PokeMMO Server+Client (Browserbased)

Can someone help me set it up? I just wanna mess around with the it.
 
Use the tutorial that is in the 1st page of the thread to set up the server.
To mess around with the code open the projects in server_h or site_h (for server or client) :)
 
I guess your right about the mysql thing just cause we would need to use something like php to actually access the , id still prefer the bag tho over the pvp system because it adds things like, bike, balls, pots, berries, tms, hms, keys, things like that. It also allows you to build onto things like pvp by adding win/lose bet or w/e.
 
You know, bag is just bag.
You have to code bike, balls, berries, tms, hms, keys.. and that will take a lot of time.
That's why I prefer pvp, because is less work and still make the game better :)
Also you have to re-code the battle system aswell, because it doesn't support more than 1vs1 right know (I tested it) if you want balls.
 
I want to start coding, how can i use the textbox from the battle scenes as a event textbox on the map when clicking on a target?

*edit: someone knows how to compile the project? the compiler in site/js doesn't work:/
 
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I explained everything to martin09, how to build this project in FlashDevelop, I hope he post here how to do

Can you release your changes/version of pokemmo? you made many changes, it'll be great if you can explain how 2 add a little new function and how it works, so i can start coding and other people maybe too
 
felix,
I'm thinking of starting a svn project to make changes and publish for people, what do you think?


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to compile the secret is to use the version of haxe 2.08, because it is the only compatible use FlashDevelop with haxe version 2.08.


so everything is easier to implement.
 
felix,
I'm thinking of starting a svn project to make changes and publish for people, what do you think?


--


to compile the secret is to use the version of haxe 2.08, because it is the only compatible use FlashDevelop with haxe version 2.08.


so everything is easier to implement.

Yes sorry not to post, I was sleeping xD
It would be awesome if you publish your changes, you could upload it to github :)
 
felix,
I'm thinking of starting a svn project to make changes and publish for people, what do you think?


--


to compile the secret is to use the version of haxe 2.08, because it is the only compatible use FlashDevelop with haxe version 2.08.


so everything is easier to implement.


Thanks, thanks for your help! I already had the idea too to make a svn for pokemmo.
It would be great if you can setup a svn!
 
Is there any possibility that someone will post any new gen Pokemon walk/follow sprites? Do people get them and have to edit them in Photoshop? Also, I might try put sound on(if there isn't already sound) in the regions. I really want this to go further and catch up to the new generation of Pokemon games!
 
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