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Tks man
heroes.db3
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heroes.db3
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You can find a file named heroes.db3 in client after you unpack it.
It is almost the same as heroesContents.db3 from server side,try to edit it.
You should update the server one based on the content of the client one, not the other way around, since you can't load an edited one in the client.
heroes.db3
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what do you use to unpack the client?
c9lover look for the file call 286FE9924483F382029EF68BA6C260B3C2563BF9.hfs
haha sorry forgot to say delete .comp it will give a warning but click ok and it will be heroes.db3 which you can use. However, if you want to turn it back to comp just add the .comp back on the file and teh file type would change back.it says heroes.db3.comp inside the .hfs file, how do I convert the other heroes.db3 he posted to .comp?
also it says file system error 36
haha sorry forgot to say delete .comp it will give a warning but click ok and it will be heroes.db3 which you can use. However, if you want to turn it back to comp just add the .comp back on the file and teh file type would change back.
I wanted to try to see if I can repack the hfs that has the heroes_text_taiwan.txt (which I replace it with heroes_text_english.txt) and run the client.. but it throw out error probably because of the sign the hfs file uses.
Hycker yeah I realize that after some researching...
can you show steps how to do it? cause I tried to replace the heroes.db3.comp with my heroes.db3 inside the .hfs file and I still get "file system error 36"
are you sure I don't need to sign it? maybe I'm doing it wrong, appreciate if you can help, thanks
or if you could upload your .hfs file so I can edit the heroes.db3 inside?
Can you upload GSL please? Does it work with heroes.db3? We could customize a lot of things if it works with itThis is the Folder Structure:
data:
-----materials
-----models
-----scalefor
-----scripts
-----sound
I got GSL to load the script player_costume and change "some stuff" but my GSL needs to be Injected with Perx. I'm using winnsi.dll that i downloaded from this Section does anyone know to "auto inject it" like change the name of the dll and the game will load it?
Oh and BTW with GSL working you don't need to repack an hfs file just drag the contents of it to scripts or sounds or models the DATA folder takes priority when loading the game
Hmm. I don't remember if he allowed special access to player_costume.txt only.
I'll have to test other scripts later.
Any idea where heroes.db3 is supposed to go in the folder structure?