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Mu Mobile Memory consumption of the GS??

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Hi guys!

Does anyone know the details about the memory consumption of the GS?

Thanks in advance!
 
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around 2 GB. you can turn off Cross Server if you want

But with the increase in online players, does that consumption increase?

What is the percentage increase?

Another question

Do you know how to use CustomDrop from Scythus files 7.0 from HHEXTREME?

I can't get it to work

Thanks in advance!

Are you Brazilian?
 
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But with the increase in online players, does that consumption increase?

What is the percentage increase?

Another question

Do you know how to use CustomDrop from Scythus files 7.0 from HHEXTREME?

I can't get it to work

Thanks in advance!

Are you Brazilian?

I'm not sure if the amount of players will increase Ram Consumption.
For CustomDrops you have to edit the monster directly because I think Scythus files are bugged.
I'm from Argentina.
 
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I'm not sure if the amount of players will increase Ram Consumption.

I understood. I will continue testing, thanks!

For CustomDrops you have to edit the monster directly because I think Scythus files are bugged.

Do you understand C #? Let's try to fix it! Share knowledge about the files.

I am currently working on the 3.0 files.

I was able to introduce the Scythus settings on the 2.6 - 3.0 server, and the TimeReward, StartingItem, StartingMoney features are working normally.

I'm doing tests with the HHEXTREME 7.0 files to see where the bug is in CustomDrop.



I have difficulty configuring the drop directly on the monsters, could you help me?

For starters, the direct drop on the monsters is in the correct IsolateRes\Config\MonsterGoodsList.xml file?

The parameters I cannot understand are marked in red:

<Goods ID="101" Fixedaward="" MaxList="10" GoodsID="1000101,0.00028,0,-1,-1,-1,200" />

And in fact I didn't quite understand the floating point values and the "-1" in the item code
 
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I understood. I will continue testing, thanks!



Do you understand C #? Let's try to fix it! Share knowledge about the files.

I am currently working on the 3.0 files.

I was able to introduce the Scythus settings on the 2.6 - 3.0 server, and the TimeReward, StartingItem, StartingMoney features are working normally.

I'm doing tests with the HHEXTREME 7.0 files to see where the bug is in CustomDrop.



I have difficulty configuring the drop directly on the monsters, could you help me?

For starters, the direct drop on the monsters is in the correct IsolateRes\Config\MonsterGoodsList.xml file?

The parameters I cannot understand are marked in red:

<Goods ID="101" Fixedaward="" MaxList="10" GoodsID="1000101,0.00028,0,-1,-1,-1,200" />

And in fact I didn't quite understand the floating point values and the "-1" in the item code
Well, I'm not an expert. I'm dealing with Festival events in Mu Chinese 8.3 that most of them appear in black.

in GoodsID I think it is:
GoodsID="ID,RateOfDropping,Binding,-1,-1,-1,200"
Fixed award Might be a reward that you always will get.
MaxList I see that is a Range of the amount of goods you will get. For example
MaxList="0,10"
and -1 could mean that it's not Valid for that Good or it is not configured.

Anyways you can play with those numbers to see the results

Goods Attributes should be like this. But it can be different because it is inside of MonsterGoodsList.xml
"ID,RateOfDropping,Binding,Enhance,Options,Lucky,Excellence" (Excellences can be between 0 and 235. But you can put 2147483647 to get All the attributes like [Attack DMG, Critical DMG, Deadly hit, etc.] Maxed out).

 
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Do you know where the Roulette files are?



I found it, thanks!
 
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