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Thanks to Angry Catster's guidance and help, I have learned to make nav files.
In the lower version of the nav file, there are 4 NAV map...
15 minutes ago
Haven't seen Robyson for a long time. Hope he is alright and will be back soon. š±
Monday at 10:44 AM
Ai returning to spawnpoint using navmesh was added to the navmesh branch several days ago already. It accounts for the cases when npc...
Saturday at 3:41 PM
Yes, please update GitHub :lovebob:
Mar 20, 2024
I've tested the modified code, and my friend has some more code, probably in a different way or method, that he feels could provide some...
Mar 20, 2024
Great contribution! Having npcs return to their spawnpoint using the navmesh makes the emu feel much nicer. However, the code youāve...
Mar 20, 2024
First of all, thank you very much Angry Catster ļ¼for your help and dedication.
I'll share my friend's way about NPCs losing their hate...
Mar 20, 2024
Last reff You must be registered for see element.
Mar 20, 2024
You must be registered for see element.
Mar 20, 2024
Yes and it's boring to do it one by one, I'm trying but it takes time.
But I'm also only playing on the weekends and there are other...
Mar 9, 2024
It's not because of the drop chance.
The thing is that there are no distribution groups in drop lists, and therefore everything falls at...
Mar 9, 2024
The drops are quite high in this emulator, you can use less than one for your rate configs, like 0.5. I use 0.5 for XP and 0.6 for drops.
Mar 9, 2024
Wow! Thank you WIZARDMASTER :) It is showing somewhere else on my mapšµāš«
Mar 4, 2024
Hello Topaz, here are the mobs you need to kill to quest progress.
Mar 4, 2024
I think this is not a good idea, many scammers are just waiting for this opportunity to attack, I hope this bad idea is not implemented...
Feb 27, 2024
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