g10.5

Page 2 of 2 FirstFirst 12
Results 26 to 31 of 31
  1. #26
    Goodbye chrissdegrece is offline
    MemberRank
    Oct 2009 Join Date
    GreeceLocation
    1,015Posts

    Re: g10.5

    Quote Originally Posted by cvrdheeraj View Post
    Did a lot of feeding in the past and i got bitten..
    hehe true

    ---------- Post added at 11:15 AM ---------- Previous post was at 11:09 AM ----------

    Quote Originally Posted by cvrdheeraj View Post
    Did a lot of feeding in the past and i got bitten..
    hehe true

  2. #27
    Apprentice ricky.sinha is offline
    MemberRank
    Nov 2009 Join Date
    14Posts

    Re: g10.5

    All right..i was sitting getting bored..had nothing to do..then started to read RZ forums..now i saw this post..found it interesting and started experimenting on my server.i was able to identify the codes of these weapons and added the names.but the problem which i am facing is that the items are not getting identified.guess the reason for that is its properties are not defigned.So i am starting my work on Zoneserver.exe..hope i get the results soon

    any suggestions are welcome.

    following are the codes of the weapons.(as i know from very old posts in RZ..these items were made for the Gms) but anyways.

    1843;2241;398139;0; -Spear (Zrikon)

    1847;1409;135995;1; -Mace (Maehauk)

    2875;2305;135995;2; -Staff (Selin Staff)

    1855;1537;135995;3; -Bow (Leukin)

    hope people find it usefull :)

    to see the names correct..replace the IT0.ull in your client's data folder.
    Attached Thumbnails Attached Thumbnails 123.jpg  
    Attached Files Attached Files
    Last edited by ricky.sinha; 20-04-11 at 02:06 AM.

  3. #28
    Enthusiast kajemajin is offline
    MemberRank
    Apr 2008 Join Date
    35Posts

    Re: g10.5

    Quote Originally Posted by ricky.sinha View Post
    All right..i was sitting getting bored..had nothing to do..then started to read RZ forums..now i saw this post..found it interesting and started experimenting on my server.i was able to identify the codes of these weapons and added the names.but the problem which i am facing is that the items are not getting identified.guess the reason for that is its properties are not defigned.So i am starting my work on Zoneserver.exe..hope i get the results soon

    any suggestions are welcome.

    following are the codes of the weapons.(as i know from very old posts in RZ..these items were made for the Gms) but anyways.

    1843;2241;398139;0; -Spear (Zrikon)

    1847;1409;135995;1; -Mace (Maehauk)

    2875;2305;135995;2; -Staff (Selin Staff)

    1855;1537;135995;3; -Bow (Leukin)

    hope people find it usefull :)

    to see the names correct..replace the IT0.ull in your client's data folder.


    When a new connection item disappears
    What is the solution?
    Last edited by kajemajin; 20-04-11 at 12:46 PM.

  4. #29
    Shortcut to Hell lovbudy is offline
    MemberRank
    Feb 2010 Join Date
    Navi Mumbai (NeLocation
    299Posts

    Re: g10.5

    errrrrrrr
    he gave code and hint for the item sit and find it out dont always ask sometimes share also

  5. #30
    Apprentice ricky.sinha is offline
    MemberRank
    Nov 2009 Join Date
    14Posts

    Re: g10.5

    I think it dissapears on reconnecting because the texture files are not defigned..also the a3client.exe does not contain refrences to the files.so as much as i can make out..we have to add texture files..modify a3client.exe and zoneserver.exe for it.

    now plz dont ask me how cuz i myself dont know how to do it..current trying to configure how the files work.

  6. #31
    Apprentice ricky.sinha is offline
    MemberRank
    Nov 2009 Join Date
    14Posts

    Re: g10.5

    ok..i looked into the texture file "PC_ITEM.TDB" that contain the texture details of items and i found that it already contains the texture details of these weapons..so i dont think the problem lies with the texture files.might be that the a3client.exe is not taking references of the files(just a guess have to research more for confirming it)..

    here are the names of the files which contain the texture details of these weapons(in PC_ITEM.TDB)

    mace_1844.dds - hk mace
    ICON_P_ARTIFACT.DDS

    ICON_W_ARTIFACT.DDS - warrior spear
    W_ARTIFACT.DDS

    A_ARTIFACT.DDS - archer bow
    ICON_A_ARTIFACT.DDS

    WAND_SPQ.DDS - mage staff
    ICON_S_ARTIFACT.DDS

    i found out few more interesting things in thr..but i will tell those some other time.

    And by the way..i also saw that the Minimap.DDS from which the A3client.exe reads minimap files are missing after map 37 texture files.

    Suggestions are always welcome :)
    Last edited by ricky.sinha; 21-04-11 at 07:25 AM.



Page 2 of 2 FirstFirst 12

Advertisement