- Joined
- Feb 13, 2014
- Messages
- 62
- Reaction score
- 70
Notice: I just want to show my current progress and come up with new ideas with your help.
This project is currently in the pre-alpha stage. The core of the editor is functional, but it still requires integration of additional features, bug fixes, and overall optimization.
The editor works directly with the game’s data, similar to the official client, so no file conversion is required — making map editing significantly faster and more accurate.
It also supports direct loading of .dat, .sma, .map, .obj and other formats, allowing you to work with game data directly inside the editor.
Current features:
Planned features:
A short preview of the current version is attached below. :
This project is currently in the pre-alpha stage. The core of the editor is functional, but it still requires integration of additional features, bug fixes, and overall optimization.
The editor works directly with the game’s data, similar to the official client, so no file conversion is required — making map editing significantly faster and more accurate.
It also supports direct loading of .dat, .sma, .map, .obj and other formats, allowing you to work with game data directly inside the editor.
Current features:
- terrain editing,
- object position editing,
- adding and removing objects,
- basic 3D model editing.
Planned features:
- extended .sma editing,
- new GUI menu and a more modern user interface,
- advanced tools for editing and creating 3D models,
- creation and editing of texture atlases,
- many additional features that will take advantage of the C++ editor core.
A short preview of the current version is attached below. :


