts

    Re: Increase CW ? O.O

    Just a guess but take a look at the schedule.dat and other files listed as schedule in the script folder

  10. #10
    Member eldanz is offline
    MemberRank
    May 2011 Join Date
    MarkasBesarFBILocation
    82Posts

    Re: Increase CW ? O.O

    i think .. u must edit in .. ini file holy sistem , schedule.dat and in zone server.

  11. #11
    Proficient Member Agungg is offline
    MemberRank
    Feb 2012 Join Date
    160Posts

    Re: Increase CW ? O.O

    Just a guess but take a look at the schedule.dat and other files listed as schedule in the script folder
    have a strs schedule.dat


  12. #12
    Account Upgraded | Title Enabled! Busman is offline
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    Sep 2009 Join Date
    LondonLocation
    1,385Posts

    Re: Increase CW ? O.O

    Code:
    [filemask="Schedule.dat"]
    
    
    struct ScheduleFile
    {
    u32 nBlocks;
    u32 nColumns;
    u32 nSize;
    child ScheduleBlock [count=nBlocks];
    }
    
    struct ScheduleBlock [preload=1]
    {
    u32 nCount;
    cstr [len=64] ItemSlot;
    u32 nCount;
    u32 nCount;
    u32 nCount;
    u32 nCount;
    u32 nCount;
    u32 nCount;
    }

  13. #13
    Proficient Member Agungg is offline
    MemberRank
    Feb 2012 Join Date
    160Posts

    Re: Increase CW ? O.O

    ah I do not understand. haha

    column how do I change and should that change anything?

    please its support, I do not understand russian



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