The only frustrating part is the jewel of life. Both drop rates and success rate even with luck.
OMG Funz is back!! this is my childhood but saddly my PC broke. will join later.
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Yes improving bit by bit, but we get there :)
Next patch is coming thursday
- fix panda durability
- fix boss nix item drops and wcoin reward
- additional spots
- and more fixes
Full log thursday, thanks all for reporting :)
Nice, i've seen the fixes ingame.
Did the masterlevel exp changed aswell? It's easier now :)
I'm listed as one of the top players. All I could say is that, I've been just grinding and chilling. Nothing major happening in the game that much.
Not even sure, if there is even any point from basically proceeding with more resets, knowing that there isn't any option to do a grand reset.
Thanks for your feedback.
I'm just wondering since our thougheds are:
- Get max stats 65k, Get Skilltree 3th, get Skilltree 4th.
( not all easy but challenging )
- Collect/hunt/upgrade a good pvp set.
( rare drops, so you feel the lucky effect of finding it, but not too rare so you feel its impossible todo )
- Participate PvP and teamevents/siege to get different type of sets & upgrade to the max.
( many different options possible, find out whats the best for each class )
- Showoff the pvp skills xd
( status )
- Get the other characters.
( exploration )
What will be the main benefit from grand reset? Just to get coins?
- We currently have: Staying ingame will get you 20gp a hour. As completing event & hunting bosses.
Basicly what I understand, getting grand reset.
Grinding unlimitless is more fun then hunting solo/party ?
Example :
if I make a feature click here to get 1 coin, you will be pressing whole day long to mine coins ?
Is this the same basic feature that drives you ?
We defo want to fix the game to be maximum fun, but need to understand first 100% what the main goal is here.
Maybe lack of ingredients ingame, or what do you try to achieve?
Last edited by mrhankey212; 06-08-18 at 02:35 PM.
Sorry, but I'm completely lost from your response.
What I'm trying to point out is the fact that the game doesn't really give you any benefits from basically having the goal of just repetitively resetting other than being listed on the ranking page. And yes you are right there is no point or fun or even a challenge from having a setup whereas player could basically just keep resetting and earning webshop points in exchange of gears which they can manually customize.
Compared to building sets based upon RNG loots. I don't disagree on anything technical with the game setup.
Although, as a player who is competitive, it is slightly unsettling seeing a ranking page that shows resets. It doesn't matter, but I hope you understand my point. It is difficult to explain this feeling, but it doesn't matter though. hehe
The problem is that there's nothing to do once you reach the end game, besides hunting bosses for the items that you already have or for RuuD that you don't even need anymore.
Since it is a fairly new server, there's no active PvP community, once you've maxed out your stats and get some of the best possible items you're left with nothing else to do.
I even suggested the addition of a GR system with some sort of reward like you did, but it was outright denied (by one of his friend which I believe to be a Staff Member) without even a moment of consideration about what other players think about it.
TL;DR version: Once you max out your character you're left with nothing else to do because there's no active/enough players for PvP.
But if you do think about adding Grand Reset, it still doesn't change the fact the game would still be stale and easy with the assumption of getting rewarded from your GR with currency to spend for the webshop.
I do believe with or without a community MU will still be a dead game no matter, because of how old it is and the fact that we are running a setup wherein everyone caps their attributes.
This is not how MU is being played. But again, I'm not saying you are wrong. Because if we do see the picture ahead, everyone is going to get the amount of ruuds that they need to be fully geared and their won't be anything to do other than pvp without any gains. I did and I know these type of cases because I've been in long-term servers even up to now are still kicking.
So basically the only fun thing to do is just hunt stuff and create a market community. Again, it won't be compared to low rates, which you could literally exchange jewels for real currency.
So the only solution is to add 1000+ custom items, at low gainrate in example goblin shop?
then add greset reward gpoint at low rate aswell ^^?
- beating the crap out of ruud items
Or anyone has a good idea how to make it more fun when maxed out ?
I agree with you that GR isn't the perfect way give a better game experience, but it is still an option a player can take to extend the gameplay which is better than standing on lorencia doing nothing, and that was the point I was trying to make.
Because if you look at the server right now, most of the players are only afk farming for Jewels with their multiple accounts.
It's added in todays patch round
Also more frequent event will occur, to get more feeling when maxed out.
- Rewards are good :)