zoneservers, gateservers and towerevent

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  1. #26
    Sorcerer Supreme zaugola is offline
    Member +Rank
    Dec 2006 Join Date
    252Posts

    Re: zoneservers, gateservers and towerevent

    Quote Originally Posted by iNs@nE View Post
    Bah..! The solution to tower is pretty simple..

    The portal 0 file is missing in most of them. Get that file from someone who has it and define the teleport locations for that portal 0 in your portal index and BINGO..

    You are in..!!
    ooo.... so i am missing that kind a file, btw guys, if u kind enough would u please post the file/s, i would really appreciate it.. cos i search in the forum for many times n havent found it (others have same prob with me i.e cant teleport into the tower)

    but from most of my reading n asking, there is a rise of new prob. upon teleporting into the tower, there are no mobs is spawning inside it, till the timer is finished...as toxic 3 quote :-

    guys....you can find out that there is a diffrence in monster-spawn file.

    look at the monster-spawn file of tower and other custom map.

    U guys need a patch something like make monsters visible in tower map.

  2. #27
    Elite Member toxic3 is offline
    Member +Rank
    Feb 2006 Join Date
    112Posts

    Re: zoneservers, gateservers and towerevent

    go to here "a3server\Zoneserver\ZoneData\map\"
    and you can find "*.n_ndt" <--- this is the mob-spawn file.

    91.n_ndt for example, there is "07 00 13 29 00 00 02 01" in the first line.

    07 means mob_id
    13 means Xposition
    29 means Yposition
    02 means roaming mob
    01 means tower's floor number (01 is first floor, 02 is second floor)

    if u edit 01 to 00 , you can see mobs even if u didn't edit your client.
    but it'll be not actozlike...

  3. #28
    Grand Master iNs@nE is offline
    Grand MasterRank
    Jun 2006 Join Date
    HereLocation
    9,537Posts

    Re: zoneservers, gateservers and towerevent

    What you are trying to explain is implement the same creeps as 1 on the ground floor and hence deprive the ones in 1st floor.
    Instead he could just add in few extra bytes defining the ground floor with any creep he wishes..!! That'd make it much better..!!

    But yeah, your right. It will be least Actoz-Like...!!



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