Hello Share if anyone has:Strs ZoneServer 2.2.3.2 Maginic. Link to the forum is not working. Thank you in advance.
Hello Share if anyone has:Strs ZoneServer 2.2.3.2 Maginic. Link to the forum is not working. Thank you in advance.
Code:[filemask="*.exe"] struct ClassTweaks { //---------------------------------Function in ZoneServer child Grade [offset=0x096c03]; // CPlayer::pc_CanSelectClassRequest sibling AnimusTweaks; } struct AnimusTweaks { //-------------------------------------Function in ZoneServer child UnlockLv [offset=0x12a41c]; // GetAnimusFldFromLv child UnlockExp [offset=0x12a35d]; // GetAnimusFldFromExp sibling BaseGradeRate; } //======================================================= // Rate by Grade // Offset by Emka // Reconfig by novanakal@reborngamers.com struct BaseGradeRate { child GradeRate [group="0", offset=(724963), count=7]; child GradeRate [group="1", offset=(725040), count=7]; child GradeRate [group="2", offset=(725117), count=7]; child GradeRate [group="3", offset=(725194), count=7]; child GradeRate [group="4", offset=(725271), count=7]; child GradeRate [group="5", offset=(725348), count=7]; child GradeRate [group="6", offset=(725425), count=7]; child GradeRate [group="7", offset=(725502), count=7]; child GradeRate [group="8", offset=(725579), count=7]; child GradeRate [group="9", offset=(725656), count=7]; child GradeRate [group="10", offset=(725733), count=7]; sibling BaseJewelRate; } struct BaseJewelRate { child JewelRate [offset=(7376640)]; sibling System; } //======================================================= struct System { //---------------------------------Function in ZoneServer child "ZoneServer Port" [offset=0x1ea7d4, group="ZonePort",count=1]; child "ZoneServer Port" [offset=0x1f7788, group="ZonePort",count=1]; child "Protection GM commands" [offset=0x215cfe, group="GM Protocol",count=1]; child "Activation GM commands" [offset=0x215ce9, group="GM Protocol",count=1]; child "Disena" [offset=0x70719c, group="Racial Currency",count=1]; child "Gold" [offset=0x70718c, group="Racial Currency",count=1]; child "Packets Protection" [offset=0x2dc060, group="Packets Protection",count=1]; child Loot [offset=0x0b2706]; // CPlayer::pc_TakeGroundingItem child Tower [offset=0x0a5dd8]; // _TOWER_PARAM::IsEmpty child SecurityCode [offset=0x06EED20]; sibling GMCommands; } struct GMCommands { child CommandList [offset=0x0779B48]; } //------------------------------- Class ------------------------------- // // CPlayer::pc_CanSelectClassRequest struct Grade [preload] { cstr [value=("For unlock or lock Need Class Grade change 1 to your value")] Information; cstr [value=("0 : Lock Second Class Grade")] Minimum_value; cstr [value=("2 : Unlock Third Class Grade")] Maximum_value; i8 [tag="Last Change Class Grade"]; } // //------------------------------- Class ------------------------------- //------------------------------- Animus ------------------------------- // // GetAnimusFldFromLv struct UnlockLv [preload] { cstr [value=("For increase or decrease Animus Level change 65 to your value")] Information; u8 [tag="Last Animus Level"]; } // GetAnimusFldFromExp struct UnlockExp [preload] { cstr [value=("For unlock or lock Animus Exp change 65 to your value")] Information; u8 [tag="Last Animus Level"]; } // //------------------------------- Animus ------------------------------- //----------------------------- Other Tweaks ---------------------------- // struct "ZoneServer Port" [preload] { cstr [value=("By Default 27780")] Information; i16 [tag="Port"]; } struct "Activation GM commands" [preload] { cstr [value=("True only if Server is on Release Mode")] Information; cstr [value=("Disable : 116 (74) | Enable : 235 (EB)")] Information; u8 [tag="Value"]; } struct "Protection GM commands" [preload] { cstr [value=("True only if Server is on Release Mode")] Information; cstr [value=("All grade Enabled : 28 (1C) | Only GM Grade can use : 31(1F)")] Information; u8 [tag="Value"]; } struct "Disena" [preload] { cstr [value=("0x0000000065cdcd41 = 1kkk disena you must Mutiply that reference")] Information; cstr [value=("The maximum recommended value for the server - 2kkk (0x0000000065cddd41)")] Information; cstr [value=("The theoretical maximum value for the server - 10kkk")] Information; i32 [tag="Value"]; } struct "Gold" [preload] { cstr [value=("0x0000000080841e41 = 500k gold you must Mutiply that reference")] Information; cstr [value=("0x0000000065cdcd41 = 1kkk gold you must Mutiply that reference")] Information; cstr [value=("The maximum recommended value for the server - 2kkk (0x0000000065cddd41)")] Information; cstr [value=("The theoretical maximum value for the server - 10kkk")] Information; i32 [tag="Value"]; } struct "Packets Protection" [preload] { cstr [value=("0xe813c6d2ff = Default Value")] Information; cstr [value=("If you wish block All unwanted Packets Traffic setup it with 0x9090909090")] Information; cstr [value=("When you change just Write the number example 0x0090 just write 90 in the box and hit enter")] Information; cstr [value=("0x00E8 = Default Block traffic 1")] Information; x8 [tag="Block traffic 1"]; cstr [value=("0x0013 = Default Block traffic 2")] Information; x8 [tag="Block traffic 2"]; cstr [value=("0x00C6 = Default Block traffic 3")] Information; x8 [tag="Block traffic 3"]; cstr [value=("0x00D2 = Default Block traffic 4")] Information; x8 [tag="Block traffic 4"]; cstr [value=("0x00FF = Default Block traffic 5")] Information; x8 [tag="Block traffic 5"]; } struct GradeRate [preload] { cstr [len=7, hidden]; i32 [tag="Success"]; skip (1147); cstr [len=7, hidden]; i32 [tag="Destroy"]; skip (836); cstr [len=7, hidden]; i32 [tag="Downgrade"]; skip (-2005); } struct JewelRate [preload] { double [tag="Rate"]; } // CPlayer::pc_TakeGroundingItem struct Loot [preload] { cstr [value=("For increase or decrease Speed take loot change 400 to your value")] Information; i32 [id=Delay, tag="Take Delay MS"]; calc [value=Delay+100] "True Client Value"; } // _TOWER_PARAM::IsEmpty struct Tower { cstr [value=("For increase or decrease number of Towers than can install change 6 to your value")] Information; u8 [tag="Number of Towers"]; } struct SecurityCode { cstr [value=("If you want Launch Zone server from other Tool add Code else leave it empty")] Information; str[len=15] "Code"; } struct CommandList { cstr [value=("List Of GM Command")] Information; str[len=15] "%change degree"; cstr [len=1, hidden]; str[len=15] "%respawn start"; cstr [len=1, hidden]; str[len=15] "%respawn stop"; cstr [len=1, hidden]; str[len=19] "___________________"; cstr [len=1, hidden]; str[len=27] "___________________"; cstr [len=1, hidden]; str[len=15] "%allmuzi"; cstr [len=1, hidden]; str[len=19] "___________________"; cstr [len=1, hidden]; str[len=15] "%altexp"; cstr [len=1, hidden]; str[len=19] "%jump"; cstr [len=1, hidden]; str[len=15] "%pass dungeon"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=11] "%transparent"; cstr [len=1, hidden]; str[len=11] "___________________"; cstr [len=1, hidden]; str[len=15] "%no transparent "; cstr [len=1, hidden]; str[len=23] "%max attack point"; cstr [len=1, hidden]; str[len=23] "%min attack point"; cstr [len=1, hidden]; str[len=19] "%normal attack point"; cstr [len=1, hidden]; str[len=11] "___________________"; cstr [len=1, hidden]; str[len=11] "%matchless"; cstr [len=1, hidden]; str[len=11] "___________________"; cstr [len=1, hidden]; str[len=15] "%no matchless"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=7] "%port"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=7] "%eder"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=11] "%goto ship"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=11] "___________________"; cstr [len=1, hidden]; str[len=11] "%start holy"; cstr [len=1, hidden]; str[len=11] "%stone"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "%stone bye"; cstr [len=1, hidden]; str[len=11] "%keeper bye"; cstr [len=1, hidden]; str[len=11] "___________________"; cstr [len=1, hidden]; str[len=7] "%servant"; cstr [len=1, hidden]; str[len=15] "%start keeper"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=11] "%goto stone"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=7] "%beggar"; cstr [len=1, hidden]; str[len=11] "___________________"; cstr [len=1, hidden]; str[len=11] "%no beggar"; cstr [len=1, hidden]; str[len=3] "GM Chat Command"; cstr [len=1, hidden]; str[len=7] "%kick"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=15] "%pass quest"; cstr [len=1, hidden]; str[len=15] "%charcall"; cstr [len=1, hidden]; str[len=7] "%moncall"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=11] "%goto mine"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=7] "%copy"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=7] "%total"; cstr [len=1, hidden]; str[len=3] "%die"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=7] "%miracle"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=11] "%fullmiracle"; cstr [len=1, hidden]; str[len=3] "%lv"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "%neverdie"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=11] "%no neverdie"; cstr [len=1, hidden]; str[len=3] "___________________"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "%upfcitem"; cstr [len=1, hidden]; str[len=7] "%upskill"; cstr [len=1, hidden]; str[len=7] "upforce"; cstr [len=1, hidden]; str[len=11] "%allskill"; cstr [len=1, hidden]; str[len=11] "___________________"; cstr [len=1, hidden]; str[len=15] "%contribute_p"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=15] "%contribute_m"; cstr [len=1, hidden]; str[len=15] "%recalltime"; cstr [len=1, hidden]; str[len=11] "%recallexp"; cstr [len=1, hidden]; str[len=11] "%monset"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "%full force"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=11] "%threeseven"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=11] "___________________"; cstr [len=1, hidden]; str[len=11] "%clear inven"; cstr [len=1, hidden]; str[len=11] "___________________"; cstr [len=1, hidden]; str[len=11] "%god hand"; cstr [len=1, hidden]; str[len=11] "___________________"; cstr [len=1, hidden]; str[len=15] "%chicken hand"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "%effect time"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "%effect clear "; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=11] "___________________"; cstr [len=1, hidden]; str[len=11] "%circle"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=7] "%fullset"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=7] "%dfgrace"; cstr [len=1, hidden]; str[len=15] "%recallattack"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=11] "%allskillpt"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=11] "___________________"; cstr [len=1, hidden]; str[len=15] "%resurrect"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=11] "%createfield"; cstr [len=1, hidden]; str[len=3] "___________________"; cstr [len=1, hidden]; str[len=15] "%destroyfield"; cstr [len=1, hidden]; str[len=15] "%regenstone"; cstr [len=1, hidden]; str[len=15] "%destroystone"; cstr [len=1, hidden]; str[len=15] "%takestone"; cstr [len=1, hidden]; str[len=15] "%getstone "; cstr [len=1, hidden]; str[len=15] "%dropstone"; cstr [len=1, hidden]; str[len=15] "%forcestone"; cstr [len=1, hidden]; str[len=15] "%checkgoal"; cstr [len=1, hidden]; str[len=15] "%recvschedule"; cstr [len=1, hidden]; str[len=15] "%recvbattleinfo"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=23] "%recvtotalguildrank"; cstr [len=1, hidden]; str[len=23] "%recvpvpguildrank"; cstr [len=1, hidden]; str[len=15] "%changetaxrate"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=7] "%amp-set"; cstr [len=1, hidden]; str[len=15] "%amp-full"; cstr [len=1, hidden]; str[len=15] "%servertime"; cstr [len=1, hidden]; str[len=15] "%partycall"; cstr [len=1, hidden]; str[len=15] "%guildcall"; cstr [len=1, hidden]; str[len=11] "%cashamount"; cstr [len=1, hidden]; str[len=11] "%csbuy"; cstr [len=1, hidden]; str[len=7] "%primium"; cstr [len=1, hidden]; str[len=15] "%classevent"; cstr [len=1, hidden]; str[len=15] "%takeholymental"; cstr [len=1, hidden]; str[len=11] "___________________"; cstr [len=1, hidden]; str[len=3] "%war"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "%recalllv"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=7] "%AniPow"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=15] "%AfterEff"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "removesfdelay"; cstr [len=1, hidden]; str[len=15] "%utcancellogout"; cstr [len=1, hidden]; str[len=15] "%utcancel"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=11] "%chatsave"; cstr [len=1, hidden]; str[len=11] "%drop"; cstr [len=1, hidden]; str[len=15] "%oreamount"; cstr [len=1, hidden]; str[len=11] "%remainore"; cstr [len=1, hidden]; str[len=11] "___________________"; cstr [len=1, hidden]; str[len=15] "%serverrate"; cstr [len=1, hidden]; str[len=11] "%premiumrate"; cstr [len=1, hidden]; str[len=3] "%buf"; cstr [len=1, hidden]; str[len=11] "trapattack"; cstr [len=1, hidden]; str[len=11] "%hitme"; cstr [len=1, hidden]; str[len=15] "%eventset start"; cstr [len=1, hidden]; str[len=15] "%eventset stop"; cstr [len=1, hidden]; str[len=15] "%temp point"; cstr [len=1, hidden]; str[len=15] "%new killerlist"; cstr [len=1, hidden]; str[len=3] "%lua"; cstr [len=1, hidden]; str[len=3] "%* (GM Command For Item)"; cstr [len=1, hidden]; str[len=15] "%userchatban"; cstr [len=1, hidden]; str[len=15] "%itemloot"; cstr [len=1, hidden]; str[len=15] "%minespeed"; cstr [len=1, hidden]; str[len=15] "%sfmastery "; cstr [len=1, hidden]; str[len=15] "%basemastery "; cstr [len=1, hidden]; str[len=15] "%animuexp "; cstr [len=1, hidden]; str[len=15] "%playerexp"; cstr [len=1, hidden]; str[len=15] "%darkholereward"; cstr [len=1, hidden]; str[len=15] "%pcitemloot "; cstr [len=1, hidden]; str[len=15] "%pcminespeed "; cstr [len=1, hidden]; str[len=15] "%pcsfmastery "; cstr [len=1, hidden]; str[len=15] "%pcbasemastery"; cstr [len=1, hidden]; str[len=15] "%pcanimuexp"; cstr [len=1, hidden]; str[len=15] "%pcplayerexp"; cstr [len=1, hidden]; str[len=15] "%mepcbang"; cstr [len=1, hidden]; str[len=15] "%pcbangitemget"; cstr [len=1, hidden]; str[len=15] "%expirepcbang"; cstr [len=1, hidden]; str[len=15] "%voteenable"; cstr [len=1, hidden]; str[len=15] "%voteinfo"; cstr [len=1, hidden]; str[len=11] "%playerset"; cstr [len=1, hidden]; str[len=11] "%envset"; cstr [len=1, hidden]; str[len=7] "%timeset"; cstr [len=1, hidden]; str[len=11] "%tlinfoset"; cstr [len=1, hidden]; str[len=11] "%tlinfo"; cstr [len=1, hidden]; str[len=15] "%tlsysset"; cstr [len=1, hidden]; str[len=7] "%actpset"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=7] "%eventst"; cstr [len=1, hidden]; str[len=15] "%setevent"; cstr [len=1, hidden]; str[len=11] "%getboxcnt"; cstr [len=1, hidden]; str[len=11] "%sethp"; cstr [len=1, hidden]; str[len=15] "%hfs full"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=23] "%show me the dalant"; cstr [len=1, hidden]; str[len=23] "%show me the gold"; cstr [len=1, hidden]; str[len=11] "___________________"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=11] "%BossMe"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "%OneHourAfter"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=23] "%Set Settle Owner Guild"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=31] "%Clear Settle Owner Guild"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "%gotochar"; cstr [len=1, hidden]; str[len=7] "%gotomon"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "%exception"; cstr [len=1, hidden]; str[len=7] "%premium"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=15] "%Set Guild Grade"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=23] "%Set Guild Grade By Name"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=31] "%Set Guild Grade By GuildSerial"; cstr [len=1, hidden]; str[len=7] "___________________"; cstr [len=1, hidden]; str[len=15] "%MasterMe"; cstr [len=1, hidden]; str[len=11] "___________________"; cstr [len=1, hidden]; str[len=11] "%altlv"; cstr [len=1, hidden]; str[len=15] "%setexprate"; cstr [len=1, hidden]; str[len=7] "%gotonpc"; cstr [len=1, hidden]; str[len=15] "%npcquest"; cstr [len=1, hidden]; str[len=15] "%delquest"; cstr [len=1, hidden]; str[len=15] "%manageguild"; cstr [len=1, hidden]; str[len=15] "%masterelect"; cstr [len=1, hidden]; str[len=15] "___________________"; cstr [len=1, hidden]; str[len=23] "%conevent"; } // //------------------------------- Other Tweaks -------------------------------
try this with 3rd job unlocking
Code:[filemask="ZoneServerTSD_x64.exe"] //-------------Unlocking the 3rd Job Tweaks-------------\\ struct "Unlocking the 3rd Job Tweaks" { child "Unlocking the 3rd Job" [offset=0x0528c9]; sibling "Animus Tweaks"; } struct "Unlocking the 3rd Job" { u8 "Change to = 2 to 3" ; } //------------ End of Unlocking the 3rd Job Tweaks-------------\\ //-------------Animus Tweaks-------------\\ struct "Animus Tweaks" { child "Animus" [offset=0x0BAD84]; child "Sealed Animus" [offset=0x0BAE33]; sibling "PORT Tweaks"; } struct "Animus" { u8 "Change it to your new lvl Cap" ; } struct "Sealed Animus" { u8 "Change it to your new lvl Cap" ; } //-------------End of Animus Tweaks-------------\\ //-------------PORT Tweaks-------------// // Searching With IDAPRO // struct "Port Tweaks" { child Port_1 [offset=0x0114472]; child Port_2 [offset=0x01144ed]; child Port_3 [offset=0x0114383]; sibling Upgrade_Tweaks; } //-------Struct PORT Tweaks--------// struct Port_1 [preload=1, tableview=1] { str [value=("Default Port 27555")] "PORT 1"; i16 "Value" ; } struct Port_2 [preload=1, tableview=1] { str [value=("Default Port 27556")] "PORT 2"; i16 "Value" ; } struct Port_3 [preload=1, tableview=1] { str [value=("Default Port 27780")] "PORT 3"; i16 "Value" ; } //-------------End of Item Tweaks-------------// //-------------Upgreade Type Tweaks-------------// // Searching With IDAPRO // struct "Upgrade_Tweaks" { child "RatebyGrade" [group=Grade_1, offset=0x0066946, count=7]; child "RatebyGrade" [group=Grade_2, offset=0x0066993, count=7]; child "RatebyGrade" [group=Grade_3, offset=0x00669e0, count=7]; child "RatebyGrade" [group=Grade_4, offset=0x0066A2D, count=7]; child "RatebyGrade" [group=Grade_5, offset=0x0066A7A, count=7]; child "RatebyGrade" [group=Grade_6, offset=0x0066AC7, count=7]; child "RatebyGrade" [group=Grade_7, offset=0x0066B61, count=7]; child "RatebyGrade" [group=Grade_8, offset=0x0066BAE, count=7]; child "RatebyGrade" [group=Grade_9, offset=0x0066BFB, count=7]; child "RatebyGrade" [group=Grade_10, offset=0x0066C48, count=7]; Sibling GMCommands; } //------------Struct Upgrade Tweaks-----------// struct "RatebyGrade" [preload=1, tableview=1] { cstr [len=7, hidden]; i32 [tag="Sucess Probabilty"]; skip (1162); cstr [len=7, hidden]; i32 [tag="Destroy Probabilty"]; skip (913); cstr [len=7, hidden]; i32 [tag="DownGrade Probabilty"]; skip (-2097); } //-------------End of Upgreade Type Tweaks-------------// struct GMCommands { child CommandList [offset=0x00519a70]; } struct CommandList { cstr [value=("List Of GM Command")] Information; str[len=15] "%change degree"; cstr [len=1, hidden]; str[len=15] "%respawn start"; cstr [len=1, hidden]; str[len=15] "%respawn stop"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; cstr [len=11, hidden]; cstr [len=1, hidden]; cstr [len=11, hidden]; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=15] "%allmuzi"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=3] "xyz"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=15] "%altexp"; cstr [len=1, hidden]; str[len=19] "%jump"; cstr [len=1, hidden]; str[len=15] "%pass dungeon"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=11] "%transparent"; cstr [len=1, hidden]; cstr [len=11, hidden]; cstr [len=1, hidden]; str[len=15] "%no transparent "; cstr [len=1, hidden]; str[len=23] "%max attack point"; cstr [len=1, hidden]; str[len=23] "%min attack point"; cstr [len=1, hidden]; str[len=19] "%normal attack point"; cstr [len=1, hidden]; cstr [len=11, hidden]; cstr [len=1, hidden]; str[len=11] "%matchless"; cstr [len=1, hidden]; cstr [len=11, hidden]; cstr [len=1, hidden]; str[len=15] "%no matchless"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=7] "%port"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=7] "%eder"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=11] "%goto ship"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; cstr [len=11, hidden]; cstr [len=1, hidden]; str[len=11] "%start holy"; cstr [len=1, hidden]; str[len=11] "%stone"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=15] "%stone bye"; cstr [len=1, hidden]; str[len=11] "%keeper bye"; cstr [len=1, hidden]; cstr [len=11, hidden]; cstr [len=1, hidden]; str[len=7] "%servant"; cstr [len=1, hidden]; str[len=15] "%start keeper"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=11] "%goto stone"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=7] "%beggar"; cstr [len=1, hidden]; cstr [len=11, hidden]; cstr [len=1, hidden]; str[len=11] "%no beggar"; cstr [len=1, hidden]; str[len=3] "GM Chat Command"; cstr [len=1, hidden]; str[len=7] "%kick"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=15] "%pass quest"; cstr [len=1, hidden]; str[len=15] "%charcall"; cstr [len=1, hidden]; str[len=7] "%moncall"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=11] "%goto mine"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=7] "%copy"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=7] "%total"; cstr [len=1, hidden]; str[len=3] "%die"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=7] "%miracle"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=11] "%fullmiracle"; cstr [len=1, hidden]; str[len=3] "%lv"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=15] "%neverdie"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=11] "%no neverdie"; cstr [len=1, hidden]; cstr [len=3, hidden]; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=15] "%upfcitem"; cstr [len=1, hidden]; str[len=7] "%upskill"; cstr [len=1, hidden]; str[len=7] "upforce"; cstr [len=1, hidden]; str[len=11] "%allskill"; cstr [len=1, hidden]; cstr [len=11, hidden]; cstr [len=1, hidden]; str[len=15] "%contribute_p"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=15] "%contribute_m"; cstr [len=1, hidden]; str[len=15] "%recalltime"; cstr [len=1, hidden]; str[len=11] "%recallexp"; cstr [len=1, hidden]; str[len=11] "%monset"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=15] "%full force"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=11] "%threeseven"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; cstr [len=11, hidden]; cstr [len=1, hidden]; str[len=11] "%clear inven"; cstr [len=1, hidden]; cstr [len=11, hidden]; cstr [len=1, hidden]; str[len=11] "%god hand"; cstr [len=1, hidden]; cstr [len=11, hidden]; cstr [len=1, hidden]; str[len=15] "%chicken hand"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=15] "%effect time"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=15] "%effect clear "; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; cstr [len=11, hidden]; cstr [len=1, hidden]; str[len=11] "%circle"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=7] "%fullset"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=7] "%dfgrace"; cstr [len=1, hidden]; str[len=15] "%recallattack"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=11] "%allskillpt"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; cstr [len=11, hidden]; cstr [len=1, hidden]; str[len=15] "%resurrect"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=11] "%createfield"; cstr [len=1, hidden]; cstr [len=3, hidden]; cstr [len=1, hidden]; str[len=15] "%destroyfield"; cstr [len=1, hidden]; str[len=15] "%regenstone"; cstr [len=1, hidden]; str[len=15] "%destroystone"; cstr [len=1, hidden]; str[len=15] "%takestone"; cstr [len=1, hidden]; str[len=15] "%getstone "; cstr [len=1, hidden]; str[len=15] "%dropstone"; cstr [len=1, hidden]; str[len=15] "%forcestone"; cstr [len=1, hidden]; str[len=15] "%checkgoal"; cstr [len=1, hidden]; str[len=15] "%recvschedule"; cstr [len=1, hidden]; str[len=15] "%recvbattleinfo"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=23] "%recvtotalguildrank"; cstr [len=1, hidden]; str[len=23] "%recvpvpguildrank"; cstr [len=1, hidden]; str[len=15] "%changetaxrate"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=7] "%amp-set"; cstr [len=1, hidden]; str[len=15] "%amp-full"; cstr [len=1, hidden]; str[len=15] "%servertime"; cstr [len=1, hidden]; str[len=15] "%partycall"; cstr [len=1, hidden]; str[len=15] "%guildcall"; cstr [len=1, hidden]; str[len=11] "%cashamount"; cstr [len=1, hidden]; str[len=11] "%csbuy"; cstr [len=1, hidden]; str[len=7] "%primium"; cstr [len=1, hidden]; str[len=15] "%classevent"; cstr [len=1, hidden]; str[len=15] "%takeholymental"; cstr [len=1, hidden]; cstr [len=11, hidden]; cstr [len=1, hidden]; str[len=3] "%war"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=15] "%recalllv"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=7] "%AniPow"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=15] "%AfterEff"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=15] "removesfdelay"; cstr [len=1, hidden]; str[len=15] "%utcancellogout"; cstr [len=1, hidden]; str[len=15] "%utcancel"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=11] "%chatsave"; cstr [len=1, hidden]; str[len=11] "%drop"; cstr [len=1, hidden]; str[len=15] "%oreamount"; cstr [len=1, hidden]; str[len=11] "%remainore"; cstr [len=1, hidden]; cstr [len=11, hidden]; cstr [len=1, hidden]; str[len=15] "%serverrate"; cstr [len=1, hidden]; str[len=11] "%premiumrate"; cstr [len=1, hidden]; str[len=3] "%buf"; cstr [len=1, hidden]; str[len=11] "trapattack"; cstr [len=1, hidden]; str[len=11] "%hitme"; cstr [len=1, hidden]; str[len=15] "%eventset start"; cstr [len=1, hidden]; str[len=15] "%eventset stop"; cstr [len=1, hidden]; str[len=15] "%temp point"; cstr [len=1, hidden]; str[len=15] "%new killerlist"; cstr [len=1, hidden]; str[len=3] "%lua"; cstr [len=1, hidden]; str[len=3] "%* (GM Command For Item)"; cstr [len=1, hidden]; str[len=15] "%userchatban"; cstr [len=1, hidden]; str[len=15] "%itemloot"; cstr [len=1, hidden]; str[len=15] "%minespeed"; cstr [len=1, hidden]; str[len=15] "%sfmastery "; cstr [len=1, hidden]; str[len=15] "%basemastery "; cstr [len=1, hidden]; str[len=15] "%animuexp "; cstr [len=1, hidden]; str[len=15] "%playerexp"; cstr [len=1, hidden]; str[len=15] "%darkholereward"; cstr [len=1, hidden]; str[len=15] "%pcitemloot "; cstr [len=1, hidden]; str[len=15] "%pcminespeed "; cstr [len=1, hidden]; str[len=15] "%pcsfmastery "; cstr [len=1, hidden]; str[len=15] "%pcbasemastery"; cstr [len=1, hidden]; str[len=15] "%pcanimuexp"; cstr [len=1, hidden]; str[len=15] "%pcplayerexp"; cstr [len=1, hidden]; str[len=15] "%mepcbang"; cstr [len=1, hidden]; str[len=15] "%pcbangitemget"; cstr [len=1, hidden]; str[len=15] "%expirepcbang"; cstr [len=1, hidden]; str[len=15] "%voteenable"; cstr [len=1, hidden]; str[len=15] "%voteinfo"; cstr [len=1, hidden]; str[len=11] "%playerset"; cstr [len=1, hidden]; str[len=11] "%envset"; cstr [len=1, hidden]; str[len=7] "%timeset"; cstr [len=1, hidden]; str[len=11] "%tlinfoset"; cstr [len=1, hidden]; str[len=11] "%tlinfo"; cstr [len=1, hidden]; str[len=15] "%tlsysset"; cstr [len=1, hidden]; str[len=7] "%actpset"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=7] "%eventst"; cstr [len=1, hidden]; str[len=15] "%setevent"; cstr [len=1, hidden]; str[len=11] "%getboxcnt"; cstr [len=1, hidden]; str[len=11] "%sethp"; cstr [len=1, hidden]; str[len=15] "%hfs full"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=23] "%show me the dalant"; cstr [len=1, hidden]; str[len=23] "%show me the gold"; cstr [len=1, hidden]; cstr [len=11, hidden]; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=11] "%BossMe"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=15] "%OneHourAfter"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=23] "%Set Settle Owner Guild"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=31] "%Clear Settle Owner Guild"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=15] "%gotochar"; cstr [len=1, hidden]; str[len=7] "%gotomon"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=15] "%exception"; cstr [len=1, hidden]; str[len=7] "%premium"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=15] "%Set Guild Grade"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=23] "%Set Guild Grade By Name"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=31] "%Set Guild Grade By GuildSerial"; cstr [len=1, hidden]; cstr [len=7, hidden]; cstr [len=1, hidden]; str[len=15] "%MasterMe"; cstr [len=1, hidden]; cstr [len=11, hidden]; cstr [len=1, hidden]; str[len=11] "%altlv"; cstr [len=1, hidden]; str[len=15] "%setexprate"; cstr [len=1, hidden]; str[len=7] "%gotonpc"; cstr [len=1, hidden]; str[len=15] "%npcquest"; cstr [len=1, hidden]; str[len=15] "%delquest"; cstr [len=1, hidden]; str[len=15] "%manageguild"; cstr [len=1, hidden]; str[len=15] "%masterelect"; cstr [len=1, hidden]; cstr [len=15, hidden]; cstr [len=1, hidden]; str[len=23] "%conevent"; }
sir you from indonesia? give me you no phone please :)
Why, must deleting the notice when someone releasing something.
awkoawkowkok hello kk homo wkowkowk,,,long time no see here :D![]()
Sorry foor noob question,
but how do i use this tweaks specially the port tweak.