strs zonserver 2.2.3.2

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  1. #1
    Apprentice lord379 is offline
    MemberRank
    Feb 2013 Join Date
    16Posts

    smile strs zonserver 2.2.3.2

    Hello Share if anyone has:Strs ZoneServer 2.2.3.2 Maginic. Link to the forum is not working. Thank you in advance.


  2. #2
    Enthusiast Relaxrf is offline
    MemberRank
    Mar 2013 Join Date
    29Posts

    Re: strs zonserver 2.2.3.2

    Code:
    [filemask="*.exe"]
    struct ClassTweaks
    {
    //---------------------------------Function in ZoneServer
    child Grade [offset=0x096c03]; // CPlayer::pc_CanSelectClassRequest
    sibling AnimusTweaks;
    }
    
    struct AnimusTweaks
    {
    //-------------------------------------Function in ZoneServer
    child UnlockLv [offset=0x12a41c]; // GetAnimusFldFromLv
    child UnlockExp [offset=0x12a35d]; // GetAnimusFldFromExp
    
    sibling BaseGradeRate;
    }
    //=======================================================
    // Rate by Grade
    // Offset by Emka
    // Reconfig by novanakal@reborngamers.com
    
    struct BaseGradeRate
    {
        child GradeRate [group="0", offset=(724963), count=7];
        child GradeRate [group="1", offset=(725040), count=7];
        child GradeRate [group="2", offset=(725117), count=7];
        child GradeRate [group="3", offset=(725194), count=7];
        child GradeRate [group="4", offset=(725271), count=7];
        child GradeRate [group="5", offset=(725348), count=7];
        child GradeRate [group="6", offset=(725425), count=7];
        child GradeRate [group="7", offset=(725502), count=7];
        child GradeRate [group="8", offset=(725579), count=7];
        child GradeRate [group="9", offset=(725656), count=7];
        child GradeRate [group="10", offset=(725733), count=7];
    
        sibling BaseJewelRate;
    }
    
    struct BaseJewelRate
    {
        child JewelRate [offset=(7376640)];
    
        sibling System;
    }
    
    //=======================================================
    
    struct System
    {
    //---------------------------------Function in ZoneServer
        child "ZoneServer Port" [offset=0x1ea7d4, group="ZonePort",count=1];
        child "ZoneServer Port" [offset=0x1f7788, group="ZonePort",count=1];
        child "Protection GM commands" [offset=0x215cfe, group="GM Protocol",count=1];
        child "Activation GM commands" [offset=0x215ce9, group="GM Protocol",count=1];
        child "Disena" [offset=0x70719c, group="Racial Currency",count=1];
        child "Gold" [offset=0x70718c, group="Racial Currency",count=1];
        child "Packets Protection" [offset=0x2dc060, group="Packets Protection",count=1];
        child Loot [offset=0x0b2706]; // CPlayer::pc_TakeGroundingItem
        child Tower [offset=0x0a5dd8]; // _TOWER_PARAM::IsEmpty
        child SecurityCode [offset=0x06EED20];
    
    
        sibling GMCommands;
    }
    
    struct GMCommands
    {
    child CommandList [offset=0x0779B48];
    }
    
    //------------------------------- Class -------------------------------
    //
    // CPlayer::pc_CanSelectClassRequest
    struct Grade [preload]
    {
    cstr [value=("For unlock or lock Need Class Grade change 1 to your value")] Information;
    cstr [value=("0 : Lock Second Class Grade")] Minimum_value;
    cstr [value=("2 : Unlock Third Class Grade")] Maximum_value;
    i8 [tag="Last Change Class Grade"];
    }
    //
    //------------------------------- Class -------------------------------
    
    //------------------------------- Animus -------------------------------
    //
    // GetAnimusFldFromLv
    struct UnlockLv [preload]
    {
    cstr [value=("For increase or decrease Animus Level change 65 to your value")] Information;
    u8 [tag="Last Animus Level"];
    }
    
    // GetAnimusFldFromExp
    struct UnlockExp [preload]
    {
    cstr [value=("For unlock or lock Animus Exp change 65 to your value")] Information;
    u8 [tag="Last Animus Level"];
    }
    //
    //------------------------------- Animus -------------------------------
    
    //----------------------------- Other Tweaks ----------------------------
    //
    struct "ZoneServer Port" [preload]
    {
    cstr [value=("By Default 27780")] Information;
    i16 [tag="Port"];
    }
    
    
    struct "Activation GM commands" [preload]
    {
    cstr [value=("True only if Server is on Release Mode")] Information;
    cstr [value=("Disable : 116 (74) | Enable : 235 (EB)")] Information;
    u8 [tag="Value"];
    }
    
    struct "Protection GM commands" [preload]
    {
    cstr [value=("True only if Server is on Release Mode")] Information;
    cstr [value=("All grade Enabled : 28 (1C) | Only GM Grade can use : 31(1F)")] Information;
    u8 [tag="Value"];
    }
    struct "Disena" [preload]
    {
    cstr [value=("0x0000000065cdcd41 = 1kkk disena you must Mutiply that reference")] Information;
    cstr [value=("The maximum recommended value for the server - 2kkk (0x0000000065cddd41)")] Information;
    cstr [value=("The theoretical maximum value for the server - 10kkk")] Information;
    i32 [tag="Value"];
    }
    
    struct "Gold" [preload]
    {
    cstr [value=("0x0000000080841e41 = 500k gold you must Mutiply that reference")] Information;
    cstr [value=("0x0000000065cdcd41 = 1kkk gold you must Mutiply that reference")] Information;
    cstr [value=("The maximum recommended value for the server - 2kkk (0x0000000065cddd41)")] Information;
    cstr [value=("The theoretical maximum value for the server - 10kkk")] Information;
    i32 [tag="Value"];
    }
    
    struct "Packets Protection" [preload]
    {
    cstr [value=("0xe813c6d2ff = Default Value")] Information;
    cstr [value=("If you wish block All unwanted Packets Traffic setup it with 0x9090909090")] Information;
    cstr [value=("When you change just Write the number example 0x0090 just write 90 in the box and hit enter")] Information;
    cstr [value=("0x00E8 = Default Block traffic 1")] Information;
    x8 [tag="Block traffic 1"];
    cstr [value=("0x0013 = Default Block traffic 2")] Information;
    x8 [tag="Block traffic 2"];
    cstr [value=("0x00C6 = Default Block traffic 3")] Information;
    x8 [tag="Block traffic 3"];
    cstr [value=("0x00D2 = Default Block traffic 4")] Information;
    x8 [tag="Block traffic 4"];
    cstr [value=("0x00FF = Default Block traffic 5")] Information;
    x8 [tag="Block traffic 5"];
    }
    
    struct GradeRate [preload]
    {
        cstr [len=7, hidden];
        i32 [tag="Success"];
        skip (1147);
        cstr [len=7, hidden];
        i32 [tag="Destroy"];
        skip (836);
        cstr [len=7, hidden];
        i32 [tag="Downgrade"];
        skip (-2005);
    }
    
    struct JewelRate [preload]
    {
        double [tag="Rate"];
    }
    
    // CPlayer::pc_TakeGroundingItem
    struct Loot [preload]
    {
    cstr [value=("For increase or decrease Speed take loot change 400 to your value")] Information;
    i32 [id=Delay, tag="Take Delay MS"];
    calc [value=Delay+100] "True Client Value";
    }
    
    // _TOWER_PARAM::IsEmpty
    struct Tower
    {
    cstr [value=("For increase or decrease number of Towers than can install change 6 to your value")] Information;
    u8 [tag="Number of Towers"];
    }
    
    struct SecurityCode
    {
    cstr [value=("If you want Launch Zone server from other Tool add Code else leave it empty")] Information;
    str[len=15] "Code";
    }
    
    struct CommandList
    {
    cstr [value=("List Of GM Command")] Information;
    str[len=15] "%change degree";
    cstr [len=1, hidden];
    str[len=15] "%respawn start";
    cstr [len=1, hidden];
    str[len=15] "%respawn stop";
    cstr [len=1, hidden];
    str[len=19] "___________________";
    cstr [len=1, hidden];
    str[len=27] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%allmuzi";
    cstr [len=1, hidden];
    str[len=19] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%altexp";
    cstr [len=1, hidden];
    str[len=19] "%jump";
    cstr [len=1, hidden];
    str[len=15] "%pass dungeon";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=11] "%transparent";
    cstr [len=1, hidden];
    str[len=11] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%no transparent ";
    cstr [len=1, hidden];
    str[len=23] "%max attack point";
    cstr [len=1, hidden];
    str[len=23] "%min attack point";
    cstr [len=1, hidden];
    str[len=19] "%normal attack point";
    cstr [len=1, hidden];
    str[len=11] "___________________";
    cstr [len=1, hidden];
    str[len=11] "%matchless";
    cstr [len=1, hidden];
    str[len=11] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%no matchless";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=7] "%port";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=7] "%eder";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=11] "%goto ship";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=11] "___________________";
    cstr [len=1, hidden];
    str[len=11] "%start holy";
    cstr [len=1, hidden];
    str[len=11] "%stone";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%stone bye";
    cstr [len=1, hidden];
    str[len=11] "%keeper bye";
    cstr [len=1, hidden];
    str[len=11] "___________________";
    cstr [len=1, hidden];
    str[len=7] "%servant";
    cstr [len=1, hidden];
    str[len=15] "%start keeper";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=11] "%goto stone";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=7] "%beggar";
    cstr [len=1, hidden];
    str[len=11] "___________________";
    cstr [len=1, hidden];
    str[len=11] "%no beggar";
    cstr [len=1, hidden];
    str[len=3] "GM Chat Command";
    cstr [len=1, hidden];
    str[len=7] "%kick";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%pass quest";
    cstr [len=1, hidden];
    str[len=15] "%charcall";
    cstr [len=1, hidden];
    str[len=7] "%moncall";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=11] "%goto mine";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=7] "%copy";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=7] "%total";
    cstr [len=1, hidden];
    str[len=3] "%die";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=7] "%miracle";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=11] "%fullmiracle";
    cstr [len=1, hidden];
    str[len=3] "%lv";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%neverdie";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=11] "%no neverdie";
    cstr [len=1, hidden];
    str[len=3] "___________________";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%upfcitem";
    cstr [len=1, hidden];
    str[len=7] "%upskill";
    cstr [len=1, hidden];
    str[len=7] "upforce";
    cstr [len=1, hidden];
    str[len=11] "%allskill";
    cstr [len=1, hidden];
    str[len=11] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%contribute_p";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%contribute_m";
    cstr [len=1, hidden];
    str[len=15] "%recalltime";
    cstr [len=1, hidden];
    str[len=11] "%recallexp";
    cstr [len=1, hidden];
    str[len=11] "%monset";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%full force";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=11] "%threeseven";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=11] "___________________";
    cstr [len=1, hidden];
    str[len=11] "%clear inven";
    cstr [len=1, hidden];
    str[len=11] "___________________";
    cstr [len=1, hidden];
    str[len=11] "%god hand";
    cstr [len=1, hidden];
    str[len=11] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%chicken hand";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%effect time";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%effect clear ";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=11] "___________________";
    cstr [len=1, hidden];
    str[len=11] "%circle";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=7] "%fullset";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=7] "%dfgrace";
    cstr [len=1, hidden];
    str[len=15] "%recallattack";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=11] "%allskillpt";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=11] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%resurrect";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=11] "%createfield";
    cstr [len=1, hidden];
    str[len=3] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%destroyfield";
    cstr [len=1, hidden];
    str[len=15] "%regenstone";
    cstr [len=1, hidden];
    str[len=15] "%destroystone";
    cstr [len=1, hidden];
    str[len=15] "%takestone";
    cstr [len=1, hidden];
    str[len=15] "%getstone ";
    cstr [len=1, hidden];
    str[len=15] "%dropstone";
    cstr [len=1, hidden];
    str[len=15] "%forcestone";
    cstr [len=1, hidden];
    str[len=15] "%checkgoal";
    cstr [len=1, hidden];
    str[len=15] "%recvschedule";
    cstr [len=1, hidden];
    str[len=15] "%recvbattleinfo";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=23] "%recvtotalguildrank";
    cstr [len=1, hidden];
    str[len=23] "%recvpvpguildrank";
    cstr [len=1, hidden];
    str[len=15] "%changetaxrate";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=7] "%amp-set";
    cstr [len=1, hidden];
    str[len=15] "%amp-full";
    cstr [len=1, hidden];
    str[len=15] "%servertime";
    cstr [len=1, hidden];
    str[len=15] "%partycall";
    cstr [len=1, hidden];
    str[len=15] "%guildcall";
    cstr [len=1, hidden];
    str[len=11] "%cashamount";
    cstr [len=1, hidden];
    str[len=11] "%csbuy";
    cstr [len=1, hidden];
    str[len=7] "%primium";
    cstr [len=1, hidden];
    str[len=15] "%classevent";
    cstr [len=1, hidden];
    str[len=15] "%takeholymental";
    cstr [len=1, hidden];
    str[len=11] "___________________";
    cstr [len=1, hidden];
    str[len=3] "%war";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%recalllv";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=7] "%AniPow";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%AfterEff";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "removesfdelay";
    cstr [len=1, hidden];
    str[len=15] "%utcancellogout";
    cstr [len=1, hidden];
    str[len=15] "%utcancel";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=11] "%chatsave";
    cstr [len=1, hidden];
    str[len=11] "%drop";
    cstr [len=1, hidden];
    str[len=15] "%oreamount";
    cstr [len=1, hidden];
    str[len=11] "%remainore";
    cstr [len=1, hidden];
    str[len=11] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%serverrate";
    cstr [len=1, hidden];
    str[len=11] "%premiumrate";
    cstr [len=1, hidden];
    str[len=3] "%buf";
    cstr [len=1, hidden];
    str[len=11] "trapattack";
    cstr [len=1, hidden];
    str[len=11] "%hitme";
    cstr [len=1, hidden];
    str[len=15] "%eventset start";
    cstr [len=1, hidden];
    str[len=15] "%eventset stop";
    cstr [len=1, hidden];
    str[len=15] "%temp point";
    cstr [len=1, hidden];
    str[len=15] "%new killerlist";
    cstr [len=1, hidden];
    str[len=3] "%lua";
    cstr [len=1, hidden];
    str[len=3] "%* (GM Command For Item)";
    cstr [len=1, hidden];
    str[len=15] "%userchatban";
    cstr [len=1, hidden];
    str[len=15] "%itemloot";
    cstr [len=1, hidden];
    str[len=15] "%minespeed";
    cstr [len=1, hidden];
    str[len=15] "%sfmastery ";
    cstr [len=1, hidden];
    str[len=15] "%basemastery ";
    cstr [len=1, hidden];
    str[len=15] "%animuexp ";
    cstr [len=1, hidden];
    str[len=15] "%playerexp";
    cstr [len=1, hidden];
    str[len=15] "%darkholereward";
    cstr [len=1, hidden];
    str[len=15] "%pcitemloot ";
    cstr [len=1, hidden];
    str[len=15] "%pcminespeed ";
    cstr [len=1, hidden];
    str[len=15] "%pcsfmastery ";
    cstr [len=1, hidden];
    str[len=15] "%pcbasemastery";
    cstr [len=1, hidden];
    str[len=15] "%pcanimuexp";
    cstr [len=1, hidden];
    str[len=15] "%pcplayerexp";
    cstr [len=1, hidden];
    str[len=15] "%mepcbang";
    cstr [len=1, hidden];
    str[len=15] "%pcbangitemget";
    cstr [len=1, hidden];
    str[len=15] "%expirepcbang";
    cstr [len=1, hidden];
    str[len=15] "%voteenable";
    cstr [len=1, hidden];
    str[len=15] "%voteinfo";
    cstr [len=1, hidden];
    str[len=11] "%playerset";
    cstr [len=1, hidden];
    str[len=11] "%envset";
    cstr [len=1, hidden];
    str[len=7] "%timeset";
    cstr [len=1, hidden];
    str[len=11] "%tlinfoset";
    cstr [len=1, hidden];
    str[len=11] "%tlinfo";
    cstr [len=1, hidden];
    str[len=15] "%tlsysset";
    cstr [len=1, hidden];
    str[len=7] "%actpset";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=7] "%eventst";
    cstr [len=1, hidden];
    str[len=15] "%setevent";
    cstr [len=1, hidden];
    str[len=11] "%getboxcnt";
    cstr [len=1, hidden];
    str[len=11] "%sethp";
    cstr [len=1, hidden];
    str[len=15] "%hfs full";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=23] "%show me the dalant";
    cstr [len=1, hidden];
    str[len=23] "%show me the gold";
    cstr [len=1, hidden];
    str[len=11] "___________________";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=11] "%BossMe";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%OneHourAfter";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=23] "%Set Settle Owner Guild";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=31] "%Clear Settle Owner Guild";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%gotochar";
    cstr [len=1, hidden];
    str[len=7] "%gotomon";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%exception";
    cstr [len=1, hidden];
    str[len=7] "%premium";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%Set Guild Grade";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=23] "%Set Guild Grade By Name";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=31] "%Set Guild Grade By GuildSerial";
    cstr [len=1, hidden];
    str[len=7] "___________________";
    cstr [len=1, hidden];
    str[len=15] "%MasterMe";
    cstr [len=1, hidden];
    str[len=11] "___________________";
    cstr [len=1, hidden];
    str[len=11] "%altlv";
    cstr [len=1, hidden];
    str[len=15] "%setexprate";
    cstr [len=1, hidden];
    str[len=7] "%gotonpc";
    cstr [len=1, hidden];
    str[len=15] "%npcquest";
    cstr [len=1, hidden];
    str[len=15] "%delquest";
    cstr [len=1, hidden];
    str[len=15] "%manageguild";
    cstr [len=1, hidden];
    str[len=15] "%masterelect";
    cstr [len=1, hidden];
    str[len=15] "___________________";
    cstr [len=1, hidden];
    str[len=23] "%conevent";
    }
    //
    //------------------------------- Other Tweaks -------------------------------

  3. #3
    IBanMySelfOnRZ ammandes is offline
    MemberRank
    Dec 2012 Join Date
    @VesselLocation
    1,760Posts

    Re: strs zonserver 2.2.3.2

    try this with 3rd job unlocking

    Code:
    [filemask="ZoneServerTSD_x64.exe"]
    
    //-------------Unlocking the 3rd Job Tweaks-------------\\
    struct "Unlocking the 3rd Job Tweaks"
    { child "Unlocking the 3rd Job" [offset=0x0528c9]; sibling "Animus Tweaks"; }
    struct "Unlocking the 3rd Job"
    { u8 "Change to = 2 to 3" ; }
    //------------ End of Unlocking the 3rd Job Tweaks-------------\\
    
    
    //-------------Animus Tweaks-------------\\
    struct "Animus Tweaks"
    { child "Animus" [offset=0x0BAD84]; child "Sealed Animus" [offset=0x0BAE33]; sibling "PORT Tweaks"; }
    struct "Animus"
    { u8 "Change it to your new lvl Cap" ; }
    struct "Sealed Animus"
    { u8 "Change it to your new lvl Cap" ; }
    //-------------End of Animus Tweaks-------------\\
    
    
    //-------------PORT Tweaks-------------//
    // Searching With IDAPRO //
    struct "Port Tweaks"
    { 
    child Port_1	[offset=0x0114472]; 
    child Port_2	[offset=0x01144ed];
    child Port_3	[offset=0x0114383];
    sibling Upgrade_Tweaks;
    }
    //-------Struct PORT Tweaks--------//
    struct Port_1 [preload=1, tableview=1]
    { str [value=("Default Port 27555")] "PORT  1"; i16 "Value" ; }
    struct Port_2 [preload=1, tableview=1]
    { str [value=("Default Port 27556")] "PORT  2"; i16 "Value" ; }
    struct Port_3 [preload=1, tableview=1]
    { str [value=("Default Port 27780")] "PORT  3"; i16 "Value" ; }
    //-------------End of Item Tweaks-------------//
    
    
    //-------------Upgreade Type Tweaks-------------//
    // Searching With IDAPRO //
    struct "Upgrade_Tweaks"
    {
    child "RatebyGrade" [group=Grade_1, offset=0x0066946, count=7];
    child "RatebyGrade" [group=Grade_2, offset=0x0066993, count=7];
    child "RatebyGrade" [group=Grade_3, offset=0x00669e0, count=7];
    child "RatebyGrade" [group=Grade_4, offset=0x0066A2D, count=7];
    child "RatebyGrade" [group=Grade_5, offset=0x0066A7A, count=7];
    child "RatebyGrade" [group=Grade_6, offset=0x0066AC7, count=7];
    child "RatebyGrade" [group=Grade_7, offset=0x0066B61, count=7];
    child "RatebyGrade" [group=Grade_8, offset=0x0066BAE, count=7];
    child "RatebyGrade" [group=Grade_9, offset=0x0066BFB, count=7];
    child "RatebyGrade" [group=Grade_10, offset=0x0066C48, count=7];
    Sibling GMCommands;
    }
    //------------Struct Upgrade Tweaks-----------//
    struct "RatebyGrade" [preload=1, tableview=1]
    {
    	cstr [len=7, hidden];
    	i32 [tag="Sucess Probabilty"];
    	skip (1162);
    	cstr [len=7, hidden];
    	i32 [tag="Destroy Probabilty"];
    	skip (913);
    	cstr [len=7, hidden];
    	i32 [tag="DownGrade Probabilty"];
    	skip (-2097);
    }
    //-------------End of Upgreade Type Tweaks-------------//
    
    
    struct GMCommands
    {
    child CommandList [offset=0x00519a70];
    }
    
    
    struct CommandList
    {
    cstr [value=("List Of GM Command")] Information;
    str[len=15] "%change degree";
    cstr [len=1, hidden];
    str[len=15] "%respawn start";
    cstr [len=1, hidden];
    str[len=15] "%respawn stop";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    cstr [len=11, hidden];
    cstr [len=1, hidden];
    cstr [len=11, hidden];
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=15] "%allmuzi";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=3] "xyz";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=15] "%altexp";
    cstr [len=1, hidden];
    str[len=19] "%jump";
    cstr [len=1, hidden];
    str[len=15] "%pass dungeon";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=11] "%transparent";
    cstr [len=1, hidden];
    cstr [len=11, hidden];
    cstr [len=1, hidden];
    str[len=15] "%no transparent ";
    cstr [len=1, hidden];
    str[len=23] "%max attack point";
    cstr [len=1, hidden];
    str[len=23] "%min attack point";
    cstr [len=1, hidden];
    str[len=19] "%normal attack point";
    cstr [len=1, hidden];
    cstr [len=11, hidden];
    cstr [len=1, hidden];
    str[len=11] "%matchless";
    cstr [len=1, hidden];
    cstr [len=11, hidden];
    cstr [len=1, hidden];
    str[len=15] "%no matchless";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=7] "%port";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=7] "%eder";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=11] "%goto ship";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    cstr [len=11, hidden];
    cstr [len=1, hidden];
    str[len=11] "%start holy";
    cstr [len=1, hidden];
    str[len=11] "%stone";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=15] "%stone bye";
    cstr [len=1, hidden];
    str[len=11] "%keeper bye";
    cstr [len=1, hidden];
    cstr [len=11, hidden];
    cstr [len=1, hidden];
    str[len=7] "%servant";
    cstr [len=1, hidden];
    str[len=15] "%start keeper";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=11] "%goto stone";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=7] "%beggar";
    cstr [len=1, hidden];
    cstr [len=11, hidden];
    cstr [len=1, hidden];
    str[len=11] "%no beggar";
    cstr [len=1, hidden];
    str[len=3] "GM Chat Command";
    cstr [len=1, hidden];
    str[len=7] "%kick";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=15] "%pass quest";
    cstr [len=1, hidden];
    str[len=15] "%charcall";
    cstr [len=1, hidden];
    str[len=7] "%moncall";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=11] "%goto mine";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=7] "%copy";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=7] "%total";
    cstr [len=1, hidden];
    str[len=3] "%die";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=7] "%miracle";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=11] "%fullmiracle";
    cstr [len=1, hidden];
    str[len=3] "%lv";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=15] "%neverdie";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=11] "%no neverdie";
    cstr [len=1, hidden];
    cstr [len=3, hidden];
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=15] "%upfcitem";
    cstr [len=1, hidden];
    str[len=7] "%upskill";
    cstr [len=1, hidden];
    str[len=7] "upforce";
    cstr [len=1, hidden];
    str[len=11] "%allskill";
    cstr [len=1, hidden];
    cstr [len=11, hidden];
    cstr [len=1, hidden];
    str[len=15] "%contribute_p";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=15] "%contribute_m";
    cstr [len=1, hidden];
    str[len=15] "%recalltime";
    cstr [len=1, hidden];
    str[len=11] "%recallexp";
    cstr [len=1, hidden];
    str[len=11] "%monset";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=15] "%full force";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=11] "%threeseven";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    cstr [len=11, hidden];
    cstr [len=1, hidden];
    str[len=11] "%clear inven";
    cstr [len=1, hidden];
    cstr [len=11, hidden];
    cstr [len=1, hidden];
    str[len=11] "%god hand";
    cstr [len=1, hidden];
    cstr [len=11, hidden];
    cstr [len=1, hidden];
    str[len=15] "%chicken hand";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=15] "%effect time";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=15] "%effect clear ";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    cstr [len=11, hidden];
    cstr [len=1, hidden];
    str[len=11] "%circle";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=7] "%fullset";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=7] "%dfgrace";
    cstr [len=1, hidden];
    str[len=15] "%recallattack";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=11] "%allskillpt";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    cstr [len=11, hidden];
    cstr [len=1, hidden];
    str[len=15] "%resurrect";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=11] "%createfield";
    cstr [len=1, hidden];
    cstr [len=3, hidden];
    cstr [len=1, hidden];
    str[len=15] "%destroyfield";
    cstr [len=1, hidden];
    str[len=15] "%regenstone";
    cstr [len=1, hidden];
    str[len=15] "%destroystone";
    cstr [len=1, hidden];
    str[len=15] "%takestone";
    cstr [len=1, hidden];
    str[len=15] "%getstone ";
    cstr [len=1, hidden];
    str[len=15] "%dropstone";
    cstr [len=1, hidden];
    str[len=15] "%forcestone";
    cstr [len=1, hidden];
    str[len=15] "%checkgoal";
    cstr [len=1, hidden];
    str[len=15] "%recvschedule";
    cstr [len=1, hidden];
    str[len=15] "%recvbattleinfo";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=23] "%recvtotalguildrank";
    cstr [len=1, hidden];
    str[len=23] "%recvpvpguildrank";
    cstr [len=1, hidden];
    str[len=15] "%changetaxrate";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=7] "%amp-set";
    cstr [len=1, hidden];
    str[len=15] "%amp-full";
    cstr [len=1, hidden];
    str[len=15] "%servertime";
    cstr [len=1, hidden];
    str[len=15] "%partycall";
    cstr [len=1, hidden];
    str[len=15] "%guildcall";
    cstr [len=1, hidden];
    str[len=11] "%cashamount";
    cstr [len=1, hidden];
    str[len=11] "%csbuy";
    cstr [len=1, hidden];
    str[len=7] "%primium";
    cstr [len=1, hidden];
    str[len=15] "%classevent";
    cstr [len=1, hidden];
    str[len=15] "%takeholymental";
    cstr [len=1, hidden];
    cstr [len=11, hidden];
    cstr [len=1, hidden];
    str[len=3] "%war";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=15] "%recalllv";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=7] "%AniPow";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=15] "%AfterEff";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=15] "removesfdelay";
    cstr [len=1, hidden];
    str[len=15] "%utcancellogout";
    cstr [len=1, hidden];
    str[len=15] "%utcancel";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=11] "%chatsave";
    cstr [len=1, hidden];
    str[len=11] "%drop";
    cstr [len=1, hidden];
    str[len=15] "%oreamount";
    cstr [len=1, hidden];
    str[len=11] "%remainore";
    cstr [len=1, hidden];
    cstr [len=11, hidden];
    cstr [len=1, hidden];
    str[len=15] "%serverrate";
    cstr [len=1, hidden];
    str[len=11] "%premiumrate";
    cstr [len=1, hidden];
    str[len=3] "%buf";
    cstr [len=1, hidden];
    str[len=11] "trapattack";
    cstr [len=1, hidden];
    str[len=11] "%hitme";
    cstr [len=1, hidden];
    str[len=15] "%eventset start";
    cstr [len=1, hidden];
    str[len=15] "%eventset stop";
    cstr [len=1, hidden];
    str[len=15] "%temp point";
    cstr [len=1, hidden];
    str[len=15] "%new killerlist";
    cstr [len=1, hidden];
    str[len=3] "%lua";
    cstr [len=1, hidden];
    str[len=3] "%* (GM Command For Item)";
    cstr [len=1, hidden];
    str[len=15] "%userchatban";
    cstr [len=1, hidden];
    str[len=15] "%itemloot";
    cstr [len=1, hidden];
    str[len=15] "%minespeed";
    cstr [len=1, hidden];
    str[len=15] "%sfmastery ";
    cstr [len=1, hidden];
    str[len=15] "%basemastery ";
    cstr [len=1, hidden];
    str[len=15] "%animuexp ";
    cstr [len=1, hidden];
    str[len=15] "%playerexp";
    cstr [len=1, hidden];
    str[len=15] "%darkholereward";
    cstr [len=1, hidden];
    str[len=15] "%pcitemloot ";
    cstr [len=1, hidden];
    str[len=15] "%pcminespeed ";
    cstr [len=1, hidden];
    str[len=15] "%pcsfmastery ";
    cstr [len=1, hidden];
    str[len=15] "%pcbasemastery";
    cstr [len=1, hidden];
    str[len=15] "%pcanimuexp";
    cstr [len=1, hidden];
    str[len=15] "%pcplayerexp";
    cstr [len=1, hidden];
    str[len=15] "%mepcbang";
    cstr [len=1, hidden];
    str[len=15] "%pcbangitemget";
    cstr [len=1, hidden];
    str[len=15] "%expirepcbang";
    cstr [len=1, hidden];
    str[len=15] "%voteenable";
    cstr [len=1, hidden];
    str[len=15] "%voteinfo";
    cstr [len=1, hidden];
    str[len=11] "%playerset";
    cstr [len=1, hidden];
    str[len=11] "%envset";
    cstr [len=1, hidden];
    str[len=7] "%timeset";
    cstr [len=1, hidden];
    str[len=11] "%tlinfoset";
    cstr [len=1, hidden];
    str[len=11] "%tlinfo";
    cstr [len=1, hidden];
    str[len=15] "%tlsysset";
    cstr [len=1, hidden];
    str[len=7] "%actpset";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=7] "%eventst";
    cstr [len=1, hidden];
    str[len=15] "%setevent";
    cstr [len=1, hidden];
    str[len=11] "%getboxcnt";
    cstr [len=1, hidden];
    str[len=11] "%sethp";
    cstr [len=1, hidden];
    str[len=15] "%hfs full";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=23] "%show me the dalant";
    cstr [len=1, hidden];
    str[len=23] "%show me the gold";
    cstr [len=1, hidden];
    cstr [len=11, hidden];
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=11] "%BossMe";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=15] "%OneHourAfter";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=23] "%Set Settle Owner Guild";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=31] "%Clear Settle Owner Guild";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=15] "%gotochar";
    cstr [len=1, hidden];
    str[len=7] "%gotomon";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=15] "%exception";
    cstr [len=1, hidden];
    str[len=7] "%premium";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=15] "%Set Guild Grade";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=23] "%Set Guild Grade By Name";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=31] "%Set Guild Grade By GuildSerial";
    cstr [len=1, hidden];
    cstr [len=7, hidden];
    cstr [len=1, hidden];
    str[len=15] "%MasterMe";
    cstr [len=1, hidden];
    cstr [len=11, hidden];
    cstr [len=1, hidden];
    str[len=11] "%altlv";
    cstr [len=1, hidden];
    str[len=15] "%setexprate";
    cstr [len=1, hidden];
    str[len=7] "%gotonpc";
    cstr [len=1, hidden];
    str[len=15] "%npcquest";
    cstr [len=1, hidden];
    str[len=15] "%delquest";
    cstr [len=1, hidden];
    str[len=15] "%manageguild";
    cstr [len=1, hidden];
    str[len=15] "%masterelect";
    cstr [len=1, hidden];
    cstr [len=15, hidden];
    cstr [len=1, hidden];
    str[len=23] "%conevent";
    }

  4. #4
    Member federal is offline
    MemberRank
    May 2012 Join Date
    59Posts

    Re: strs zonserver 2.2.3.2

    sir you from indonesia? give me you no phone please :)

  5. #5
    iam still Noob novanakal is offline
    MemberRank
    Nov 2009 Join Date
    Jaka, IndonesiaLocation
    1,164Posts

    Re: strs zonserver 2.2.3.2

    Why, must deleting the notice when someone releasing something.

  6. #6
    IBanMySelfOnRZ ammandes is offline
    MemberRank
    Dec 2012 Join Date
    @VesselLocation
    1,760Posts

    Re: strs zonserver 2.2.3.2

    awkoawkowkok hello kk homo wkowkowk,,,long time no see here :D

  7. #7
    Enthusiast joben12 is offline
    MemberRank
    Feb 2009 Join Date
    33Posts

    Re: strs zonserver 2.2.3.2

    Sorry foor noob question,

    but how do i use this tweaks specially the port tweak.



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