(Level Requirement)
i have searched in the forum but i cant see anything LOL
i just wanted to ask if how can i change an level of an particular item? because i wanted to change my lvl400 items just for 150 items so normal players could use them. please help me
(Expert Skills)
this is my itemeffect and the iteminfo part. but why it wont work? (if it work, when i right click there would be a chicken that would display but when i double click it or tried right click its NO WORK AT ALL ((
Code:245 Expert Protection book 10130005 0 0 0 0 0 00 31 0 0 0 0 0 1 1 1 1 1 0 99 -1 0 -1 0 0 -1 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 0,0 0 0 0 0 0 0 0 0 0 ItemUse_HuDun_GJ 0 0 0 0 0 0 0 248 Expert Berserk book 10130005 0 0 0 0 0 00 31 0 0 0 0 0 1 1 1 1 1 0 99 -1 0 -1 0 0 -1 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 0,0 0 0 0 0 0 0 0 0 0 ItemUse_BaoJi_GJ 0 0 0 0 0 0 0 251 Expert Magic book 10130005 0 0 0 0 0 00 31 0 0 0 0 0 1 1 1 1 1 0 99 -1 0 -1 0 0 -1 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 0,0 0 0 0 0 0 0 0 0 0 ItemUse_MoLi_GJ 0 0 0 0 0 0 0 254 Expert Recover book 10130005 0 0 0 0 0 00 31 0 0 0 0 0 1 1 1 1 1 0 99 -1 0 -1 0 0 -1 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 0,0 0 0 0 0 0 0 0 0 0 ItemUse_HuiFu_GJ 0 0 0 0 0 0 0 261 Expert Meditation book 10130005 0 0 0 0 0 00 31 0 0 0 0 0 1 1 1 1 1 0 99 -1 0 -1 0 0 -1 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 0,0 0 0 0 0 0 0 0 0 0 ItemUse_ChenSi_GJ 0 0 0 0 0 0 0
Code:function ItemUse_HuDun_GJ ( role , Item , Item_Traget ) --¸ß¼¶»¤¶ÜÊõ SystemNotice( role , "s" ) local Cha_Boat = 0 Cha_Boat = GetCtrlBoat ( role ) SystemNotice( role , Cha_Boat ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local Item_type = GetItemType ( Item ) local Item_Traget_Type = GetItemType ( Item_Traget ) local Num = GetItemForgeParam ( Item_Traget , 1 ) --¾«Áé32λ¼¼ÄÜÐÅÏ¢Êý¾Ý local SkillType = 3 --ÒªÔö¼ÓµÄ Skill ÀàÐÍ local SkillNum = 1 --ÒªÔö¼ÓµÄSkill ±àºÅ SystemNotice( role , SkillType ) SystemNotice( role , SkillNum ) if Item_type == 58 and Item_Traget_Type == 59 then local Check = CheckElfHaveSkill ( Num , SkillType , SkillNum ) if Check == 1 then SystemNotice(role , "have target skill, usage failed" ) UseItemFailed ( role ) else SystemNotice( role , "AddElfSkill" ) AddElfSkill ( Item_Traget , SkillType , SkillNum ) SystemNotice( role , "skill has been added" ) end end end
Code:function ItemUse_BaoJi_GJ ( role , Item , Item_Traget ) --¸ß¼¶±©»÷ SystemNotice( role , "s" ) local Cha_Boat = 0 Cha_Boat = GetCtrlBoat ( role ) SystemNotice( role , Cha_Boat ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local Item_type = GetItemType ( Item ) local Item_Traget_Type = GetItemType ( Item_Traget ) local Num = GetItemForgeParam ( Item_Traget , 1 ) --¾«Áé32λ¼¼ÄÜÐÅÏ¢Êý¾Ý local SkillType = 3 --ÒªÔö¼ÓµÄ Skill ÀàÐÍ local SkillNum = 2 --ÒªÔö¼ÓµÄSkill ±àºÅ SystemNotice( role , SkillType ) SystemNotice( role , SkillNum ) if Item_type == 58 and Item_Traget_Type == 59 then local Check = CheckElfHaveSkill ( Num , SkillType , SkillNum ) if Check == 1 then SystemNotice(role , "have target skill, usage failed" ) UseItemFailed ( role ) else SystemNotice( role , "AddElfSkill" ) AddElfSkill ( Item_Traget , SkillType , SkillNum ) SystemNotice( role , "skill has been added" ) end end end
Code:function ItemUse_MoLi_GJ ( role , Item , Item_Traget ) --¸ß¼¶Ä§Á¦ SystemNotice( role , "s" ) local Cha_Boat = 0 Cha_Boat = GetCtrlBoat ( role ) SystemNotice( role , Cha_Boat ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local Item_type = GetItemType ( Item ) local Item_Traget_Type = GetItemType ( Item_Traget ) local Num = GetItemForgeParam ( Item_Traget , 1 ) --¾«Áé32λ¼¼ÄÜÐÅÏ¢Êý¾Ý local SkillType = 3 --ÒªÔö¼ÓµÄ Skill ÀàÐÍ local SkillNum = 3 --ÒªÔö¼ÓµÄSkill ±àºÅ SystemNotice( role , SkillType ) SystemNotice( role , SkillNum ) if Item_type == 58 and Item_Traget_Type == 59 then local Check = CheckElfHaveSkill ( Num , SkillType , SkillNum ) if Check == 1 then SystemNotice(role , "have target skill, usage failed" ) UseItemFailed ( role ) else SystemNotice( role , "AddElfSkill" ) AddElfSkill ( Item_Traget , SkillType , SkillNum ) SystemNotice( role , "skill has been added" ) end end end
Code:function ItemUse_HuiFu_GJ ( role , Item , Item_Traget ) --¸ß¼¶»Ö¸´ SystemNotice( role , "s" ) local Cha_Boat = 0 Cha_Boat = GetCtrlBoat ( role ) SystemNotice( role , Cha_Boat ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local Item_type = GetItemType ( Item ) local Item_Traget_Type = GetItemType ( Item_Traget ) local Num = GetItemForgeParam ( Item_Traget , 1 ) --¾«Áé32λ¼¼ÄÜÐÅÏ¢Êý¾Ý local SkillType = 3 --ÒªÔö¼ÓµÄ Skill ÀàÐÍ local SkillNum = 4 --ÒªÔö¼ÓµÄSkill ±àºÅ SystemNotice( role , SkillType ) SystemNotice( role , SkillNum ) if Item_type == 58 and Item_Traget_Type == 59 then local Check = CheckElfHaveSkill ( Num , SkillType , SkillNum ) if Check == 1 then SystemNotice(role , "have target skill, usage failed" ) UseItemFailed ( role ) else SystemNotice( role , "AddElfSkill" ) AddElfSkill ( Item_Traget , SkillType , SkillNum ) SystemNotice( role , "skill has been added" ) end end end
Code:function ItemUse_ChenSi_GJ ( role , Item , Item_Traget ) --¸ß¼¶³Á˼ SystemNotice( role , "s" ) local Cha_Boat = 0 Cha_Boat = GetCtrlBoat ( role ) SystemNotice( role , Cha_Boat ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local Item_type = GetItemType ( Item ) local Item_Traget_Type = GetItemType ( Item_Traget ) local Num = GetItemForgeParam ( Item_Traget , 1 ) --¾«Áé32λ¼¼ÄÜÐÅÏ¢Êý¾Ý local SkillType = 3 --ÒªÔö¼ÓµÄ Skill ÀàÐÍ local SkillNum = 5 --ÒªÔö¼ÓµÄSkill ±àºÅ SystemNotice( role , SkillType ) SystemNotice( role , SkillNum ) if Item_type == 58 and Item_Traget_Type == 59 then local Check = CheckElfHaveSkill ( Num , SkillType , SkillNum ) if Check == 1 then SystemNotice(role , "have target skill, usage failed" ) UseItemFailed ( role ) else SystemNotice( role , "AddElfSkill" ) AddElfSkill ( Item_Traget , SkillType , SkillNum ) SystemNotice( role , "skill has been added" ) end end end
[NewMedalofHONOR]
i have a question./.. CAN WE HAVE A NEW MEDAL of HONOR? i wanted to create many ranks for my private server i know its on the stringset bla bla bla but how about in the iteminfo? teach me a guide please )
[SetStats]
how could i change the stats of my set? i know its on my iteminfo.txt but on what column? i haved search in columns but there are only numbers so what column should i put it?
Please Im asking seriously please answer me too seriously not only spamming
PRO Admins,GMs, Staff,Helper,Scripter out there =/
Im begging you to help a NOOB like me



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