- Joined
- Jan 6, 2011
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Guys need Some information Bout members Map .
How do only Members enter Those Maps n stop other players .
How do only Members enter Those Maps n stop other players .
lol :d:keep a watchman at teleporter.
i know he gave me hint .
I dont know how to keep a watchman near the membermap n tell him dont allow non members .
I got a hint.. about memebermap
i came to know tht for memebermap we need make a tables in sql
in tht table we should add the map number n in that map only members can enter.( a another table should be also made name memeberd or non-memebered)
I got a hint.. about memebermap
i came to know tht for memebermap we need make a tables in sql
in tht table we should add the map number n in that map only members can enter.( a another table should be also made name memeberd or non-memebered)
Cvr i think cant we make externall dll which will load values from sql table and then allow member to enter map ??
What will happen if 200 people try to teleport at the same time? Your server will die..
So you are ultimately saying my idea can workThats not gonna happen, Even if it happens, i guess there ll be a small lag in teliportation , but server wont die
@Others
Just make a bypassing program between ZA and Client , sniff data between ZA and client, and find for data packet which has info of Client teliportaion to member map, if found just make a search in db for member, if yes, then push the packet to ZA, else just drop the packet...
This is a rough way to do it, If you are too good, then you can implement it in ZA ( if you program a new one) or also in Zone server if you are too good at assembly programing....
Dont ask me for more details, cos i too am not so good at it + i cant teach you anything regarding this. You need to learn it on your own, Its a professional skill, cant be taught to ordinary ppl...( No offense )
Just make a bypassing program between ZA and Client , sniff data between ZA and client, and find for data packet which has info of Client teliportaion to member map, if found just make a search in db for member, if yes, then push the packet to ZA, else just drop the packet...
This is a rough way to do it, If you are too good, then you can implement it in ZA ( if you program a new one) or also in Zone server if you are too good at assembly programing....