[Release] Vindictus

You should update the server one based on the content of the client one, not the other way around, since you can't load an edited one in the client.

http://forum.ragezone.com/f946/help-mods-vindictus-1108168/

Anyway, that's assuming it isn't only limited to models and materials like last time.
I haven't tested editing scripts yet, but I remember GSL being limited to prevent cheating/hacking.

We need to be able to load folders like scripts/actionstate/ to change how the client works.
Not sure if that scripts/actionstate/ stuff is inside data/ or not.
It should still be possible to replace costumes regardless. Just not add new ones.
 
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If someone could fix the invisible armors, so far - Armageddon, Everlasting, Black Pearl and other Pirate armor, that'd be amazing, I tried myself.. can't figure it out...
 
You can add references to new files via the script files, and assumedly the database.
The problem is, I suspect GSL won't allow script editing.
And I don't know where the database should be (folder structure wise).

I'm currently referring to new textures by replacing existing character/costume models, so that's not a problem.
 
c9lover look for the file call 286FE9924483F382029EF68BA6C260B3C2563BF9.hfs

it says heroes.db3.comp inside the .hfs file, how do I convert the other heroes.db3 he posted to .comp?

also it says file system error 36
 
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You need to update the uptodateinfo.dat file if you modified any hfs file and a working hfssign not released yet to public

Tapatalkkal küldve az én LG-D802 eszközömről
 
it says heroes.db3.comp inside the .hfs file, how do I convert the other heroes.db3 he posted to .comp?

also it says file system error 36
haha sorry forgot to say delete .comp it will give a warning but click ok and it will be heroes.db3 which you can use. However, if you want to turn it back to comp just add the .comp back on the file and teh file type would change back.

I wanted to try to see if I can repack the hfs that has the heroes_text_taiwan.txt (which I replace it with heroes_text_english.txt) and run the client.. but it throw out error probably because of the sign the hfs file uses.
Hycker yeah I realize that after some researching...
 
haha sorry forgot to say delete .comp it will give a warning but click ok and it will be heroes.db3 which you can use. However, if you want to turn it back to comp just add the .comp back on the file and teh file type would change back.

I wanted to try to see if I can repack the hfs that has the heroes_text_taiwan.txt (which I replace it with heroes_text_english.txt) and run the client.. but it throw out error probably because of the sign the hfs file uses.
Hycker yeah I realize that after some researching...

can you show steps how to do it? cause I tried to replace the heroes.db3.comp with my heroes.db3 inside the .hfs file and I still get "file system error 36"
are you sure I don't need to sign it? maybe I'm doing it wrong, appreciate if you can help, thanks :)

or if you could upload your .hfs file so I can edit the heroes.db3 inside?
 
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can you show steps how to do it? cause I tried to replace the heroes.db3.comp with my heroes.db3 inside the .hfs file and I still get "file system error 36"
are you sure I don't need to sign it? maybe I'm doing it wrong, appreciate if you can help, thanks :)

or if you could upload your .hfs file so I can edit the heroes.db3 inside?

I say it was throwing out error after repacking the hfs files I was using so I have to switch back to the default ones. You have to update the uptodateinfo.dat if you are trying to modify hfs file on client side. which we can't do atm....
 
This is the Folder Structure:

data:
-----materials
-----models
-----scaleform
-----scripts
-----sound

I got GSL to load the script player_costume and change "some stuff" but my GSL needs to be Injected with Perx. I'm using winnsi.dll that i downloaded from this Section does anyone know to "auto inject it" like change the name of the dll and the game will load it?

Oh and BTW with GSL working you don't need to repack an hfs file just drag the contents of it to scripts or sounds or models the DATA folder takes priority when loading the game
 
This is the Folder Structure:

data:
-----materials
-----models
-----scalefor
-----scripts
-----sound

I got GSL to load the script player_costume and change "some stuff" but my GSL needs to be Injected with Perx. I'm using winnsi.dll that i downloaded from this Section does anyone know to "auto inject it" like change the name of the dll and the game will load it?

Oh and BTW with GSL working you don't need to repack an hfs file just drag the contents of it to scripts or sounds or models the DATA folder takes priority when loading the game
Can you upload GSL please? Does it work with heroes.db3? We could customize a lot of things if it works with it
 
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