Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Solving skinning issues with new release

Initiate Mage
Joined
Jun 22, 2014
Messages
54
Reaction score
25
Mega link:

some code snippets lol

D3Device.cpp

Code:
void CD3DDevice::SetTransforms(size_t count, LPD3DXMATRIX matrices){    static LPDIRECT3DTEXTURE9 boneTexture = nullptr;    DWORD NumBones = MAX_PIVOT + 1;    DWORD BonesMat = 4; // pixels per bone    DWORD TexWidth = NumBones * BonesMat;    DWORD TexHeight = 1; // skeletons    if(!boneTexture) m_pDevice->CreateTexture(TexWidth, TexHeight, 1, D3DUSAGE_DYNAMIC, D3DFMT_A32B32G32R32F, D3DPOOL_DEFAULT, &boneTexture, NULL);    D3DLOCKED_RECT rect;    boneTexture->LockRect(0, &rect, NULL, D3DLOCK_DISCARD);    ZeroMemory(rect.pBits, NumBones * sizeof(D3DXMATRIX));    memcpy(rect.pBits, &matrices[0], count * sizeof(D3DXMATRIX));    boneTexture->UnlockRect(0);    if (FAILED(m_pEffect->SetFloat("OneOverWidth", 1.0f / TexWidth))) { CTConsole::GetInstance()->Output("Failed to set OneOverAnimTexWidth!\n"); }    if (FAILED(m_pEffect->SetFloat("OneOverHeight", 1.0f / TexHeight))) { CTConsole::GetInstance()->Output("Failed to set OneOverAnimTexHeight!\n"); }    if (FAILED(m_pEffect->SetTexture("bonetexture", boneTexture))) { CTConsole::GetInstance()->Output("Failed to set bone texture!\n"); }}

TachyonObject.cpp

Code:
void CTachyonObject::ApplyMatrix(CD3DDevice *pDevice){    LPANI pANI = GetCurANI();    if (pANI && pANI->m_pANI)    {        pANI->m_pANI->m_fCurTime = m_fActTime;        LPANIDATA pDATA = pANI->m_pANI->GetAniData();        if (pDATA && pDATA->m_pAni)        {            D3DXMATRIX* vWORLD = new D3DXMATRIX[MAX_PIVOT + 1];            FLOAT fBlendTime = FLOAT(m_dwBlendTick) / FLOAT(m_dwBlend);            BYTE bBlend = (m_dwBlendTick < m_dwBlend ? TRUE : FALSE) && m_bBlend;            LPD3DXMATRIX pInit = GetMeshMatrix();            pDATA->m_pAni->GetFrameMatrix(                m_pBone,                bBlend ? m_pBlend : NULL,                bBlend ? m_pBlendKEY : NULL,                m_pPivot,                m_vPosition, 0,                pANI->m_pANI->m_fLocalTime,                fBlendTime);            int nNodes = pDATA->m_pAni->GetNodeCount();            vWORLD[0] = m_pBone[0];            for (int i = 0; i < nNodes; i++)                vWORLD[1 + i] = pInit ? (pInit[i] * m_pBone[i + 1]) : m_pBone[i + 1];                        pDevice->SetTransforms(MAX_PIVOT + 1, vWORLD);            delete[] vWORLD;            vWORLD = NULL;        }        else        {            pDevice->SetTransforms(1, &m_vPosition);        }    }    else    {        pDevice->SetTransforms(1, &m_vPosition);    }}
 
Last edited:
Skilled Illusionist
Joined
Feb 25, 2009
Messages
343
Reaction score
114
So, can i only paste your files into mine and it would run?

Not at all ! :/ It's not simple as that, like always in 4S scene x)
You need to add these files, truc and you need to edit some class to use other bones...

I really don't know how to do it, Agnares told me,... but it was a fail ^^
 
Skilled Illusionist
Joined
Feb 25, 2009
Messages
343
Reaction score
114
I'm currently working on it ! Trying to create full sources for 5.0 & Oldschool fixed for dx9 !

It's the same problem for both BUT, look at the top of the post, Agnares posted a mega link, it's the 5.0 Araz's sources with skinning fixed already done
But there are some glitches too :D

Be patient, I work hard on it !
 
Initiate Mage
Joined
Oct 21, 2017
Messages
12
Reaction score
0
I'm currently working on it ! Trying to create full sources for 5.0 & Oldschool fixed for dx9 !

It's the same problem for both BUT, look at the top of the post, Agnares posted a mega link, it's the 5.0 Araz's sources with skinning fixed already done
But there are some glitches too :D

Be patient, I work hard on it !

Ok, bro, good luck <3
 
Initiate Mage
Joined
Aug 7, 2019
Messages
37
Reaction score
0
I'm currently working on it ! Trying to create full sources for 5.0 & Oldschool fixed for dx9 !

It's the same problem for both BUT, look at the top of the post, Agnares posted a mega link, it's the 5.0 Araz's sources with skinning fixed already done
But there are some glitches too :D

Be patient, I work hard on it !

Thats why it didnt work by me. I used the Oldschool files and nothing happened.
 
Initiate Mage
Joined
Jan 15, 2015
Messages
11
Reaction score
7
Finished :D
Like dx11-dx12 support
Better graph ,better render :D
1699385564934 - Solving skinning issues with new release - RaGEZONE Forums


1699384816838 - Solving skinning issues with new release - RaGEZONE Forums
 

Attachments

You must be registered for see attachments list
Last edited:
Initiate Mage
Joined
Jan 15, 2015
Messages
11
Reaction score
7
will you release it?
Yes

I am publishing now the fully finished DX Fix which supports dx 11&12, we have changed a lot of things and thanks to that the graphics are better, the game experience is better.
Why am I posting this ?
Because I see that it is not published anywhere.
Maybe this will boost the 4s comunity.

Usage: you need to replace things
and add new from my package

Not easy to add to source
But let's have a little fun :cool:
I have live server u can visit how work this FIX



If u have any question add me on Discord : drchester_
Hit the thanks button if using this file :D
Good luck to all :D
 
Last edited:
Back
Top