Level Requirement,ExpertSkills,NewMedalofHonor,SetStats

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  1. #1
    Member domalaoco2 is offline
    MemberRank
    Mar 2012 Join Date
    98Posts

    Level Requirement,ExpertSkills,NewMedalofHonor,SetStats

    (Level Requirement)

    i have searched in the forum but i cant see anything LOL

    i just wanted to ask if how can i change an level of an particular item? because i wanted to change my lvl400 items just for 150 items so normal players could use them. please help me

    (Expert Skills)

    this is my itemeffect and the iteminfo part. but why it wont work? (if it work, when i right click there would be a chicken that would display but when i double click it or tried right click its NO WORK AT ALL ((

    Code:
    245 Expert Protection book 10130005 0 0 0 0 0 00 31 0 0 0 0 0 1 1 1 1 1 0 99 -1 0 -1 0 0 -1 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 0,0 0 0 0 0 0 0 0 0 0 ItemUse_HuDun_GJ 0 0 0 0 0 0 0
    248 Expert Berserk book 10130005 0 0 0 0 0 00 31 0 0 0 0 0 1 1 1 1 1 0 99 -1 0 -1 0 0 -1 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 0,0 0 0 0 0 0 0 0 0 0 ItemUse_BaoJi_GJ 0 0 0 0 0 0 0
    251 Expert Magic book 10130005 0 0 0 0 0 00 31 0 0 0 0 0 1 1 1 1 1 0 99 -1 0 -1 0 0 -1 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 0,0 0 0 0 0 0 0 0 0 0 ItemUse_MoLi_GJ 0 0 0 0 0 0 0
    254 Expert Recover book 10130005 0 0 0 0 0 00 31 0 0 0 0 0 1 1 1 1 1 0 99 -1 0 -1 0 0 -1 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 0,0 0 0 0 0 0 0 0 0 0 ItemUse_HuiFu_GJ 0 0 0 0 0 0 0
    261 Expert Meditation book 10130005 0 0 0 0 0 00 31 0 0 0 0 0 1 1 1 1 1 0 99 -1 0 -1 0 0 -1 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 0,0 0 0 0 0 0 0 0 0 0 ItemUse_ChenSi_GJ 0 0 0 0 0 0 0

    Code:
    function ItemUse_HuDun_GJ ( role , Item , Item_Traget )   --¸ß¼¶»¤¶ÜÊõ
    SystemNotice( role , "s" )
    
    local Cha_Boat = 0
    Cha_Boat = GetCtrlBoat ( role )
    SystemNotice( role , Cha_Boat )
    if Cha_Boat ~= nil then
    SystemNotice( role , "Cannot use while sailing" )
    UseItemFailed ( role )
    return
    end
    local Item_type =  GetItemType ( Item )
    local Item_Traget_Type =  GetItemType ( Item_Traget )
    local Num = GetItemForgeParam ( Item_Traget , 1 )  --¾«Áé32λ¼¼ÄÜÐÅÏ¢Êý¾Ý
    local SkillType = 3 --ÒªÔö¼ÓµÄ Skill ÀàÐÍ
    local SkillNum = 1 --ÒªÔö¼ÓµÄSkill ±àºÅ
    SystemNotice( role , SkillType )
    SystemNotice( role , SkillNum )
    
    if Item_type == 58 and Item_Traget_Type == 59 then
    local Check = CheckElfHaveSkill ( Num , SkillType , SkillNum )
    
    if Check == 1 then
    SystemNotice(role , "have target skill, usage failed" )
    UseItemFailed ( role )
    else
           SystemNotice( role , "AddElfSkill" )
    
    AddElfSkill ( Item_Traget , SkillType , SkillNum )
           SystemNotice( role , "skill has been added" )
    end
    end
    
    end

    Code:
    function ItemUse_BaoJi_GJ ( role , Item , Item_Traget )   --¸ß¼¶±©»÷
    SystemNotice( role , "s" )
    
    local Cha_Boat = 0
    Cha_Boat = GetCtrlBoat ( role )
    SystemNotice( role , Cha_Boat )
    if Cha_Boat ~= nil then
    SystemNotice( role , "Cannot use while sailing" )
    UseItemFailed ( role )
    return
    end
    local Item_type =  GetItemType ( Item )
    local Item_Traget_Type =  GetItemType ( Item_Traget )
    local Num = GetItemForgeParam ( Item_Traget , 1 )  --¾«Áé32λ¼¼ÄÜÐÅÏ¢Êý¾Ý local SkillType = 3 --ÒªÔö¼ÓµÄ Skill ÀàÐÍ
    local SkillNum = 2 --ÒªÔö¼ÓµÄSkill ±àºÅ
    SystemNotice( role , SkillType )
    SystemNotice( role , SkillNum )
    
    if Item_type == 58 and Item_Traget_Type == 59 then
    local Check = CheckElfHaveSkill ( Num , SkillType , SkillNum )
    
    if Check == 1 then
    SystemNotice(role , "have target skill, usage failed" )
    UseItemFailed ( role )
    else
           SystemNotice( role , "AddElfSkill" )
    
    AddElfSkill ( Item_Traget , SkillType , SkillNum )
           SystemNotice( role , "skill has been added" )
    
    end
    end
    
    end

    Code:
    function ItemUse_MoLi_GJ ( role , Item , Item_Traget )   --¸ß¼¶Ä§Á¦
    SystemNotice( role , "s" )
    
    local Cha_Boat = 0
    Cha_Boat = GetCtrlBoat ( role )
    SystemNotice( role , Cha_Boat )
    if Cha_Boat ~= nil then
    SystemNotice( role , "Cannot use while sailing" )
    UseItemFailed ( role )
    return
    end
    local Item_type =  GetItemType ( Item )
    local Item_Traget_Type =  GetItemType ( Item_Traget )
    local Num = GetItemForgeParam ( Item_Traget , 1 )  --¾«Áé32λ¼¼ÄÜÐÅÏ¢Êý¾Ý
    local SkillType = 3 --ÒªÔö¼ÓµÄ Skill ÀàÐÍ
    local SkillNum = 3 --ÒªÔö¼ÓµÄSkill ±àºÅ
    SystemNotice( role , SkillType )
    SystemNotice( role , SkillNum )
    
    if Item_type == 58 and Item_Traget_Type == 59 then
    local Check = CheckElfHaveSkill ( Num , SkillType , SkillNum )
    
    if Check == 1 then
    SystemNotice(role , "have target skill, usage failed" )
    UseItemFailed ( role )
    else
           SystemNotice( role , "AddElfSkill" )
    
    AddElfSkill ( Item_Traget , SkillType , SkillNum )
           SystemNotice( role , "skill has been added" )
    
    end
    end
    
    end

    Code:
    function ItemUse_HuiFu_GJ ( role , Item , Item_Traget )   --¸ß¼¶»Ö¸´
    SystemNotice( role , "s" )
    
    local Cha_Boat = 0
    Cha_Boat = GetCtrlBoat ( role )
    SystemNotice( role , Cha_Boat )
    if Cha_Boat ~= nil then
    SystemNotice( role , "Cannot use while sailing" )
    UseItemFailed ( role )
    return
    end
    local Item_type =  GetItemType ( Item )
    local Item_Traget_Type =  GetItemType ( Item_Traget )
    local Num = GetItemForgeParam ( Item_Traget , 1 )  --¾«Áé32λ¼¼ÄÜÐÅÏ¢Êý¾Ý
    local SkillType = 3 --ÒªÔö¼ÓµÄ Skill ÀàÐÍ
    local SkillNum = 4 --ÒªÔö¼ÓµÄSkill ±àºÅ
    SystemNotice( role , SkillType )
    SystemNotice( role , SkillNum )
    
    if Item_type == 58 and Item_Traget_Type == 59 then
    local Check = CheckElfHaveSkill ( Num , SkillType , SkillNum )
    
    if Check == 1 then
    SystemNotice(role , "have target skill, usage failed" )
    UseItemFailed ( role )
    else
           SystemNotice( role , "AddElfSkill" )
    
    AddElfSkill ( Item_Traget , SkillType , SkillNum )
           SystemNotice( role , "skill has been added" )
    
    end
    end
    
    end

    Code:
    function ItemUse_ChenSi_GJ ( role , Item , Item_Traget )   --¸ß¼¶³Á˼
    SystemNotice( role , "s" )
    
    local Cha_Boat = 0
    Cha_Boat = GetCtrlBoat ( role )
    SystemNotice( role , Cha_Boat )
    if Cha_Boat ~= nil then
    SystemNotice( role , "Cannot use while sailing" )
    UseItemFailed ( role )
    return
    end
    local Item_type =  GetItemType ( Item )
    local Item_Traget_Type =  GetItemType ( Item_Traget )
    local Num = GetItemForgeParam ( Item_Traget , 1 )  --¾«Áé32λ¼¼ÄÜÐÅÏ¢Êý¾Ý
    local SkillType = 3 --ÒªÔö¼ÓµÄ Skill ÀàÐÍ
    local SkillNum = 5 --ÒªÔö¼ÓµÄSkill ±àºÅ
    SystemNotice( role , SkillType )
    SystemNotice( role , SkillNum )
    
    if Item_type == 58 and Item_Traget_Type == 59 then
    local Check = CheckElfHaveSkill ( Num , SkillType , SkillNum )
    
    if Check == 1 then
    SystemNotice(role , "have target skill, usage failed" )
    UseItemFailed ( role )
    else
           SystemNotice( role , "AddElfSkill" )
    
    AddElfSkill ( Item_Traget , SkillType , SkillNum )
           SystemNotice( role , "skill has been added" )
    
    end
    end
    
    end

    [NewMedalofHONOR]

    i have a question./.. CAN WE HAVE A NEW MEDAL of HONOR? i wanted to create many ranks for my private server i know its on the stringset bla bla bla but how about in the iteminfo? teach me a guide please )

    [SetStats]
    how could i change the stats of my set? i know its on my iteminfo.txt but on what column? i haved search in columns but there are only numbers so what column should i put it?


    Please Im asking seriously please answer me too seriously not only spamming

    PRO Admins,GMs, Staff,Helper,Scripter out there =/

    Im begging you to help a NOOB like me


  2. #2
    Account Upgraded | Title Enabled! opexone78 is offline
    MemberRank
    Oct 2008 Join Date
    216Posts

    Re: Level Requirement,ExpertSkills,NewMedalofHonor,SetStats

    to answer your 1st question and last question, please copy and paste this header to your iteminfo.txt header
    Code:
    //ID	Item Name	ICON	Item Model	Lance Texture	Carsise Texture	Phyllis Texture	Ami Texture	Ship Symbol	ship siz number	Type	obtain prefix rate	set ID	Forging Level	Stable value	only ID	Tradeable Or Not	picked	Discard	Confirm to delete	stackable	is it instantiation	SELLING PRICE	Lance=1,Carise=2,Phyliss=3,Ami=4	Character Level	Class	Character Nick	Character Reputation	item can equip location	item switch location	item obtain into location determine	Str modulus bonus	Agi modulus bonus	Dex modulus bonus	Con modulus bonus	Spr modulus bonus	Luk modulus bonus	ASPD Bonus	????????	?????????	?????????	Percent Def Bonus	Percent HP Bonus	Percent SP  Bonus	flee modulus bonus	Hit modulus bonus	crt modulus bonus	mf modulus bonus	hrec modulus bonus	srec modulus bonus	mspd modulus bonus	col modulus bonus	STR (STAT)	AGI (STAT)	ACC (STAT)	CON (STAT)	SPR (STAT)	Lukconstant bonus	????????	????????	Min Attack Power	Max Attack Power	+ Defense	+ Max HP Bonus	+ Max SP Bonus	+ Dodge Rate Bonus	hitconstant bonus	crtconstant bonus	mfconstant bonus	HP Recovery Speed Bonus	SP Recovery Speed Bonus	+ MSPD Bonus	colconstant bonus	Physical Resist	item left hand exert identifier	Item Energy	Durability	Max instantiation hole value	Ship durability recovered	can contain cannon quantity	ship member count	member label	Cargo Capacity	Fuel consumption	Cannonball Path of Flight speed	ship movement speed	usage effect	display effect	item bind effect	item bind effect dummy	Display item effect (item put at object slot 1 to show effect)	item drop model effect	item usage effect	Description (Item level)	Remark

  3. #3
    Account Upgraded | Title Enabled! micah1121 is offline
    MemberRank
    Jan 2010 Join Date
    213Posts

    Re: Level Requirement,ExpertSkills,NewMedalofHonor,SetStats

    add my msn micah_1151@hotmail.com
    il help you

  4. #4
    Apprentice nkayhan92 is offline
    MemberRank
    Nov 2012 Join Date
    Fethiye, TurkeyLocation
    14Posts

    Re: Level Requirement,ExpertSkills,NewMedalofHonor,SetStats

    micah can you help me too?
    i have lv400 items for change them to 100lv



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