Hello people,
Many of you are having problem in making *.n_ndt. So i am trying to help you by showing How to make *.n_ndt in Hex editor directly. Hope it will be usefull to all of you.
==> 1st open calculator from Start>Program's>Accessories>Calculator. Now switch to Scientific Mode in calculator from View>Scientific. Now, refer the 1st image, Suppose if you want to put Monster No. 420.
==> Now, you have to convert the value 420 into Hex, for that just click at Hex in calculator or Press F5. You will get 1A4 in calculator, this is the Hex value of 420. Now in order to make *.n_ndt file you have to write A4 01 in hex file (this is how its written in hex files). If you want to put monster no. 1 then convert 1 into Hex you will get 1 only. So in Hex editor u have to write as 00 01.
==> Now open any Hex Editor ( I m using 010 Editor ). Open a new file, now 1st two bytes are for Monster Code's. We have got A4 01 (420 in dec.) so write A4 01. Now two next byte is for X & Y co- ordiante of the monster. 1st C8 (200 in dec.) is for X-axis and 2nd C8 is for Y-axis. Next four bytes i.e 00 00 02 00 are for monster's or NPC's facing direction. Put every were same 00 00 02 00 for monster's.
Save this file as *.n_ndt and you are done.
Congratulation's, you have successfully put New Monster in your Map. If you want to put more Monster's then again follow the steps as above.
i.e A4 01 C8 C8 00 00 02 00 QQ QQ WW EE 00 00 02 00 ( where QQ QQ is for monster code and WW is for X- axis and EE is for Y-axis , 00 00 02 00 will be same in all case's)





![[Guide] Making *.n_ndt in hex editor.](http://ragezone.com/hyper728.png)


