bro what am i doing wrong because this error pops up Code: if(!lpObject->OnConnect()) { NetworkManager::DestroyServerObject(lpObject); continue; } in network part this error comes up when i debug the project
if(!lpObject->OnConnect()) { NetworkManager::DestroyServerObject(lpObject); continue; }
wolfulus hi bro why you said in your last release topic about the emu that the compiler is 2010 ?
Wolf gostaria de trocar umas ideias com voce se possivel. pode me adicionar no msn (eu sou o Elektro da RZBR, ImperyusGames) meu msn é canibal_1b@hotmail.com Preciso tirar umas duvidas se possivel responde-las agradeço.
Hallo, I'am currently looking to buy a good tested server with minimum bugs(not less than S4,ep2). The person also should support it and fix bugs for me, all for $$ ofc. + Might buy GameGuard. Just interesting if u have something to offer? :) mail to tuheruATgmail.com thx
what's ur msn dude?
hi, im ur great fan in ur darkMu Emulator. im just ask a few question. what exact date do u released ur first beta? thanks coz i cant i wait. keep up ur good work.
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