[317] Project Infinity Pking Server

Results 1 to 4 of 4
  1. #1
    Apprentice Fallen123 is offline
    MemberRank
    Apr 2008 Join Date
    18Posts

    [317] Project Infinity Pking Server

    Server Ip= projectinfinity.sytes.net

    Owner= Fallen

    Client= http://www.megaupload.com/?d=IKK2JP8N



    *Pvp Mode
    *no lagg
    *perfect hits
    *Fully Draynor Village Pk!
    *Fully Barrage
    *working specs
    *working d claws spec Need Client To See or its white claws
    *timer count down
    *veng
    *Anti Syipker
    *Anti Lagg


    Commands:
    ::noclip
    ::spec
    ::blowjob
    ::pnpc
    ::unpc
    ::emote
    ::xteleall
    ::message
    ::npc
    ::kick
    ::gfx
    ::tele
    ::banuser
    ::ipban
    ::mute
    ::ipmute
    ::copy
    ::xteletome
    ::xteleto
    ::empty
    ::rares
    ::uber
    ::yell
    --------------------------------------
    Well it\'s my First Release Heres Pics:








  2. #2
    right + down + X GhostSnyper is offline
    MemberRank
    May 2006 Join Date
    AZ, USALocation
    2,818Posts

    Re: [317] Project Infinity Pking Server No Lagg 24/7 UpTime!!

    I lol'd when I saw anti-lagg... So basically you got a better internet connection and comp? lololol

    Approved *wipes tear*

  3. #3
    Apprentice Fallen123 is offline
    MemberRank
    Apr 2008 Join Date
    18Posts

    Re: [317] Project Infinity Pking Server

    acually anti-lagg makes the server less laggy when alot of members join.

  4. #4
    right + down + X GhostSnyper is offline
    MemberRank
    May 2006 Join Date
    AZ, USALocation
    2,818Posts

    Re: [317] Project Infinity Pking Server

    Anti-lag is improving your server code, actually. It was an inside joke... The only way to really make the game "anti-lag" is to get rid of all the process looping, and use delayed events instead. I've programmed for a long time, and these 317's (and even 508's) will never be as efficient as possible because of unneccesary looping. So an anti lag would either mean that you are using asynchronous methods and looping, or you got rid of the looping altoghether and are using events instead
    Posted via Mobile Device



Advertisement