Members Map

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Experienced Elementalist
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Guys need Some information Bout members Map .
How do only Members enter Those Maps n stop other players .
 
Ok... But how to keep a watchman at teleporter n tell him tht this char is membered and this is non membered??
 
i know he gave me hint .
I dont know how to keep a watchman near the membermap n tell him dont allow non members .
 
LOOOOOLLLzzzz......
Dude u r big noob !!
Cvrdheeraj is trying to say we should make something Tht stops non membered from entering the membermap.(Like a watchman)

Cvrdheeraj is it right ??
 
I got a hint.. about memebermap
i came to know tht for memebermap we need make a tables in sql
in tht table we should add the map number n in that map only members can enter.( a another table should be also made name memeberd or non-memebered)
 
I got a hint.. about memebermap
i came to know tht for memebermap we need make a tables in sql
in tht table we should add the map number n in that map only members can enter.( a another table should be also made name memeberd or non-memebered)

Its much more than just tables dude...
 
I got a hint.. about memebermap
i came to know tht for memebermap we need make a tables in sql
in tht table we should add the map number n in that map only members can enter.( a another table should be also made name memeberd or non-memebered)

So how are you going to tell your Zoneserver to read the value from the database?
 
Cvr i think cant we make externall dll which will load values from sql table and then allow member to enter map ??
 
What will happen if 200 people try to teleport at the same time? Your server will die..

Thats not gonna happen, Even if it happens, i guess there ll be a small lag in teliportation , but server wont die :P

@Others

Just make a bypassing program between ZA and Client , sniff data between ZA and client, and find for data packet which has info of Client teliportaion to member map, if found just make a search in db for member, if yes, then push the packet to ZA, else just drop the packet...
This is a rough way to do it, If you are too good, then you can implement it in ZA ( if you program a new one) or also in Zone server if you are too good at assembly programing....

Dont ask me for more details, cos i too am not so good at it + i cant teach you anything regarding this. You need to learn it on your own, Its a professional skill, cant be taught to ordinary ppl...( No offense )
 
Thats not gonna happen, Even if it happens, i guess there ll be a small lag in teliportation , but server wont die :P

@Others

Just make a bypassing program between ZA and Client , sniff data between ZA and client, and find for data packet which has info of Client teliportaion to member map, if found just make a search in db for member, if yes, then push the packet to ZA, else just drop the packet...
This is a rough way to do it, If you are too good, then you can implement it in ZA ( if you program a new one) or also in Zone server if you are too good at assembly programing....

Dont ask me for more details, cos i too am not so good at it + i cant teach you anything regarding this. You need to learn it on your own, Its a professional skill, cant be taught to ordinary ppl...( No offense )
So you are ultimately saying my idea can work
Using external dll to read data from sql DB and then do accordingly :thumbup:
 
Just make a bypassing program between ZA and Client , sniff data between ZA and client, and find for data packet which has info of Client teliportaion to member map, if found just make a search in db for member, if yes, then push the packet to ZA, else just drop the packet...
This is a rough way to do it, If you are too good, then you can implement it in ZA ( if you program a new one) or also in Zone server if you are too good at assembly programing....

French
 
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