[Release] Mu Mobile 8.3 CH

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  1. #16
    Belgian Dev. rocklee330 is offline
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    Re: [Release] Mu Mobile 8.3 CH

    D:\phpStudy\WWW\ServerList\GetServerListZt.aspx i think
    because this server is not the same then the 1 on screenshot

    每个平台跨服服务器列表接口,如果原服列表ServerListUrl包括跨服和非跨服所有的服务器,则这些跨服列表填空

    mean

    Cross-server server list interface for each platform. If the original server list ServerListUrl includes all servers that are cross-server and non-cross-server, these cross-service lists are blank

    maybe work with 1 line
    Last edited by rocklee330; 07-02-20 at 12:06 PM.

  2. #17
    Belgian Dev. rocklee330 is offline
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    Re: [Release] Mu Mobile 8.3 CH

    https://prnt.sc/qzonn7
    i am close to fix kuafu but i got that error idk what that mean :'(
    after that timer screen goes black with snow
    here is my logs.7z

    if any can help plz

    more close to full open now just map not work
    https://prnt.sc/qzw8i2
    Last edited by rocklee330; 09-02-20 at 11:06 PM.

  3. #18
    Account Upgraded | Title Enabled! cyfren is offline
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    Re: [Release] Mu Mobile 8.3 CH

    this are same servers from others old posts .... the 8.3 its only for lan and canot be configured for wan public acces ....
    im looking for 8.3 who can be configurated for wan public acces thanks
    PS: Nice share and good work!

  4. #19
    Belgian Dev. rocklee330 is offline
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    Re: [Release] Mu Mobile 8.3 CH

    109.238.14.30 is online ip v4 if i can set to 109.238.14.30 it just work online dude
    and work too with domain name

    usually offline version = can't edit all ip

    but this apk don't have any ip on dll

    i have not see a thread with that files (only link on random post )
    and figured that after made the post because not in release section not same file then http://forum.ragezone.com/f981/relea...8-3-a-1169389/ if that what you thinking(same version but not same files)
    Last edited by rocklee330; 09-02-20 at 08:35 PM.

  5. #20
    Account Upgraded | Title Enabled! vladiks9 is offline
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    Re: [Release] Mu Mobile 8.3 CH

    Apk not compilited:( error log


    --------------
    Last edited by vladiks9; 13-02-20 at 04:56 PM.

  6. #21
    Belgian Dev. rocklee330 is offline
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    Re: [Release] Mu Mobile 8.3 CH

    did you use lastest apktool ?
    https://ibotpeaches.github.io/Apktool/
    if you use easy apk tools just put on right folder and select the right version in

  7. #22
    Account Upgraded | Title Enabled! vladiks9 is offline
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    Re: [Release] Mu Mobile 8.3 CH

    Apk Easy tool use. APK no need edit .dll?

    Oky i update APKtool last version, test

  8. #23
    Belgian Dev. rocklee330 is offline
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    Re: [Release] Mu Mobile 8.3 CH

    https://prnt.sc/r1woz3

    for who not know

  9. #24
    Novice thuany is offline
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    Re: [Release] Mu Mobile 8.3 CH

    thank you!
    But why can't I download it

  10. #25
    Account Upgraded | Title Enabled! vladiks9 is offline
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    Re: [Release] Mu Mobile 8.3 CH

    Yes :) , fixed, plizz create link server and web, tools.. i not use virtualbox
    Last edited by vladiks9; 13-02-20 at 07:04 PM.

  11. #26
    Belgian Dev. rocklee330 is offline
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    Re: [Release] Mu Mobile 8.3 CH

    i suggest you tu use my vmware and import files if you need i have made both en and ch server working in same mysql db and because of that you can login in with ch on HHExtreme files

    if you don't need there is files cleaned on thread

    For who want install themself


    23mb i know but there it is xD

    My combined pack is because 2time 10gb is too much
    Last edited by rocklee330; 13-02-20 at 07:34 PM.

  12. #27
    Account Upgraded | Title Enabled! vladiks9 is offline
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    Re: [Release] Mu Mobile 8.3 CH

    https://ibb.co/4TtVGQC my problem , GS work ->disconnect
    Last edited by vladiks9; 14-02-20 at 01:50 AM.

  13. #28
    Belgian Dev. rocklee330 is offline
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    Re: [Release] Mu Mobile 8.3 CH

    i need exception,fatal log
    i have see on screen you have not start server kfif yes that normal log because need it link between server 1 and 9000
    Last edited by rocklee330; 14-02-20 at 11:35 AM.

  14. #29
    Account Upgraded | Title Enabled! vladiks9 is offline
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    Re: [Release] Mu Mobile 8.3 CH

    Kf server log, config

    Kf.server.config
    Spoiler:

    <?xml version="1.0"?>
    <configuration>
    <appSettings>
    <add key="MD5Key" value="tmsk_mu_06"/>
    <add key="ServerKey" value="MK:OJojPJMP"/>
    <!--add key="LimitIP" value="127.0.0.1,localhost,47.104.247.119"/-->
    <add key="LimitIP" value="127.0.0.1,localhost,5.101.191.73"/>
    <!--需要运维填写的配置 start-->
    <add key="UseLanIp" value="1"/>
    <!--本平台两个服务器列表接口,如果后面的每个平台的都填了,这两个可以不填.如果ServerListUrl包括跨服和非跨服所有的服务器,则KuaFuServerListUrl可以不填-->
    <add key="ServerListUrl" value="http://127.0.0.1/ZTServerList/GetUserServerListZt.aspx?ptid=1"/>
    <add key="KuaFuServerListUrl" value="http://127.0.0.1/ZTServerList/GetUserServerListZt.aspx?ptid=2"/>
    <!--配置服务端口-->
    <add key="ServiceUri" value="net.tcp://0.0.0.0:4000/"/>
    <!-- 平台充值王 -->
    <add key="PlatChargeKingUrl" value="http://127.0.0.1:80/gg.html"/>
    <!-- 每日平台充值王 -->
    <add key="PlatChargeKingUrl_EveryDay" value="http://127.0.0.1:80/gg.html"/>
    <!--add key="ConnectionString" value="host=127.0.0.1; user id=root; password=zkqingfish*; database='mu_kuafu'; pooling=true; charset=utf8;Default Command Timeout=0" /-->
    <add key="ConnectionString" value="6E2EA56DFDD7F9EEFBFEB94B149E076ADABDE688AFB281D472DC791D571AEDF031E867767EBD1D50C513C30BB87539265E93F35C348CDECEF6B896FD2BBC65D834D4ED697B4E0C03D31F4F24311502742D3D5DB883E7A547A5D2DBBB7C42656BD38A686572077DB31C8D04A5869B6C9135CF66C07514C5B5A5918692DD5F351D"/>
    <!--游戏配置文件路径-->
    <add key="ResourcePath" value="C:\MU_Server\GameRes"/>
    <!--跨服主线地图分线对应服务器ID-->
    <add key="KuaFuMapLine" value="1,9000|2,9001|3,29000|4,39000|5,49000"/>
    <!--军团和其他特殊活动地图专用分线对应服务器ID-->
    <add key="SpecialLine" value="19,9000|20,9000|22,9000|27,9000|28,9000|29,9000"/>
    <!--平台类型 app,android,yueyu,yyb-->
    <add key="Platform" value="yyb"/>
    <!--跨平台跨服服务端口号(默认配置4001)-->
    <add key="ServicePort" value="4001"/>
    <!--跨平台跨服包含的所有平台类型(大陆配置为app,android,yueyu,yyb)-->
    <add key="PlatfromAll" value="app,android,yueyu,yyb"/>
    <!--本中心服务器,是否是跨平台跨服的中心,0(否)或1(是)-->
    <add key="PingTaiKuaFu" value="0"/>
    <!--是否开启跨平台跨服的中心测试模式,0(否)或1(是)-->
    <add key="PingTaiKuaFuTestMode" value="0"/>
    <!--跨平台跨服/跨服世界使用的跨服服务器编号(请运维新增5组跨服服务器,不和以前其他任何跨服活动共用,配置格式同KuaFuMapLine)-->
    <add key="PingTaiKuaFuServerLine" value="1,9000|2,19000|3,29000|4,39000|5,49000"/>
    <!--每个平台原服服务器列表接口-->
    <add key="ServerListUrl_app" value="http://127.0.0.1/ZTServerList/GetUserServerListZt.aspx?ptid=1"/>
    <add key="ServerListUrl_android" value="http://127.0.0.1/ZTServerList/GetUserServerListZt.aspx?ptid=1"/>
    <add key="ServerListUrl_yueyu" value="http://127.0.0.1/ZTServerList/GetUserServerListZt.aspx?ptid=16"/>
    <add key="ServerListUrl_yyb" value="http://127.0.0.1/ZTServerList/GetUserServerListZt.aspx"/>
    <!--每个平台跨服服务器列表接口,如果原服列表ServerListUrl包括跨服和非跨服所有的服务器,则这些跨服列表填空("")-->
    <add key="KuaFuServerListUrl_app" value="http://127.0.0.1/ZTServerList/GetServerListZt.aspx?ptid=2"/>
    <add key="KuaFuServerListUrl_android" value="http://127.0.0.1/ZTServerList/GetServerListZt.aspx?ptid=2"/>
    <add key="KuaFuServerListUrl_yueyu" value="http://127.0.0.1/ZTServerList/GetServerListZt.aspx?ptid=4"/>
    <add key="KuaFuServerListUrl_yyb" value="http://127.0.0.1/ZTServerList/GetServerListZt.aspx"/>
    <!--需要运维填写的配置 end-->
    </appSettings>
    <system.runtime.remoting>
    <!--customerrors mode="off" /-->
    <application name="KuaFuService">
    <lifetime leaseTime="2000S" sponsorshipTimeout="0S" renewOnCallTime="180S" leaseManagerPollTime="5S"/>
    <service>
    <!--数据库名配置 start-->
    <wellknown mode="Singleton" type="KF.Remoting.YongZheZhanChangService,KF.Remoting.HuanYingSiYuan" objectUri="YongZheZhanChangService.soap"/>
    <wellknown mode="Singleton" type="KF.Remoting.TianTiService,KF.Remoting.HuanYingSiYuan" objectUri="TianTiService.soap"/>
    <wellknown mode="Singleton" type="KF.Remoting.SpreadService,KF.Remoting.HuanYingSiYuan" objectUri="SpreadService.soap"/>

    <wellknown mode="Singleton" type="KF.Remoting.HuanYingSiYuanService,KF.Remoting.HuanYingSiYuan" objectUri="HuanYingSiYuanService.soap"/>
    <wellknown mode="Singleton" type="KF.Remoting.KuaFuCopyService,KF.Remoting.HuanYingSiYuan" objectUri="KuaFuCopyService.soap"/>

    <wellknown mode="Singleton" type="KF.Remoting.AllyService,KF.Remoting.HuanYingSiYuan" objectUri="AllyService.soap"/>
    <wellknown mode="Singleton" type="KF.Remoting.IPStatisticsService,KF.Remoting.HuanYingSiYuan" objectUri="IPStatisticsService.soap"/>
    <wellknown mode="Singleton" type="KF.Remoting.JunTuanService,KF.Remoting.HuanYingSiYuan" objectUri="JunTuanService.soap"/>
    <wellknown mode="Singleton" type="KF.Remoting.KuaFuWorldService,KF.Remoting.HuanYingSiYuan" objectUri="KuaFuWorldService.soap"/>
    </service>
    <channels>
    <channel ref="tcp" port="4000">
    <serverProviders>
    <provider type="KF.Remoting.MyServerChannelSinkProvider,KF.Remoting.HuanYingSiYuan"/>
    <formatter ref="binary" typeFilterLevel="Full"/>
    </serverProviders>
    <clientProviders>
    <formatter ref="binary"/>
    </clientProviders>
    </channel>
    </channels>
    </application>
    </system.runtime.remoting>
    <system.net>
    <settings>
    <httpWebRequest useUnsafeHeaderParsing="true"/>
    </settings>
    </system.net>
    <startup>
    <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/>
    </startup>
    <runtime>
    <gcServer enabled="true"/>
    </runtime>
    </configuration>


    Error log
    Spoiler:

    2020-02-14 10:44:23: 休眠时间异常,Thread.Sleep(200)休眠了1279ms

    ExceptionError log [ https://gofile.io/?c=98ewt2 ]
    20-02-14 10:45:44: ##exception##
    将字节数据转为对象发生异常:
    ProtoBuf.ProtoException: Invalid wire-type; this usually means you have over-written a file without truncating or setting the length; see c# - Using Protobuf-net, I suddenly got an exception about an unknown wire-type - Stack Overflow
    at ProtoBuf.ProtoReader.ReadString()
    at ProtoBuf.Serializers.FieldDecorator.Read(Object value, ProtoReader source)
    at ProtoBuf.Serializers.TypeSerializer.Read(Object value, ProtoReader source)
    at ProtoBuf.ProtoReader.ReadTypedObject(Object value, Int32 key, ProtoReader reader, Type type)
    at ProtoBuf.Serializers.SubItemSerializer.ProtoBuf.Serializers.IProtoSerializer.Read(Object value, ProtoReader source)
    at ProtoBuf.Serializers.ListDecorator.Read(Object value, ProtoReader source)
    at ProtoBuf.Serializers.FieldDecorator.Read(Object value, ProtoReader source)
    at ProtoBuf.Serializers.TypeSerializer.Read(Object value, ProtoReader source)
    at ProtoBuf.Meta.TypeModel.DeserializeCore(ProtoReader reader, Type type, Object value, Boolean noAutoCreate)
    at ProtoBuf.Meta.TypeModel.Deserialize(Stream source, Object value, Type type, SerializationContext context)
    at ProtoBuf.Serializer.Deserialize[T](Stream source)
    at Server.Tools.DataHelper2.BytesToObject[T](Byte[] bytesData, Int32 offset, Int32 length) in d:\Server\source\121\GameServer\Tmsk.Contract\Tools\DataHelper.cs:line 541
    at KF.Remoting.KuaFuServerManager.RequestServerListData(String serverListUrl) in d:\Server\source\121\GameServer\KF.CenterServer.Remoting\KuaFuServerManager.cs:line 942
    at KF.Remoting.KuaFuServerManager.UpdateDataFromServer() in d:\Server\source\121\GameServer\KF.CenterServer.Remoting\KuaFuServerManager.cs:line 1001
    at KF.Remoting.KuaFuServerManager.<StartServerConfigThread>b__3() in d:\Server\source\121\GameServer\KF.CenterServer.Remoting\KuaFuServerManager.cs:line 569
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.ThreadHelper.ThreadStart()

    2020-02-14 10:45:44: ##exception##
    将字节数据转为对象发生异常:
    ProtoBuf.ProtoException: Invalid wire-type; this usually means you have over-written a file without truncating or setting the length; see c# - Using Protobuf-net, I suddenly got an exception about an unknown wire-type - Stack Overflow
    at ProtoBuf.ProtoReader.ReadString()
    at ProtoBuf.Serializers.FieldDecorator.Read(Object value, ProtoReader source)
    at ProtoBuf.Serializers.TypeSerializer.Read(Object value, ProtoReader source)
    at ProtoBuf.ProtoReader.ReadTypedObject(Object value, Int32 key, ProtoReader reader, Type type)
    at ProtoBuf.Serializers.SubItemSerializer.ProtoBuf.Serializers.IProtoSerializer.Read(Object value, ProtoReader source)
    at ProtoBuf.Serializers.ListDecorator.Read(Object value, ProtoReader source)
    at ProtoBuf.Serializers.FieldDecorator.Read(Object value, ProtoReader source)
    at ProtoBuf.Serializers.TypeSerializer.Read(Object value, ProtoReader source)
    at ProtoBuf.Meta.TypeModel.DeserializeCore(ProtoReader reader, Type type, Object value, Boolean noAutoCreate)
    at ProtoBuf.Meta.TypeModel.Deserialize(Stream source, Object value, Type type, SerializationContext context)
    at ProtoBuf.Serializer.Deserialize[T](Stream source)
    at Server.Tools.DataHelper2.BytesToObject[T](Byte[] bytesData, Int32 offset, Int32 length) in d:\Server\source\121\GameServer\Tmsk.Contract\Tools\DataHelper.cs:line 541
    at KF.Remoting.KuaFuServerManager.RequestServerListData(String serverListUrl) in d:\Server\source\121\GameServer\KF.CenterServer.Remoting\KuaFuServerManager.cs:line 942
    at KF.Remoting.KuaFuServerManager.UpdateDataFromServer() in d:\Server\source\121\GameServer\KF.CenterServer.Remoting\KuaFuServerManager.cs:line 1012
    at KF.Remoting.KuaFuServerManager.<StartServerConfigThread>b__3() in d:\Server\source\121\GameServer\KF.CenterServer.Remoting\KuaFuServerManager.cs:line 569
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.ThreadHelper.ThreadStart()

    2020-02-14 10:46:08: ##exception##
    System.InvalidCastException: Specified cast is not valid.
    at KF.Remoting.HuanYingSiYuanPersistence.InitConfig() in d:\Server\source\121\GameServer\KF.CenterServer.Remoting\HuanYingSiYuan\HuanYingSiYuanPersistence.cs:line 64 at KF.Remoting.KuaFuServerManager.LoadConfig() in d:\Server\source\121\GameServer\KF.CenterServer.Remoting\KuaFuServerManager.cs:line 501
    at KF.Hosting.HuanYingSiYuan.Program.Main(String[] args) in d:\Server\source\121\GameServer\KF.CenterServer.Hosting\Program.cs:line 184

    2020-02-14 10:46:08: ##exception##
    System.InvalidCastException: Specified cast is not valid.
    at KF.Remoting.TianTiPersistence.InitConfig() in d:\Server\source\121\GameServer\KF.CenterServer.Remoting\TianTi\TianTiPersistence.cs:line 107 at KF.Remoting.KuaFuServerManager.LoadConfig() in d:\Server\source\121\GameServer\KF.CenterServer.Remoting\KuaFuServerManager.cs:line 502
    at KF.Hosting.HuanYingSiYuan.Program.Main(String[] args) in d:\Server\source\121\GameServer\KF.CenterServer.Hosting\Program.cs:line 184

    2020-02-14 10:46:08: ##exception##
    System.InvalidCastException: Specified cast is not valid.
    at KF.Remoting.YongZheZhanChangPersistence.InitConfig() in d:\Server\source\121\GameServer\KF.CenterServer.Remoting\YongZheZhanChang\YongZheZhanChangPersistence.cs:line 164 at KF.Remoting.KuaFuServerManager.LoadConfig() in d:\Server\source\121\GameServer\KF.CenterServer.Remoting\KuaFuServerManager.cs:line 503
    at KF.Hosting.HuanYingSiYuan.Program.Main(String[] args) in d:\Server\source\121\GameServer\KF.CenterServer.Hosting\Program.cs:line 184

    2020-02-14 10:46:09: ##exception##
    System.InvalidCastException: Specified cast is not valid.
    at KF.Remoting.JunTuanPersistence.InitConfig() in d:\Server\source\121\GameServer\KF.CenterServer.Remoting\JunTuan\JunTuanPersistence.cs:line 86 at KF.Remoting.KuaFuServerManager.InitServer() in d:\Server\source\121\GameServer\KF.CenterServer.Remoting\KuaFuServerManager.cs:line 546
    at KF.Hosting.HuanYingSiYuan.Program.Main(String[] args) in d:\Server\source\121\GameServer\KF.CenterServer.Hosting\Program.cs:line 191
    Last edited by allexander; 16-02-20 at 06:07 AM.

  15. #30
    Belgian Dev. rocklee330 is offline
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    Re: [Release] Mu Mobile 8.3 CH

    can you give me all your log send part can't help

    https://prnt.sc/r25oka
    this is the right order to start



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