Thats not gonna happen, Even if it happens, i guess there ll be a small lag in teliportation , but server wont die :P
@Others
Just make a bypassing program between ZA and Client , sniff data between ZA and client, and find for data packet which has info of Client teliportaion to member map, if found just make a search in db for member, if yes, then push the packet to ZA, else just drop the packet...
This is a rough way to do it, If you are too good, then you can implement it in ZA ( if you program a new one) or also in Zone server if you are too good at assembly programing....
Dont ask me for more details, cos i too am not so good at it + i cant teach you anything regarding this. You need to learn it on your own, Its a professional skill, cant be taught to ordinary ppl...( No offense )
CvrDherraj was the Watchman thing a joke or a hint ..
I got an idea..
If we consider hatrel map. the restriction to enter hatrel is lvl 100. So the ZS communicates with the database to check the lvl 100 requirement is met.
This can be similar to members map but in members map the zoneserver will communicate with a new column in charec0 table to check if the charecter is member or not.
Let me dig in to the hatrel map and find out the logic.
if any one knows the logic of hatrel maps please share it.
Cheers !!
Last edited by prasanth_budu; 25-04-11 at 11:55 AM.
Yeah we can try that out!!
hint from me it has to done in sql n @ kaarthikreads yea u are ryt ^^..
Lol.. Zoneserver doesn't have SQL connection :)
there is some connection between server coz zoneserver does not allow player below 100 lvl.So there is some interconnection between zoneserver and mainserver or accountserver
There is connection of Zoneserver, check zoneserver.exe, you will find many sql queries like "Select X, Y, Z from chrac0" Insert into charac0(X, Y, Z, A,B, C) Values(%s,%s,%s,%s)" etc etc. Zoneserver use these to Store and read values from SQL. But I haven't checked HOW it is done.
So you will need custom Zoneserver to implement your idea. I might be wrong but what's harm in trying.