[Help] 3.0 Problem

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  1. #1
    Account Upgraded | Title Enabled! vladiks9 is offline
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    [Help] 3.0 Problem

    windows server 12 r2 4 gb ram

    vc++ install
    all ip change
    FireWall off
    Router all ports open

    I reinstall vps new os. Create server from video guide.
    3x time the error

    Vps automatic download all last
    Update .net 4.7 maybe problem -> .net 4.7 need ungrade
    I install java last ver.
    I install c++ 2008_64x84x and 2010 and update 4 2012


    info -> in game error " Connect to the game user server was disconnected"

    GS log :
    18-08-11 23:23:05: 远程连接关闭: 77.219.12.23:18923, 当前总共: 1, 原因1:[0]Success, 原因2:
    2018-08-11 23:23:17: 新远程连接: 77.219.12.23:18853, 当前总共: 1



    2018-08-12 08:27:21: ##exception##
    System.InvalidProgramException: Common Language Runtime detected an invalid program.
    at GameServer.Server.TCPCmdHandler.ProcessUserLogin2Cmd(TCPManager tcpMgr, TMSKSocket socket, TCPClientPool tcpClientPool, TCPRandKey tcpRandKey, TCPOutPacketPool pool, Int32 nID, Byte[] data, Int32 count, TCPOutPacket& tcpOutPacket)
    at GameServer.Server.TCPCmdHandler.ProcessCmd(TCPManager tcpMgr, TMSKSocket socket, TCPClientPool tcpClientPool, TCPRandKey tcpRandKey, TCPOutPacketPool pool, Int32 nID, Byte[] data, Int32 count, TCPOutPacket& tcpOutPacket)
    at GameServer.Server.TCPManager.TCPCmdPacketEvent(Object sender, Int32 doType)
    at Server.Protocol.TCPInPacket.WriteData(Byte[] buffer, Int32 offset, Int32 count)
    at Server.Protocol.TCPInPacket.WriteData(Byte[] buffer, Int32 offset, Int32 count)
    at GameServer.Server.TCPManager.SocketReceived(Object sender, SocketAsyncEventArgs e)
    at Server.TCP.SocketListener.ProcessReceive(SocketAsyncEventArgs e)k


    FIX - PROBLEM -> NEED CHANGE VERSION ! My GS NOT WORK ONLINE MOD
    Last edited by vladiks9; 17-08-18 at 12:25 AM.


  2. #2
    ThOxEr Mc Limu is offline
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    re: [Help] 3.0 Problem

    you config on IIS?

  3. #3
    Account Upgraded | Title Enabled! vladiks9 is offline
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    re: [Help] 3.0 Problem

    Yes. iis8

  4. #4
    Novice Anahtar is offline
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    Re: Mu mobile Server 7.0 use client 6.0 on vmware

    Quote Originally Posted by vladiks9 View Post
    @Amathea HELP !

    MY PROBLEM ->

    2018-08-12 16:00:55: ##exception##
    System.InvalidProgramException: Common Language Runtime detected an invalid program.
    at GameServer.Server.TCPCmdHandler.ProcessUserLogin2Cmd(TCPManager tcpMgr, TMSKSocket socket, TCPClientPool tcpClientPool, TCPRandKey tcpRandKey, TCPOutPacketPool pool, Int32 nID, Byte[] data, Int32 count, TCPOutPacket& tcpOutPacket)
    at GameServer.Server.TCPCmdHandler.ProcessCmd(TCPManager tcpMgr, TMSKSocket socket, TCPClientPool tcpClientPool, TCPRandKey tcpRandKey, TCPOutPacketPool pool, Int32 nID, Byte[] data, Int32 count, TCPOutPacket& tcpOutPacket)
    at GameServer.Server.TCPManager.TCPCmdPacketEvent(Object sender, Int32 doType)
    at Server.Protocol.TCPInPacket.WriteData(Byte[] buffer, Int32 offset, Int32 count)
    at Server.Protocol.TCPInPacket.WriteData(Byte[] buffer, Int32 offset, Int32 count)
    at GameServer.Server.TCPManager.SocketReceived(Object sender, SocketAsyncEventArgs e)
    at Server.TCP.SocketListener.ProcessReceive(SocketAsyncEventArgs e)
    Wrong appconfig friend


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  5. #5
    Enthusiast Amathea is offline
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    Re: Mu mobile Server 7.0 use client 6.0 on vmware

    Quote Originally Posted by vladiks9 View Post
    @Amathea HELP !

    MY PROBLEM ->

    2018-08-12 16:00:55: ##exception##
    System.InvalidProgramException: Common Language Runtime detected an invalid program.
    at GameServer.Server.TCPCmdHandler.ProcessUserLogin2Cmd(TCPManager tcpMgr, TMSKSocket socket, TCPClientPool tcpClientPool, TCPRandKey tcpRandKey, TCPOutPacketPool pool, Int32 nID, Byte[] data, Int32 count, TCPOutPacket& tcpOutPacket)
    at GameServer.Server.TCPCmdHandler.ProcessCmd(TCPManager tcpMgr, TMSKSocket socket, TCPClientPool tcpClientPool, TCPRandKey tcpRandKey, TCPOutPacketPool pool, Int32 nID, Byte[] data, Int32 count, TCPOutPacket& tcpOutPacket)
    at GameServer.Server.TCPManager.TCPCmdPacketEvent(Object sender, Int32 doType)
    at Server.Protocol.TCPInPacket.WriteData(Byte[] buffer, Int32 offset, Int32 count)
    at Server.Protocol.TCPInPacket.WriteData(Byte[] buffer, Int32 offset, Int32 count)
    at GameServer.Server.TCPManager.SocketReceived(Object sender, SocketAsyncEventArgs e)
    at Server.TCP.SocketListener.ProcessReceive(SocketAsyncEventArgs e)
    Socket ip wrong show there appconfig.xml


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  6. #6
    Account Upgraded | Title Enabled! vladiks9 is offline
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    re: [Help] 3.0 Problem

    Server1/ GameServer/AppConfig

    <?xml version="1.0" encoding="utf-8"?>
    <Config>
    <!--EventLevel事件日志级别为, -1:不记录, 0: 调试, 1: 提示, 2: 记录, 3: 重要-->
    <!--LogType程序日志级别为, -1:不记录, 0: 提示, 1: 警告, 2: 错误, 3: SQL语句-->
    <Server LineID="1" EventLevel="2" LogType="2" />
    <Socket ip="" port="3001" capacity="900" />
    <DBServer pool="50" ip="127.0.0.1" port="23001" />
    <LogDBServer pool="10" ip="127.0.0.1" port="43001" />
    <NameServer IP="127.0.0.1" Port="7878" PingTaiID="APPS" />
    <Token count="10000" randseed="123456" sha1="12345" data="12345" webkey="12345" />
    <!--GameManager游戏管理配置, UserNames GM管理员名称列表, 有多个使用半角的逗号分开, IPs允许操作的gm在线时的IP列表,多个使用半角的逗号分开-->
    <GameManager SuperUserNames="*" UserNames="*" IPs="*" />
    <Map Code="6090" MainCode="1" />
    <!--GoodsIDs不为空,则自动给予新角色一堆物品-->
    <Goods GoodsIDs="410001,411001,412001" />
    <!--Path GameRes资源所在的目录-->
    <Resource Path="D:\MU_Server\Config" />
    <!--DBLogEnable 是否启用记录日志功能1启用,0关闭-->
    <DBLog DBLogEnable="0" Path="D:\MU_Server\Server1\GameServer" />
    <!--内存缓冲配置 size,num|size,num|size,num-->
    <CacheMemoryParam CacheMemoryBlocks="40,20000|100,100|600,80|2014,40|4096,10|100000,2400" />
    <!--发送操作睡眠时间配置SendDataIntervalTicks必须大于等于20小于等于500 单位毫秒, MaxSingleSocketSendBufferSize单套接字延迟发
    送缓冲区大小[必须大于等于18000 小于等于32000] 单位字节, SendDataTimeOutTicks 发送超时时间,单位毫秒,取值 3000 到 20000之间-->
    <SendDataParam SendDataIntervalTicks="50" MaxSingleSocketSendBufferSize="100000" SendDataTimeOutTicks="5000" />
    <!--Lua引擎的配置参数-->
    <Lua InitNum="5" />
    </Config>
    Server1/GameDbServer/
    <?xml version="1.0" encoding="utf-8"?>
    <Config>
    <!--EventLevel事件日志级别为, -1:不记录, 0: 调试, 1: 提示, 2: 记录, 3: 重要-->
    <!--LogType程序日志级别为, -1:不记录, 0: 提示, 1: 警告, 2: 错误, 3: SQL语句-->
    <Server EventLevel="2" LogType="3" />
    <Socket ip="127.0.0.1" port="23001" capacity="100" />
    <Database names="latin1" codePage="936" maxConns="50" ip="127.0.0.1" port="3306" dname="mu_game_1" uname="39D151A0ACD963CCC961EDA64BBC46C7" upasswd="39D151A0ACD963CCC961EDA64BBC46C7" />
    <DBLog DBLogEnable="0" Path="D:\MU_Server\Server1\GameDBServer" />
    <Zone ID="1" />
    </Config>
    Server1/LogDBServer

    <?xml version="1.0" encoding="utf-8"?>
    <Config>
    <!--EventLevel事件日志级别为, -1:不记录, 0: 调试, 1: 提示, 2: 记录, 3: 重要-->
    <!--LogType程序日志级别为, -1:不记录, 0: 提示, 1: 警告, 2: 错误, 3: SQL语句-->
    <Server EventLevel="-1" LogType="-1" />
    <Socket ip="127.0.0.1" port="43001" capacity="100" />
    <Database names="latin1" codePage="936" maxConns="10" ip="127.0.0.1" port="3306" dname="mu_item_log_1" uname="39D151A0ACD963CCC961EDA64BBC46C7" upasswd="39D151A0ACD963CCC961EDA64BBC46C7" />
    <DBLog DBLogEnable="0" Path="D:\MU_Server\Server1\LogDBServer" />
    <Zone ID="1" />
    </Config>



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