re: [Release] Sv + client mu mobile 3.0 englist 95% by ackemina
t_tempmoney it's bug. this is big problems.
re: [Release] Sv + client mu mobile 3.0 englist 95% by ackemina
Quote:
Originally Posted by
nofeara
thank you very much for this wonderful information...
uhm how about the gift code system, where can i configure it?
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Btw, i have these error logs:
what causes this? what effect does this do? how to resolve this?
okay, uhm i just noticed that you needed to have 10000 diamonds divisibility in order to purchase diamonds using recharge, however i wanted to just enable it with 1000 or 100 divisibility, how to do that?
t_giftcode for giftcodes, and t_giftcodegoods something to add the goods for each webcode, you need to make the webcode first because the goods are tied to the giftcode ID
example t_giftcode:
Code:
21 HAPPY1 2018-01-29 07:06:36 2039-06-01 07:06:40 9972 1 Webcode Server 1 Here are your gifts from XXX! Enjoy! 150000 10000000 0 1 0 XYMUXXX 254002461
example t_gift_goods:
Code:
87 21 5087 0 1 0 0 0 3
88 21 63132 0 1 0 0 0 10
89 21 63138 0 1 0 0 0 5
90 21 63095 0 1 0 0 0 10
91 21 63088 0 1 0 0 0 3
don`t know about the lingdicaiji error, i have it too, no idea where it fails yet
you can play around with the diamonds divisbility in web.config in 'api' folder
Here:
Code:
<add key="ChangeDiamondMethodList" value="500000,1000000,2500000,5500000" />
re: [Release] Sv + client mu mobile 3.0 englist 95% by ackemina
Quote:
Originally Posted by
TheRastafarian
you can play around with the diamonds divisbility in web.config in 'api' folder
Here:
Code:
<add key="ChangeDiamondMethodList" value="500000,1000000,2500000,5500000" />
well actually i have already played with that but the problem is i cannot put a value which is not completely divisible by 10,000.. So for example, if i put 12000 in one of the values this shows up:
https://i.imgur.com/VTYdN7C.png
https://i.imgur.com/bKVR0hL.png
I also wanted to know where i could edit the viet language from that error, i tried looking for it using find phrase in notepad++ but can't find it xD.
re: [Release] Sv + client mu mobile 3.0 englist 95% by ackemina
Quote:
Originally Posted by
nofeara
well actually i have already played with that but the problem is i cannot put a value which is not completely divisible by 10,000.. So for example, if i put 12000 in one of the values this shows up:
https://i.imgur.com/VTYdN7C.png
https://i.imgur.com/bKVR0hL.png
I also wanted to know where i could edit the viet language from that error, i tried looking for it using find phrase in notepad++ but can't find it xD.
no idea about the divisibility problem...
that error is either in the .js files and/or Users.dll, can`t remember exactly. open it up with dnspy
re: [Release] Sv + client mu mobile 3.0 englist 95% by ackemina
@TheRastafarian dude you know some information regarding the excellenceinfo and appendproplev? what do they mean and where can i configure them?
https://i.imgur.com/bF24F2O.jpg
re: [Release] Sv + client mu mobile 3.0 englist 95% by ackemina
Quote:
Originally Posted by
nofeara
@
TheRastafarian dude you know some information regarding the excellenceinfo and appendproplev? what do they mean and where can i configure them?
appendproplev is Append i think and ExcellenceInfo are the item`s stats, the green text under the item info
these are straight from zythe`s files, forgot to paste it here earlier, hope they clear some more future questions:
Code:
NewHuoDongLoginNumGift.xml //accumulated login
giftLeiJiChongZhi.xml //accumulated recharge
LeiJiXiaoFei.xml //accumulated consumption
MaxWinZhuLing.xml //max wing inject
ZhuanPan.xml,ZhuanPanAward.xml // lucky draw
SystemParams.xml:
JinBiLianZhi //gold convert
BangZuanLianZhi //bound dias convert
ZuanShiLianZhi //unbound dias convert
ZhuanPanCost //lucky draw
ZhuanPanFree //lucky draw
ZhuanPanZuanShiFuLi //lucky draw
ZhuanPanTime //lucky draw
PriceTaskInfo //set assault task ids
DailyCircleTaskInfo //set daily task ids
ForgeMaxOpen //item level upt0 +20
ForgeProtectOpen //item level upt0 +20
JieHunCost // marry
QiuHuiCD // marry
MarriageTipsTime // marry
DivorceJinBiCost // marry
DivorceZuanShiCost //force devorce
Excelent Option guide:
X1098765432109876543210987654321
00000101101001100000000000000000
[01] - Excelent Change +2%
[02] - Attack power: + Character level / 20
[03] - Attack power: + Character level / 20
[04] - Increased attack power: +2%
[05] - Increased attack power: +2%
[06] - Damage Bonus: +2%
[07] - Hit Value: +2%
[08] - Ignore Defense Proportion: +2%
[09] - Max HP Bonus: +2%
[10] - Defense: + Character level / 20
[11] - DMG Reduction: +2%
[12] - Damage Reflect: +2%
[13] - Dodge Value: +2%
[14] - Defense: +2%
[15] - Ignore Defense Probability: 3%
[16] - HP Full Recovery Probability: +5%
[17] - MP Full Recovery Probability: +5%
[18] - Lucky Change: +5%
[19] - Excellent change: +5%
[20] - Hit Value: +5%
[21] - Max HP Bunus: +5%
[22] - Damage Bonus: +5%
[23] - DMG Reduction: +5%
[24] - Fatal Change: +5%
[25] - Attact power: +5%
[26] - Dodge Value: +5%
[27] - Ignore Defense Probability: +5%
[28] - Defense: +5%
[29] - Damage Reflect: +5%
[30] - Resist Lucky change: +5%
[31] - Resist Excellent chance: +5%
so if you want ATK options you`d put 235 as excellenceinfo or double or triple it.
the commands is :
-addid ,ITEM ID, CharName ,Amount ,Binding/Unbinding ,+ Level,Append Level(0-20) ,Lucky or not(1/0), excellenceinfo (1-31)
Example: -addid TheRastafarian 1015094 1 1 20 20 1 235235235235 would give you Archangel`s Staff Tier 8 with +20 ,Append level 20 , Lucky and the attack stats 4 times
re: [Release] Sv + client mu mobile 3.0 englist 95% by ackemina
Quote:
Originally Posted by
Nui Lovemay
t_tempmoney it's bug. this is big problems.
hi send me your skype
re: [Release] Sv + client mu mobile 3.0 englist 95% by ackemina
Quote:
Originally Posted by
TheRastafarian
appendproplev is Append i think and ExcellenceInfo are the item`s stats, the green text under the item info
these are straight from zythe`s files, forgot to paste it here earlier, hope they clear some more future questions:
Code:
NewHuoDongLoginNumGift.xml //accumulated login
giftLeiJiChongZhi.xml //accumulated recharge
LeiJiXiaoFei.xml //accumulated consumption
MaxWinZhuLing.xml //max wing inject
ZhuanPan.xml,ZhuanPanAward.xml // lucky draw
SystemParams.xml:
JinBiLianZhi //gold convert
BangZuanLianZhi //bound dias convert
ZuanShiLianZhi //unbound dias convert
ZhuanPanCost //lucky draw
ZhuanPanFree //lucky draw
ZhuanPanZuanShiFuLi //lucky draw
ZhuanPanTime //lucky draw
PriceTaskInfo //set assault task ids
DailyCircleTaskInfo //set daily task ids
ForgeMaxOpen //item level upt0 +20
ForgeProtectOpen //item level upt0 +20
JieHunCost // marry
QiuHuiCD // marry
MarriageTipsTime // marry
DivorceJinBiCost // marry
DivorceZuanShiCost //force devorce
Excelent Option guide:
X1098765432109876543210987654321
00000101101001100000000000000000
[01] - Excelent Change +2%
[02] - Attack power: + Character level / 20
[03] - Attack power: + Character level / 20
[04] - Increased attack power: +2%
[05] - Increased attack power: +2%
[06] - Damage Bonus: +2%
[07] - Hit Value: +2%
[08] - Ignore Defense Proportion: +2%
[09] - Max HP Bonus: +2%
[10] - Defense: + Character level / 20
[11] - DMG Reduction: +2%
[12] - Damage Reflect: +2%
[13] - Dodge Value: +2%
[14] - Defense: +2%
[15] - Ignore Defense Probability: 3%
[16] - HP Full Recovery Probability: +5%
[17] - MP Full Recovery Probability: +5%
[18] - Lucky Change: +5%
[19] - Excellent change: +5%
[20] - Hit Value: +5%
[21] - Max HP Bunus: +5%
[22] - Damage Bonus: +5%
[23] - DMG Reduction: +5%
[24] - Fatal Change: +5%
[25] - Attact power: +5%
[26] - Dodge Value: +5%
[27] - Ignore Defense Probability: +5%
[28] - Defense: +5%
[29] - Damage Reflect: +5%
[30] - Resist Lucky change: +5%
[31] - Resist Excellent chance: +5%
so if you want ATK options you`d put 235 as excellenceinfo or double or triple it.
the commands is :
-addid ,ITEM ID, CharName ,Amount ,Binding/Unbinding ,+ Level,Append Level(0-20) ,Lucky or not(1/0), excellenceinfo (1-31)
Example: -addid TheRastafarian 1015094 1 1 20 20 1 235235235235 would give you Archangel`s Staff Tier 8 with +20 ,Append level 20 , Lucky and the attack stats 4 times
Wow, this is really good info ^_^.
Sorry if this is getting more and more, uhm how to empty items on inventory aside from recycling? there are some stuffs that cannot be recycled, so how to deal with this stuffs?
Btw, i am on the process of extracting image files from the asset files, hoping that it could help in the future (will be constantly updating until done :D ): https://drive.google.com/drive/folde...Te?usp=sharing
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Oh btw, what does that t_tempmoney do, that makes it important?
re: [Release] Sv + client mu mobile 3.0 englist 95% by ackemina
Quote:
Originally Posted by
nofeara
Wow, this is really good info ^_^.
Sorry if this is getting more and more, uhm how to empty items on inventory aside from recycling? there are some stuffs that cannot be recycled, so how to deal with this stuffs?
Btw, i am on the process of extracting image files from the asset files, hoping that it could help in the future (will be constantly updating until done :D ):
https://drive.google.com/drive/folde...Te?usp=sharing
- - - Updated - - -
Oh btw, what does that t_tempmoney do, that makes it important?
i have the same problem with some items, didn`t really have the time to check it out
just take a item line that`s sellable and compare it with one that`s not, there should be a setting there (i guess)
You could delete the items manually from the db by doing
Code:
delete from t_goods where rid='CHARACTER RID' and goodsid='ITEM ID'
i think the original system is meant to put the diamonds in t_tempmoney and then the GameServer puts it in t_money with all the stuff that`s needed ('cc' etc.)
been there done that with the images, i did it on version 1.4.3 it wasn`t fun :P
re: [Release] Sv + client mu mobile 3.0 englist 95% by ackemina
Quote:
Originally Posted by
TheRastafarian
i have the same problem with some items, didn`t really have the time to check it out
just take a item line that`s sellable and compare it with one that`s not, there should be a setting there (i guess)
You could delete the items manually from the db by doing
Code:
delete from t_goods where rid='CHARACTER RID' and goodsid='ITEM ID'
i think the original system is meant to put the diamonds in t_tempmoney and then the GameServer puts it in t_money with all the stuff that`s needed ('cc' etc.)
been there done that with the images, i did it on version 1.4.3 it wasn`t fun :P
well i think just gonna be doing the db thing hehehehe.
Oh btw, i just solve the freaking problem with the divisibility and the diamonds list. Its in the Users.dll and the other viet language including the once prompting in login.
https://i.imgur.com/vF4BqOX.png
Users.dll
Thanks man.
re: [Release] Sv + client mu mobile 3.0 englist 95% by ackemina
How to translate the name of the items? What files should I watch?
re: [Release] Sv + client mu mobile 3.0 englist 95% by ackemina
https://imgur.com/a/ZWYiW
https://imgur.com/a/ZWYiW
https://i.imgur.com/LU27uhn.png
Hi Guys
How can I fix the image or text
I tried "GameRes.unity3d" find but failed. Help me guys
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Quote:
Originally Posted by
vadosik
How to translate the name of the items? What files should I watch?
check "Goodsbin.txt" in a "GameRes_VO.unity3d"
re: [Release] Sv + client mu mobile 3.0 englist 95% by ackemina
Quote:
Originally Posted by
korgura
I changed it in goodsbin.txt but nothing changed in the game ...
re: [Release] Sv + client mu mobile 3.0 englist 95% by ackemina
Quote:
Originally Posted by
vadosik
I changed it in goodsbin.txt but nothing changed in the game ...
you made sure to re-compile Goodsbin.xml and also put it in Server GameRes?
Quote:
Originally Posted by
korgura
You might find it in NetImages folder or use UnityStudio and search for main_atlas in assets files
re: [Release] Sv + client mu mobile 3.0 englist 95% by ackemina
Quote:
Originally Posted by
TheRastafarian
you made sure to re-compile Goodsbin.xml and also put it in Server GameRes
My goodsbin.txt in server folder have chinese language, but in game all english