PeakRP - Next generation roleplay

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  1. #1
    Apprentice LukeOx is offline
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    May 2016 Join Date
    19Posts

    information PeakRP - Next generation roleplay



    Website: PeakRP Website
    Forums: PeakRP Forums
    Discord: https://discord.gg/rdn6AMd

    PeakRP has been crafted to be an interactive, fresh take on Roleplay from start to finish. We have reinvented features that have been stale since V26 and made them interactive and fun to use. As well as this we have removed the constant input of money through wages, instead you receive tips for the work you actually do, for example hospital workers sell medkits and receive a tip and BBJ workers serve drinks for tips.
    Main Features

    Character XP & Profiles
    Spoiler:

    Our character system works on XP/Levels. You earn XP from basically everything you do in the game; fighting, working, heisting and gathering. This XP levels your character up and you choose what skills you put that point into.
    Strength: Increases your damageStamina: Increase your maximum HP +10 per pointIntellect: Decreases heist/jailbreak difficulty
    All of a players RP information and statistics are found on their in-game profile as pictured below.



    Jailbreaking
    Spoiler:

    We wanted to do something much more interactive than standing on a spot which is the generic JB on RP's. It's explained on the info panel, basically need to KO a guard who will stun you and her bodyguard beats the shit out of you



    Museum Heist
    Spoiler:

    The museum heist is a brand new, unique heist whereby a gang needs to crack the gate code to gain access to the museum, you then double click to steal things and get them back to your turf before the cops get you.



    Apartments
    Spoiler:

    Again we wanted to do something different with apartments as from other RP's we've played they are rarely used due to them being on the edge of a map with no user input needed except :buy. You purchase your apartment and can modify the floorplan by buying more rooms.




    Gang Management & Turfs
    Spoiler:

    Gang management has been moved completely ingame using a UI as appose to the usual commands. You can manager relationships, ranks and colours all via your in-game panel. The colors will update your interface color, website colours and your vest armor color.
    You can view other users gangs via their ingame profiles

    Video of gang management: http://i.nentify.me/xV8nBCPb.mp4


    Turfs
    As appose to have 4 turfs which are rarely used, we have 2 turfs - north and south. Each are required for a specific heist. South is currently required for the Museum Heist and North. There are attack dogs on the turf which attack your enemies and anyone who tries to claim the turf from you.







    Bubblejuice Arena
    Spoiler:

    The 1v1 arena keeps track of weekly, monthly and overall leaderboards and shows who's up next to fight.



    Corporation Forums
    Spoiler:

    We've moved our corporation forums in-game and [USER=68352]@LukeOx[/USER] has coded them to work for our RP needs. The manager of the corp has permissions to manage the group forums like the group owner usually would and other users are only permitted to post replies which the manager can delete if needed.



    Bounty Hunters
    Spoiler:

    Bounty Hunting is an independent job that any one with enough cash to buy a license is able to do. You purchase a license from the bot and then need to purchase your stungun and charges, you are then able to stun, cuff and escort wanted users back to the bounty hunter HQ and claim money depending on the crimes they're wanted for. You're only able to stun/cuff & collect bounties on players who appear on the wanted list in red meaning they've been wanted for over 15 minutes.



    Other Additions
    Spoiler:

    Police Escorting & Gear
    Cops now have to escort each criminal back to the HQ to arrest them. They also have limited stun gun charges which need to be replenished at the HQ, this is to avoid cops being able to simple arrest indefinitely with no need to refresh.

    Inventory Panel
    Clickable onscreen inventory for your weapons and equipables saves the need to write commands. Possible will be extended to include future gathering systems to show items and stock you have on hand.

    Court System
    As has been a very popular addition in other RP's we've added a trial system for prisoners who have lengthy jail times.


    Target System
    Our target system shows a users level, HP & energy when targetting and any command used will target the user you have clicked. Manually typing a command on another user will automatically set them to your target also which is useful for group fighting.





    Pets
    Pets are a purely cosmetic VIP perk which allows you to purchase a pet that will follow you while out. We don't plan to extend them for fighting purposes which has been requested a lot as we don't plan to have any VIP perks that offer pay 2 win features.

    User Profiles
    We moved user information to our custom user profile panel which shows their RP stats and information in-game which allowed us to make the default habbo infobox much smaller to improve our minimal UI.



    Gym & Working Out
    Spoiler:

    Although there are many ways to gain XP and level up we wanted to reinvent the usual :workout which is spammed for days and make it more interesting / interactive / none afk'able. A membership needs to be purchased which gives you limited workout time. The workout itself is a circuit of different equipment which gives you a burst of XP after you complete each individual excersize. This is a bit more fun and anti-afk as you cannot complete it without actually playing.



    Games
    Spoiler:

    We've just recently started on adding a couple of games and plan to do a few more unique ones that aren't just users fighting each other.
    Street Brawl
    We have the classic brawl which you can't not include in an RP! We also plan to add random medkit and weapon drops that can be triggered by staff for certain events as and when needed.

    Zombies
    We wanted to add some games that aren't just uses kicking each others heads in so we've added a Call of Duty style zombie game. They spawn in waves and there are 3 different types that having varying strength/HP, every 5 rounds there is a boss that stuns in a radius and hits hard! You get rewarded for the number of rounds you survive.


    Last edited by Tenpai; 08-06-17 at 05:20 PM. Reason: We don't allow website links that require users to vote first before getting to the main website.


  2. #2
    Check http://arcturus.pw The General is offline
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    Aug 2011 Join Date
    7,607Posts

    Re: PeakRP - Next generation roleplay

    This looks well done actually. Are these custom widgets all HTML overlays?

  3. #3
    Apprentice LukeOx is offline
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    May 2016 Join Date
    19Posts

    Re: PeakRP - Next generation roleplay

    Quote Originally Posted by The General View Post
    This looks well done actually. Are these custom widgets all HTML overlays?
    Thanks! Yes, all the windows are HTML overlayed on to the client.

  4. #4
    Novice Plenders is offline
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    Mar 2017 Join Date
    1Posts

    Re: PeakRP - Next generation roleplay

    That looks awesome, looks like a well designed and feature-packed role playing server.

  5. #5
    :joy: Jonteh is offline
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    Apr 2007 Join Date
    New York, USALocation
    3,375Posts

    Re: PeakRP - Next generation roleplay

    Probably the best RP I've ever seen. I was developing mine up until the moment I saw yours. You deserve all the glory, keep up the awesome work. Impressive.

  6. #6
    Apprentice LukeOx is offline
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    May 2016 Join Date
    19Posts

    Re: PeakRP - Next generation roleplay

    Thanks for the positive comments!
    We've just launched our Casino which has gone down really well with users - never seen the obsession with it myself but it was requested 24/7 so we thought we'd have a play about and do something a bit different.



    Higher/Lower
    Handled through sockets you bet a casino dealer and play until someone guesses wrong.
    Spoiler:





    Slot Machines
    Coded differently to a lot of takes on these, there's not a set % chance to win each amount but we define each reel and how many of each appear.
    Spoiler:



    Dice Games
    The vanilla dice games with managed betting, a :bet command takes the money and dice rolls are now logged as chatlogs for casino staff to be able to investigate scamming.
    They all include sound effects when you're rolling/dealing and winning too for added interactivity.

  7. #7
    Apprentice Jeihden is offline
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    Oct 2016 Join Date
    9Posts

    Re: PeakRP - Next generation roleplay

    Quote Originally Posted by The General View Post
    This looks well done actually. Are these custom widgets all HTML overlays?
    Which Technology you employed for that?

  8. #8
    Alpha Member Moogly is offline
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    Feb 2008 Join Date
    Pool LidoLocation
    2,322Posts

    Re: PeakRP - Next generation roleplay

    This is probably the first time in my very long history as a Habbo user that I ever actually want to play a roleplay retro. Good job man!

  9. #9
    Apprentice LukeOx is offline
    MemberRank
    May 2016 Join Date
    19Posts

    Re: PeakRP - Next generation roleplay

    Quote Originally Posted by Moogly View Post
    This is probably the first time in my very long history as a Habbo user that I ever actually want to play a roleplay retro. Good job man!
    Thanks!

    Haven't posted our updates for a while as I was away for a few weeks doing my exams, back now and just pushed out our new UI and inventory which took quite a lot of work back end but will be the base that allows our trading, drugs and gathering to work.




    Weaponry
    We've moved all our weapons, items and armour to the new inventory system which allows you to drag and organise your slots and is the base for our bank, which we plan to make similar to runescape in that you can store items in your bank and can only hold a set number. Weapons work with damage now and take damage based on how much damage you're dealing. Similarly armour takes damage based on the amount of damage it has blocked. Both must be repaired at the armoury pictured above to be effective again.

    Enables/Effects Priority
    Handling so many enables for everything in the game was becoming troublesome for things like, holding your weapon then you get stunned by a cop meaning you then had to pull out your weapon again. We now work on an effect priority system which stores all your enables and they will be active based on their priority. Example, the stun enable take priority over everything but after the stun duration, your weapon enable will automatically reactive. Same with taxi, paramedics everything!

    Full changelog
    8 JUNE

    • User interface revamped to add new inventory and equipment slots
    • The current game day and time now displays on the UI
    • Blade Armoury has opened its doors to the public
    • Weapons and armour are now purchased at the Blade Armoury
    • Weapons and armor now take damage
    • Fully damaged items are ineffective and must be repaired at Blade Armory
    • Weapons and armour are no longer lost on arrest, they take damage
    • There is a 10% chance you will drop a weapon/armor on death
    • New users now receive 3 hairdresser tokens when they join
    • New users under god protection can no longer claim turfs, buy a BH license or participate in heists
    • Featured easter mode bunny attack is back as a new gamemode called Full Moon in its own room
    • The axe now has a higher crit % (+10% chance)
    • Enables now work on a priority system and will come back depending on its priority.
    • Improved casino slot reels to be more generous
    • You can now only follow gang members on console
    • Release can now be used from anywhere in the room
    • Fixed an issue where prison rocks would not respawn
    • Fixed escorting users into the BBJ arena
    • Fixed a range of bugs and crashes to improve stability
    • Fixed avatar continuing to move to it's destination on logout
    • Fixed armour being unequipped before joining games



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