c'b dog , this is the fking way u settle problem , u think i boliao ar come here anyhow say ppl , limbei got this kind of daiji then come here talk de . now u don wan settle problem still say no ss no prove , lanjia0 la . u no parent isit parent never teach u how to be human ar , admin / gm nia big fuck isit ? HONG GAN LA drink more breast milk before banning limbei la . don even know what happening still act like zai . YOUR PARENT SUCK COCK LA , NERDs
u r rly annoying worst mod guy below is a fagget too
I've been modding here for 3/4 years + Running my own games, So I know that feeling lol. I quit modding one time because a whole section ganged up on me Lol, It was awful.
Looks like you have some insults on your page o_o
u liek dick up ur ass
u r rly annoying worst mod
or u can stop bein a fagget and understand no1 likes u nazi mod fgt
no1 likes u u r y maple section dead all u do is delete posts u have no life man
All the lovely people increasing my report count.
Your avatar is so cute!
Hai hardworking bunny, carrots for you!
Says something like, "You and me babe—how 'bout it?"
OMG makes me wanna go to a bunny festival, ya'know? More!
I want more Parry Gripp bunnies' songs!
Boop.
Beep.
(The rust post from a C# view) Where in C#, lets say you return a list with 1 million objects , the "pointer" of the list will be copied, and returned and not the whole list. Is this what you mean with "implicit" copy in rust? Then when you call clone() ( assuming that a List<T> in C# does have it (what it doesn't )), all members will be copied and parsed in a new list. And is that what you mean with explicit copy in rust?
Assuming i do understand it correct this one will be "valid", since it is just a "small" string, so its fine to declare it local. Code: // vana auto TimeUtilities::GetLocalTime() -> std::string { char buffer[50]; time_t mTime = time(nullptr); // seconds passed since 01-01-1970 std::tm* mTimeInfo = localtime(&mTime); // static pointer , localtime_s for a non static pointer std::strftime(buffer,50,"[%Y-%m-%d %H:%M:%S] ",mTimeInfo); // format the buffer std::string ret(buffer); // copy the buffer in the local-string return ret; // return the string, the copy constructor of the string will be called } "invalid" Code: std::vector<int> BadReturn() { std::vector<int> mVector; for(int i =0; i<2e6;i++) { mVector.push_back(i); } return mVector; // all members are being copied when returning it. }
// vana auto TimeUtilities::GetLocalTime() -> std::string { char buffer[50]; time_t mTime = time(nullptr); // seconds passed since 01-01-1970 std::tm* mTimeInfo = localtime(&mTime); // static pointer , localtime_s for a non static pointer std::strftime(buffer,50,"[%Y-%m-%d %H:%M:%S] ",mTimeInfo); // format the buffer std::string ret(buffer); // copy the buffer in the local-string return ret; // return the string, the copy constructor of the string will be called }
std::vector<int> BadReturn() { std::vector<int> mVector; for(int i =0; i<2e6;i++) { mVector.push_back(i); } return mVector; // all members are being copied when returning it. }
In C++, do you have to care about "unneccesary copys of objects", or can you just "ignore" it and let the compiler handle it.
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